Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
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Güncelleme: 26 Ağu @ 16:44

Build 33
For information updating the scenario for Epic players, updating the PDA, or updating dedicated servers, please see here.


Misc:
  • Reduced distance between the Badlands - Wastelands and Solitude - East Rim jump gates to reduce the pentaxid cost to 1500 to allow them to be used. (new save games only)
  • Fixed missing starting portal POI for the O random starting planet. new saves only, but server admins should be able to fix it in an existing save by following the process on the GitHub report here: https://github.com/RavienGaming/Reforged-Eden-2/issues/519
  • Changed space drones that used the bomber drone model back to standard space drone models in an attempt to fix issues with using their weapon.
  • Fixed missing T and U random start teleporter keys.
  • Geothermal Generators are now activated using the new ReplaceBlocks dialogue function and no longer need a core sample drilled.
  • Added schematic for Phalanx Battery (Heavy) as random loot from encrypted schematics.
  • Misc fixes.

Reforged Galaxy 2:
  • Reduced reload times on fixed medium and heavy weapons to match light weapons' reload times. Damage adjusted to keep DPM consistent.
  • Enhanced some weapon bonuses per tier (e.g. CV cannons do more damage to weapons per tier instead of a fixed 25%)
  • Increased the HP of HV/SV Armor blocks, windows, doors and cockpits.
  • Fixed inconsistency in medium HV/SV Shield Charger reducing shield capacity by the wrong amount.
  • Teleporters can now be upgraded/downgraded with a multitool.
  • Added Advanced Pentaxid Tank for HV/SV.
  • Bugfixes

Güncelleme: 15 Ağu @ 12:59

Hotfix: Added missing Advanced Pentaxid Tank icon. No build change.

For servers the missing file is: SharedData\Content\Bundles\ItemIcons\PentaxidTankT2.png
You can simply copy that file into the same location on the scenario on the server.

Güncelleme: 14 Ağu @ 18:42

Hotfix: Updated ItemsConfig.ecf (was missing updates from RG2)

Güncelleme: 14 Ağu @ 15:22

Build 32
For information updating the scenario for Epic players, updating the PDA, or updating dedicated servers, please see here.


Jump Gates:

Jump gates are a new feature being added to Reforged Eden 2. They allow a capital vessel to travel between two gates without consuming pentaxid.
To use them, you need to be flying a capital vessel equipped with an advanced warp drive and advanced pentaxid tank filled with refined pentaxid. You will also need a science station.
Search the galaxy map for star type JumpGate and warp to the jump gate sector inside one of those systems, approach the jump gate, then use your science station.
There are also labels on the galaxy map showing the positions of the jump gates.

There are currently 5 pairs of jump gates being added and each one needs to be repaired before it can be used. More may be added later based on feedback, for example to access satellite galaxies.
Server admins can configure this feature in the Project Eden settings menu in-game.
You can find more details in the Empyriopedia.
Jump gates will only show up in a new save game.
Here is a video of using a jump gate.

Thanks to Ente, AllNamesUsed, mikezach, and scawoosha for contributing jump gate blueprints.


Random start:

A new random start option has been added as the last option in the starting location. (Hint: you can right click to go backwards in the list)
Choosing this option will start you in a hub where you will be assigned to one of 20+ possible random planets or moons in hidden systems throughout the galaxy.

If you're playing multiplayer you can share teleporter keys with your friends to meet up on the same planet.
You might find yourself on a tropical paradise or a freezing ice moon, in the middle of Zirax territory or on a dead world.

These planets have not been configured to be starting planets, so progression and survival is not guaranteed and there will be no rescue. Good luck.
This option is only available in a new save game.


Galaxy and playfield updates:

Several updates have been made to the galaxy. Many of these only show up in a new save game.
  • Added 20,000 extra background stars to the galaxy. These do not show up on the map and you cannot warp to them. They are only decoration for the in-game starfield background to make it more realistic/cooler looking by having more stars. (new save games only)
  • Added P and P-P class star systems to several star clusters from the latest Empyrion update. Hot, young proto star systems with lots of lava planets and asteroid fields. (new save games only)
  • Added new Proto Orbit to P class systems. Dangerous, resource rich orbits with lots of enemy factions.
  • Added L3 class brown dwarf star systems from the latest Empyrion update. (new save games only)
  • Added new PSR, PSR2, and PSR2-PSR2 class pulsar star systems. (new save games only)
  • Added several new minor star regions and satellite galaxies. (new save games only)
  • Slightly reduced random nebula count. (new save games only)
  • Misc adjustments to the galaxy. (new save games only)
  • Re-oriented galactic cardinal direction markers (north, south, east, west) to align with coordinates. (new save games only)
  • Added labels to the positions of jump gates on the galaxy map. (new save games only)
  • Added new radiated asteroid fields to P, N, and PSR class star systems and their variations. These are pentaxid rich asteroid fields with environmental hazards. (new star systems only)
  • Increased spawn distance between Zirax patrol vessels in Legacy asteroid fields in a (likely futile) effort to reduce the chances of them colliding with each other. (new star systems only)
  • Added variation of habitable orbits with no Zirax presence but less natural resources. (new star systems only)
  • M-Tesch class systems are now guaranteed to have at least 1 barren planet with Tesch on it. (new star systems only)
  • Slightly increased chance of temperate planets in G class star systems. (new star systems only)
  • Fixed missing Zirax sentry compound in orbits.
  • Added Illegal Mining Operation to proto system orbits.
The 1.13 update of Empyrion has many new planets and moons but most of them are still marked as either WIP or sketches so I'm not adding them to RE2 yet.


Misc:

  • Added Target Painter for ships. Works like a turret, but paints its current target with a targeting icon to help you identify targets. Only a visual effect.
  • Expedition: Sea of Silence can now be started and completed. Will require a PDA update for single player save games. If the Observatory 27 playfield was already visited and the POI still has the under construction sign on it you may need to wipe the Obersavory 27 playfield to update the POI. (requires pda update and possibly wiping Observatory 27)
  • Removed requirement to do the Project Eden prologue before starting expeditions. (requires PDA update, might not be retroactive)
  • Updated Micro Jump Drive dialogue to make more accurate jumps according to the facing direction of the piloted ship. (Thanks to Garaman and NotOats, it won't teleport you above where your ship was aiming anymore)
  • Reduced mass and volume of pyrolusite and chromite ore.
  • hematite, Ilmenite, Pyrolosite, and Chromite ore now uses the standard resource hitpoints. (makes them faster to mine)
  • Converted /* style comments to # style comments and replaced tabs with spaces in the Project Eden sections of the configs to help with parsers.
  • Adjusted damage for environmental radiation damage turrets.
  • Possible fix for Tier 1 Bandit ambush (drones) not spawning. (requires PDA update)
  • Made changes to Legacy Phages as they are much harder to take out than they should be due to this bug: https://empyriononline.com/threads/inconsistent-weapon-damage-against-moving-ships-00069.99606/. Reduced shield from 50,000 to 30,000. Reduced speed from 90 to 80. (requires PDA update)
  • Added diamonite crystal which gives raw diamonds when harvested.
  • Updated lava tubes on volcanic moons and venus-like barren planets with diamonite crystals and updated Empyriopedia section on raw diamonds. (new star systems only)
  • Updated scenario description in-game. The game bug affecting changing difficulty settings of custom scenarios has now been fixed as of the latest Empyrion update.
  • Misc updates and fixes.

Reforged Galaxy 2:
  • Fixed bug with HV/SV Medium Laser Turrets' rate of fire.
  • Increased Heavy Bomb damage slightly.
  • Increased turn speed of Sledgehammer Torpedoes.
  • Updated tooltip of Tesch Blaster Turrets.
  • Corrected incorrect CPU cost of Blaster Turrets.
  • Fixed bug with colony building that caused tasks 2 and 3 of Stage 1 to be bound together and outputting the same target state.
  • Increased maximum count of effect projectors to 64.
  • Changed the SV Hyperlaser to a positron-style beam and behavior (minus the shield penetration).
  • Added Advanced Pentaxid Tank.
  • Fixed vanilla bug where pentaxid tanks had a blank tooltip text.
  • Fixed bug where pirate spacers' weapons were missing.
  • Reduced amount of diamonds requested by settlement missions.
  • Added some of the new vanilla content.
  • Bugfixes

Güncelleme: 1 Tem @ 16:48

Forgot to change the date on the loading screen.

Güncelleme: 1 Tem @ 16:45

Build 31
For information updating the scenario for Epic players, updating the PDA, or updating dedicated servers, please see here.


