Victoria 3

Victoria 3

Economic and Financial Mod (E&F) - V4
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Päivitys: 27.1.2024 klo 1.33

3.5.2 - major update:

Modification:
⁃ Changed strong currency modifier from building addition to 1%/month modifier
construction efficiency in the state
⁃ Changed strong currency modifier from adding investment pool contribution to investment pool contribution efficiency. This should prevent high-end pops from seeing all their money disappear into the pool.
⁃ Modification of forex, introduction of a limit on the sale of national currency: 100M/year (major power), 60M/year (major power), 20M/year (minor power)
⁃ Creation of notification when an AI country invests in a country, when the AI ​​buys the reference currency, bought the player's currency
⁃ Central bank and financial center max lvl at 250
⁃ Modification of the rank for the creation of the central bank from minor_power to unrecognized_regional_power
⁃ Financial products are now exchangeable, so as to better manage your financial center
⁃ Regarding inflation, addition of modifiers: state_dependent_wage_mult,
⁃ Concerning the strong money the money/weak addition of modifiers: country_trade_route_competitiveness_mult (which is removing the inflation modifier), reintroduction of a construction penalty for countries with a weak currency and having a central bank
⁃ Financial centers and central banks will no longer lose infrastructure

Mécanique:
⁃ Introduction of the purchase and sale of the reference currency by all countries ai
⁃ Introduction of the purchase and sale of player money by all countries (from 100M money supply)
⁃ Deactivation and replacement of the currency accumulation mechanic with the trade lines that create AI countries. This mechanic creates too much slowdown compared to what it provides. I'm thinking about a much more interesting mechanism so that gold and money balance and accumulate in a different way.

BUG:
⁃ Modification of a bug which caused a very large quantity of all in-game currency to appear in a small country of 1 state
⁃ Modification of a bug for the USA which literally caused the country to crash, -> creation of a decision if the national currency is in very big shortage i.e. = 0 devaluation 100 which reduces the gold to the max and puts a 250% boost in currency production.
⁃ Repair of the AI ​​automatic money value target mechanic

GUI:
⁃ Added Leu symbol to Wallachia and Moldova
⁃ Added the personal union image to the list of subjects
⁃ Added the war economy icon in the budget panel tab when the country is in war economy policy
⁃ update of the map_list_panel which came from an earlier version of the game
⁃ Addition of progress bars to capital states when the AI ​​stores or releases goods

GFX:
⁃ Changing the picture of historic financial centers

Translate/localization: (iIf you want to translate and keeping it up to date, come to the discord server in the specific tab.)
⁃ I add RUS Economic and Financial Mod (E&F) - V3 for Russian localization
⁃ I add 经济与金融(E&F)汉化 for Chinese localization

Päivitys: 21.1.2024 klo 13.35

3.5.1 - hotfix:

- added a decision to reset the sovereign currency law if the player has a bug.
- Modification concerning Japan which will no longer start the game with a central bank.
- Changed the appearance of central banks and financial centers, in fact until now they appear as effel towers.

Päivitys: 20.1.2024 klo 8.24