Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
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Aggiornamento: 5 set, 0:37

Hotfix:
  • Fixed date on loading screen. No build change.

Aggiornamento: 4 set, 15:35

Build 34
For information updating the scenario for Epic players, updating the PDA, or updating dedicated servers, please see here.


Wind Turbines:
  • Wind turbines have been overhauled. Now activates via dialogue by interacting with a wind turbine after placing it. Now activates based on planet type rather than functioning like a crop. No longer needs to be placed on wind turbine base blocks. Updated models and block size.
  • Wind turbine bases have been marked as depricated and will be removed in a future game update. Please remove them from any bases in existing saves and from your blueprints. If they are currently supporting wind turbines remember to remove the wind turbines first!
  • Adjusted crafting recipe and CPU cost of wind turbines to take into account no longer needing a wind turbine base.
  • [Wind turbines now function on most planet types where you would expect them to work such as temperate, arid, desert, snow, ocean, etc. Wind turbines won't work on planet types that typically have extreme atmospheric conditions, thin or no atmospheres, not enough wind, or corrosive environments.
    Please leave any feedback if you find any planet or moon types where you think wind turbines should work but they don't or vice versa.

Misc:
  • Added telepads for capital vessels and bases. These can be linked to teleport you to another telepad on the same structure. Unlocked in the tech tree after pentaxid tank.
  • Removed the last of the worm style SSOR ore deposits from planets and moons. (new star systems only)
  • Added checks to many dialogues to display a warning message if the local structure cannot be found. This should prevent multiple issues from happening. (thanks to RexXxuS)
  • Added Schematic Unlocks tech tree tab with most of the schematic crafting recipes to easily see which ones you have already unlocked.
  • Added new Bandit space drones which are easier than standard space drones. Replaced old Warlord space drones with the new Bandit space drones for standard orbits and in habitable asteroid fields. A bigger space drone rework will be needed later. (new star systems only)
  • Added bloody zirax and radiation immunity shot to random start if starting equipment is set to easy. (new save games only)
  • Removed a very hardy plant that should not have appeared on volcanic moons. (new star systems only)
  • Misc fixes.

Reforged Galaxy 2:
  • Fixed error in railgun shield damage multiplier.
  • Updated descriptions of several deco blocks.

Aggiornamento: 26 ago, 16:44

Build 33
For information updating the scenario for Epic players, updating the PDA, or updating dedicated servers, please see here.


Misc:
  • Reduced distance between the Badlands - Wastelands and Solitude - East Rim jump gates to reduce the pentaxid cost to 1500 to allow them to be used. (new save games only)
  • Fixed missing starting portal POI for the O random starting planet. new saves only, but server admins should be able to fix it in an existing save by following the process on the GitHub report here: https://github.com/RavienGaming/Reforged-Eden-2/issues/519
  • Changed space drones that used the bomber drone model back to standard space drone models in an attempt to fix issues with using their weapon.
  • Fixed missing T and U random start teleporter keys.
  • Geothermal Generators are now activated using the new ReplaceBlocks dialogue function and no longer need a core sample drilled.
  • Added schematic for Phalanx Battery (Heavy) as random loot from encrypted schematics.
  • Misc fixes.

Reforged Galaxy 2:
  • Reduced reload times on fixed medium and heavy weapons to match light weapons' reload times. Damage adjusted to keep DPM consistent.
  • Enhanced some weapon bonuses per tier (e.g. CV cannons do more damage to weapons per tier instead of a fixed 25%)
  • Increased the HP of HV/SV Armor blocks, windows, doors and cockpits.
  • Fixed inconsistency in medium HV/SV Shield Charger reducing shield capacity by the wrong amount.
  • Teleporters can now be upgraded/downgraded with a multitool.
  • Added Advanced Pentaxid Tank for HV/SV.
  • Bugfixes

Aggiornamento: 15 ago, 12:59

Hotfix: Added missing Advanced Pentaxid Tank icon. No build change.

For servers the missing file is: SharedData\Content\Bundles\ItemIcons\PentaxidTankT2.png
You can simply copy that file into the same location on the scenario on the server.

Aggiornamento: 14 ago, 18:42

Hotfix: Updated ItemsConfig.ecf (was missing updates from RG2)

Aggiornamento: 14 ago, 15:22

Build 32
For information updating the scenario for Epic players, updating the PDA, or updating dedicated servers, please see here.