Project Eden 2:
Creative mode:
  • Added new platform to build on to Akua near the starting location. (Thanks to jrandall, new save games only).
  • Added teleporter from the Akua creative library to a new hidden blank canvas moon. (new save games only)

Misc:
  • Updated beam effects for manual ice and rich asteroid CV drills.
  • Revamped beam effects for handheld survival tool, multitool, and laser drills to give each mode and tool tier a unique beam visual.
  • Added new tracer effects for gatling turrets.
  • Removed Decay region and Ancient Progenitor territory until it can be reworked in a future update. Hid the Dyson Sphere system from the map. (new save games only)
  • Added shuttle deco blocks for sale at Trade Federation orbital trading stations for player use.

Reforged Galaxy 2:
  • Fixed Colonybuilder task requirement accepting the wrong input of materials.
  • Fixed inverted screen on curved console
  • Brightened heavy laser tracer
  • Replaced Gatling Turret tracers.
  • Adjusted Medium Gatling Turrets' RoF to account for game bug.
  • Updated Shuttle Blocks.
  • Added handheld model for Bandages (test)
  • Bugfixes

Güncelleme: 26 Haz @ 16:36

Build 30
For information updating the scenario for Epic players, updating the PDA, or updating dedicated servers, please see here.

Due to the length of the change notes they have been put into a Steam guide available here.

Güncelleme: 4 Nis @ 16:32

Update for Reforged Eden 2 Beta: (Build 29)



For updates that require a pda update for single player saves, you can run the console command pda readdata to update your save game's PDA. This may sometimes reset all mission progress.
This is not needed for dedicated servers.

Notice for servers using the new SharedData cache download method:
You may need to upload your files to a NEW URL and change the URL used in your config to match so clients download the updated SharedData zip. Only applies if you're using the new SharedData download method outlined here:
https://empyriononline.com/threads/v1-11-7-new-shareddata-to-cloud-method.102408/

Epic Games Store players:
You will need to manually download the updated version of the scenario from Nexus Mods and follow the directions on there to update your scenario.


Project Eden 2:
Misc:
  • Misc fixes.

Reforged Galaxy 2:
  • Fixed HP of Artillery Turrets retractable vs non-retractable versions.
  • Fixed self-destruction of the bosses in the Legacy Corruptor and Conflagrator when hit with HE rockets caused by explosions passing through the boss into the protected interior.
  • Disabled Ballistic trajectories on artillery shells since as of the latest vanilla update, they are no longer falling in the correct trajectory.
  • Updated a number of other Legacy and Abandoned POIs to account for irregular blast patterns when fighting a boss.
  • Updated Tesch main POIs with blasters in the loot for servers.
  • Added the Kythera-Class Battlecruiser to the Zirax OPV group.
  • Updated Auto-Maintenance System's block description.
  • Bugfixes

Güncelleme: 28 Mar @ 0:06

Update for Reforged Eden 2 Beta: (Build 28)



For updates that require a pda update for single player saves, you can run the console command pda readdata to update your save game's PDA. This may sometimes reset all mission progress.
This is not needed for dedicated servers.

Notice for servers using the new SharedData cache download method:
You may need to upload your files to a NEW URL and change the URL used in your config to match so clients download the updated SharedData zip. Only applies if you're using the new SharedData download method outlined here:
https://empyriononline.com/threads/v1-11-7-new-shareddata-to-cloud-method.102408/

Epic Games Store players:
You will need to manually download the updated version of the scenario from Nexus Mods and follow the directions on there to update your scenario.


Project Eden 2:
Ongoing updates for Legacy:
Updates for the Legacy faction and the Sea of Silence region. Some of these updates will need either a PDA update or a new save game to apply.
This is all work in progress. Balance, progression, and rewards are not final. Missions and unique rewards are planned.
Please let me know what you think of it so far. This contains several experimental changes that may or may not work properly.
  • Disabled structural integrity for Legacy main POIs so they don't randomly collapse. (new star systems only)
  • Added 2 extra empty star systems near The Bulwark to prevent situations where you cannot reach the Sea of Silence without a lot of navigational data upgrades.
  • Added 2 variations of Phages.
  • Added new variant of Dendritic Cellula. (Division requires PDA update)
  • Removed drones from the playfield configs for Legacy patrol vessels in the Legacy Nexus combat site.