Jump Gates:

Jump gates are a new feature being added to Reforged Eden 2. They allow a capital vessel to travel between two gates without consuming pentaxid.
To use them, you need to be flying a capital vessel equipped with an advanced warp drive and advanced pentaxid tank filled with refined pentaxid. You will also need a science station.
Search the galaxy map for star type JumpGate and warp to the jump gate sector inside one of those systems, approach the jump gate, then use your science station.
There are also labels on the galaxy map showing the positions of the jump gates.

There are currently 5 pairs of jump gates being added and each one needs to be repaired before it can be used. More may be added later based on feedback, for example to access satellite galaxies.
Server admins can configure this feature in the Project Eden settings menu in-game.
You can find more details in the Empyriopedia.
Jump gates will only show up in a new save game.
Here is a video of using a jump gate.

Thanks to Ente, AllNamesUsed, mikezach, and scawoosha for contributing jump gate blueprints.


Random start:

A new random start option has been added as the last option in the starting location. (Hint: you can right click to go backwards in the list)
Choosing this option will start you in a hub where you will be assigned to one of 20+ possible random planets or moons in hidden systems throughout the galaxy.

If you're playing multiplayer you can share teleporter keys with your friends to meet up on the same planet.
You might find yourself on a tropical paradise or a freezing ice moon, in the middle of Zirax territory or on a dead world.

These planets have not been configured to be starting planets, so progression and survival is not guaranteed and there will be no rescue. Good luck.
This option is only available in a new save game.


Galaxy and playfield updates:

Several updates have been made to the galaxy. Many of these only show up in a new save game.
  • Added 20,000 extra background stars to the galaxy. These do not show up on the map and you cannot warp to them. They are only decoration for the in-game starfield background to make it more realistic/cooler looking by having more stars. (new save games only)
  • Added P and P-P class star systems to several star clusters from the latest Empyrion update. Hot, young proto star systems with lots of lava planets and asteroid fields. (new save games only)
  • Added new Proto Orbit to P class systems. Dangerous, resource rich orbits with lots of enemy factions.
  • Added L3 class brown dwarf star systems from the latest Empyrion update. (new save games only)
  • Added new PSR, PSR2, and PSR2-PSR2 class pulsar star systems. (new save games only)
  • Added several new minor star regions and satellite galaxies. (new save games only)
  • Slightly reduced random nebula count. (new save games only)
  • Misc adjustments to the galaxy. (new save games only)
  • Re-oriented galactic cardinal direction markers (north, south, east, west) to align with coordinates. (new save games only)
  • Added labels to the positions of jump gates on the galaxy map. (new save games only)
  • Added new radiated asteroid fields to P, N, and PSR class star systems and their variations. These are pentaxid rich asteroid fields with environmental hazards. (new star systems only)
  • Increased spawn distance between Zirax patrol vessels in Legacy asteroid fields in a (likely futile) effort to reduce the chances of them colliding with each other. (new star systems only)
  • Added variation of habitable orbits with no Zirax presence but less natural resources. (new star systems only)
  • M-Tesch class systems are now guaranteed to have at least 1 barren planet with Tesch on it. (new star systems only)
  • Slightly increased chance of temperate planets in G class star systems. (new star systems only)
  • Fixed missing Zirax sentry compound in orbits.
  • Added Illegal Mining Operation to proto system orbits.
The 1.13 update of Empyrion has many new planets and moons but most of them are still marked as either WIP or sketches so I'm not adding them to RE2 yet.


Misc:

  • Added Target Painter for ships. Works like a turret, but paints its current target with a targeting icon to help you identify targets. Only a visual effect.
  • Expedition: Sea of Silence can now be started and completed. Will require a PDA update for single player save games. If the Observatory 27 playfield was already visited and the POI still has the under construction sign on it you may need to wipe the Obersavory 27 playfield to update the POI. (requires pda update and possibly wiping Observatory 27)
  • Removed requirement to do the Project Eden prologue before starting expeditions. (requires PDA update, might not be retroactive)
  • Updated Micro Jump Drive dialogue to make more accurate jumps according to the facing direction of the piloted ship. (Thanks to Garaman and NotOats, it won't teleport you above where your ship was aiming anymore)
  • Reduced mass and volume of pyrolusite and chromite ore.
  • hematite, Ilmenite, Pyrolosite, and Chromite ore now uses the standard resource hitpoints. (makes them faster to mine)
  • Converted /* style comments to # style comments and replaced tabs with spaces in the Project Eden sections of the configs to help with parsers.
  • Adjusted damage for environmental radiation damage turrets.
  • Possible fix for Tier 1 Bandit ambush (drones) not spawning. (requires PDA update)
  • Made changes to Legacy Phages as they are much harder to take out than they should be due to this bug: https://empyriononline.com/threads/inconsistent-weapon-damage-against-moving-ships-00069.99606/. Reduced shield from 50,000 to 30,000. Reduced speed from 90 to 80. (requires PDA update)
  • Added diamonite crystal which gives raw diamonds when harvested.
  • Updated lava tubes on volcanic moons and venus-like barren planets with diamonite crystals and updated Empyriopedia section on raw diamonds. (new star systems only)
  • Updated scenario description in-game. The game bug affecting changing difficulty settings of custom scenarios has now been fixed as of the latest Empyrion update.
  • Misc updates and fixes.