      Misc:
    • Added new vanilla BarrenTemperate and MoonDesertCanyon to the random planet generator.
    • Updated Empyriopedia. Added new sections on Core Upgrades and Data Cores. Updated section on Quantum Processors to remove note on dropping from Zirax. Updated section on Mass Based Max Speed Penalty to reference new behavior in latest game update.
    • Added 2 extra generators to Zirax freighters so they don't lose power when you destroy the rear thrusters.
    • Added new Colonists orbital trading station Trading Outpost.
    • Added a chance for Colonist trading stations to appear in habitable and gas giant orbits.
    • Removed medical bays from 2 of the Mining Foreman ships so people don't get stuck in them.
    • Added new Tesch minor galactic region of Experimuntus near Polaris territory with star types and Barren planets for the updated Tesch faction. Tesch does not have their own faction territory, just look for the region label in the galaxy map. (New saves only)
    • Slightly reduced number of enemies spawned during boss fight in Derelict Station. Slightly increased time between waves. Added a few cargo boxes as cover. (new saves only)
    • Reduced damage of Broodlings from 75 to 40. They never had their damage reduced to account for the double damage the player takes.
    • Slightly reduced health of infected soldiers used in Derelict Station. Slightly reduced damage of Infected Zirax used in Derelict Station.
    • Updated Project Eden CV turrets and tooltips for latest RG2 changes.
    • Misc fixes.

    Reforged Galaxy 2:
    • Updated Shield Penetration on Tooltips.
    • Updated CV Turret tooltips to show in-atmo use.
    • Increased drop chance of Data Cores from Quantum Computers.
    • Updated Ghyst Military Bunker to replace the fixed weapon software drops in the quantum computer with data cores and replace the space-variant POI laser turrets with planet variants.
    • Increased the radiation protection of the Titan Armor by 1, and O2 capacity to 100; slightly increased acceleration and gave it the ability to high jump (actual jump, not from the jetpack).
    • Reduced degradation of SMGs
    • Increased CV Heavy Laser accuracy by 0.0334
    • Changed weapon class for Interceptors, which should (in theory) prevent them from bailing out when attacking since they're no longer needing to adjust their movement to account for a moving target.
    • Reduced the volume of Positron Accumulators by 25%.
    • Increased the turret rotation speed of player Flak turrets by 30d/s
    • Increased the Projectile Speeds of CV Cannon Shells.
    • Adjusted damage exchange between CVs and ground POIs.
    • Updated Legacy Conflagrator with signal logic fix for boss room.
    • Updated Legacy Corruptor with better turret arcs.
    • Updated Abandoned Bunker with improved sensor controls on the boss room.
    • Updated Abandoned Mine with new Demolition feature.
    • Updated Abandoned Reactor with updated textures, spawners, larger rooms and new deco.
    • Added new Abandoned Powerplant to abandoned POI group (was originally meant to replace the Abandoned Reactor)
    • Added new Abandoned Assembly Yard POI to abandoned POI group.
    • Added new Ghyst Com Station, Fuel Depot, Barracks and Supply Bays to T1 Ghyst POI group.
    • Added new Ghyst Garrison, Commercial Starport and Military Supply Yard to T2 Ghyst POI group.
    • Returned Shield Penetration for Space POIs (excludes ground POIs)
    • Added 3 new deco consoles for bridge systems.
    • Added 2 new storage shelf deco blocks for shops and crew quarters.
    • Added new Spherical Legacy Shield for POIs (Can be shot to destroy it)
    • Added new Demolition Charge signal block for POIs.
    • Reduced the idle sound volume of the minigun and legacy handheld weapons.
    • Updated weapon items displayed when using the weapon mod store to repair weapons.
    • Added Auto-Maintenance System (Auto Repair) for CV/BA.
    • Added new Energy walkway and Energy Forcefields from vanilla.
    • Added new offset spawners from vanilla.
    • Updated shield generator models with new vanilla models.
    • Replaced Antimatter jet thruster models on HV and SV for larger exhaust.
    • Bugfixes
    The new CV Jet Thrusters will NOT be added to RE2 because we already have the plasma and antimatter thrusters.

    Güncelleme: 30 Oca @ 2:17

    Update for Reforged Eden 2 Beta: (Build 27)



    For updates that require a pda update for single player saves, you can run the console command pda readdata to update your save game's PDA. This may sometimes reset all mission progress.
    This is not needed for dedicated servers.

    Notice for servers using the new SharedData cache download method:
    You may need to upload your files to a NEW URL and change the URL used in your config to match so clients download the updated SharedData zip. Only applies if you're using the new SharedData download method outlined here:
    https://empyriononline.com/threads/v1-11-7-new-shareddata-to-cloud-method.102408/

    Epic Games Store players:
    You will need to manually download the updated version of the scenario from Nexus Mods and follow the directions on there to update your scenario.