Reforged Galaxy 2:
  • Fixed bug with HV/SV Medium Laser Turrets' rate of fire.
  • Increased Heavy Bomb damage slightly.
  • Increased turn speed of Sledgehammer Torpedoes.
  • Updated tooltip of Tesch Blaster Turrets.
  • Corrected incorrect CPU cost of Blaster Turrets.
  • Fixed bug with colony building that caused tasks 2 and 3 of Stage 1 to be bound together and outputting the same target state.
  • Increased maximum count of effect projectors to 64.
  • Changed the SV Hyperlaser to a positron-style beam and behavior (minus the shield penetration).
  • Added Advanced Pentaxid Tank.
  • Fixed vanilla bug where pentaxid tanks had a blank tooltip text.
  • Fixed bug where pirate spacers' weapons were missing.
  • Reduced amount of diamonds requested by settlement missions.
  • Added some of the new vanilla content.
  • Bugfixes

Aggiornamento: 1 lug, 16:48

Forgot to change the date on the loading screen.

Aggiornamento: 1 lug, 16:45

Build 31
For information updating the scenario for Epic players, updating the PDA, or updating dedicated servers, please see here.


Project Eden 2:
Creative mode:
  • Added new platform to build on to Akua near the starting location. (Thanks to jrandall, new save games only).
  • Added teleporter from the Akua creative library to a new hidden blank canvas moon. (new save games only)

Misc:
  • Updated beam effects for manual ice and rich asteroid CV drills.
  • Revamped beam effects for handheld survival tool, multitool, and laser drills to give each mode and tool tier a unique beam visual.
  • Added new tracer effects for gatling turrets.
  • Removed Decay region and Ancient Progenitor territory until it can be reworked in a future update. Hid the Dyson Sphere system from the map. (new save games only)
  • Added shuttle deco blocks for sale at Trade Federation orbital trading stations for player use.

Reforged Galaxy 2:
  • Fixed Colonybuilder task requirement accepting the wrong input of materials.
  • Fixed inverted screen on curved console
  • Brightened heavy laser tracer
  • Replaced Gatling Turret tracers.
  • Adjusted Medium Gatling Turrets' RoF to account for game bug.
  • Updated Shuttle Blocks.
  • Added handheld model for Bandages (test)
  • Bugfixes

Aggiornamento: 26 giu, 16:36

Build 30
For information updating the scenario for Epic players, updating the PDA, or updating dedicated servers, please see here.

Due to the length of the change notes they have been put into a Steam guide available here.

Aggiornamento: 4 apr, 16:32

Update for Reforged Eden 2 Beta: (Build 29)



For updates that require a pda update for single player saves, you can run the console command pda readdata to update your save game's PDA. This may sometimes reset all mission progress.
This is not needed for dedicated servers.

Notice for servers using the new SharedData cache download method:
You may need to upload your files to a NEW URL and change the URL used in your config to match so clients download the updated SharedData zip. Only applies if you're using the new SharedData download method outlined here:
https://empyriononline.com/threads/v1-11-7-new-shareddata-to-cloud-method.102408/

Epic Games Store players:
You will need to manually download the updated version of the scenario from Nexus Mods and follow the directions on there to update your scenario.


Project Eden 2:
Misc:
  • Misc fixes.

Reforged Galaxy 2:
  • Fixed HP of Artillery Turrets retractable vs non-retractable versions.
  • Fixed self-destruction of the bosses in the Legacy Corruptor and Conflagrator when hit with HE rockets caused by explosions passing through the boss into the protected interior.
  • Disabled Ballistic trajectories on artillery shells since as of the latest vanilla update, they are no longer falling in the correct trajectory.
  • Updated a number of other Legacy and Abandoned POIs to account for irregular blast patterns when fighting a boss.
  • Updated Tesch main POIs with blasters in the loot for servers.
  • Added the Kythera-Class Battlecruiser to the Zirax OPV group.
  • Updated Auto-Maintenance System's block description.
  • Bugfixes