    Project Eden 2:
    Misc:
    • Increased CPU of small and large auxiliary CPU extenders to match the RG2 CPU changes.
    • Reduced shield penetration of POI nova and drone swarm missile turrets from 15% to 10%.
    • Added new planet-based POI turret material to Project Eden CV weapon damage multipliers for RG2 compatibility.
    • Made adjustments to Zirax planetary patrol vessels. Generally easy to medium planets will now have lower tier patrol vessels compared to before, while patrol vessels were added to harder planets that lacked them before.
    • Temporarily removed planet wide patrol vessels from Legacy Infected class planets to facilitate testing of POIs. Patrol vessels on Legacy Desert planets are left as-is. These will be added back once dedicated planet versions of Legacy patrol vessels are made.
    • Removed entries for gold deposits on Akua, Tallodar, Ningues, Omicron, and Roggery. They weren't actually supposed to have gold deposits and some of them were set to a count of 0-1 which caused confusion on the map.
    • Lowered playfield level of the Derelict Station from 2-2 to 1-1. This should lower the level of the NPCs on the station to level 1 and make the experience more consistent.
    • Reduced speed of PDA spawned Legacy Phages from 100 to 90 to allow people to catch up to them. (SP games require pda update)
    • Misc fixes.

    Reforged Galaxy 2:
    Changelog:
    • Fixed issue where the Storage Technician crewmember wasn't applying the set amount of storage capacity because of hardcoded block dimension=capacity calculations.
    • New destruction animation for when destroying spawners, replacing the vanilla blue rising flash.
    • Added new material for planet-based POI turrets for correct CV-vs-Ground POI damage differentiation.
    • Added new materials for Legacy and Mecha bosses so that handheld weapon bonuses are applied to bosses as creatures instead of blocks.
    • Updated the unused Orange Dome Turret into the Tesch Blaster Turret. Turret is retrievable and reusable... when I add a few Tesch POIs.
    • Doubled the damage of player sentry guns against ground enemies.
    • Reduced the shield recharge delay on HV shield generators.
    • Reduced the CPU consumption on the larger SV thrusters
    • Increased the 2x5 HV thruster's thrust.
    • Replaced Weapon Software drops with Data Core component.
    • Data Cores can be used to craft Advanced Cores.
    • Upgrade Terminal is no longer functional due to issues with the game code. It can be accessed as a deco console.
      Upgrades from weapon software were not being applied to ships, resulting in no bonuses. This requires eleon to fix, but they won't. So it's deco until they fix it.
    • Fixed issue where getting too cold, then too warm caused Stun effect.
    • Fixed CV Light Plasma Turrets not being able to fire on planets.
    • Added a few new Tesch POIs, since i'm burned out on building Legacy POIs for now.
    • Added 3 new Tesch Bots that will be the mainstay for Tesch troops.
    • Added a smaller version of the Mechatank.
    • Reduced magmacite construction costs of Heavy railgun ammunition by 50%.
    • CV Artillery and Plasma Artillery turret shells will despawn at maximum range instead of falling in atmo.
    • Fire status' damage per second reduced by 50%; fire duration doubled. You now have twice as long to act when you spontaneously combust.
    • Bugfixes
    Easy-Mode Update:
    • Removed Shield Penetration from most enemy and player weapons.
      Player Railguns and Positrons keep their shield penetration; Flak's penetration is reduced; Legacy Disruptors keep their penetration; Deviators lose theirs.
    • Reduced the rate of fire of planet-based POI turrets by roughly 25% or reduced damage so that ground turrets do 25% less DPM.
    • Increased Large Carbon Blocks' mass from 300kg to 500kg (half of steel)
    • Reduced Shield Delay after being hit to faster-than-vanilla values. This also applies to AI shields, so they will start to recharge after hitting them.
    • Increased the minimum number of Quantum Processors in Abandoned POI Bioboxes to 2.
    • Increased the minimum number of Quantum Processors in Zirax Quantum Computers to 2.
    • Increased the input and output of some ammunition components which will shorten the crafting times of some ammunitions in long production chains.
    • CV Tool Turrets can now repair, retrieve and salvage on planets.
    • Increased the amount of CPU from extenders for HV, SV and CV.
    • Reduced the crafting cost of tiered weapons and thrusters.
    • Removed group limiter for shield generators so they should be upgradeable with the multitool. If you place multiple shield generators now, it's your own fault for terrible performance.
    • Increased weight capacity of HV Hover Engines.
    • Fixed the magenta quantum computers on Imerat-Class Destroyers and made their thrusters less-safe to chain explosions.
    • Bugfixes