Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
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Aktualizace: 21. dub. 2024 v 3.14

Update for Reforged Eden 2 Alpha: (Alpha)


Project Eden 2 Alpha:
Current testing needs:
All starting planets and progression through the starting systems.
Orbits and asteroid fields.
Planet and moons.
General combat and building.

Misc:
  • Temporary testing of new shield impact effects. Please test how shield impacts look now and give feedback.
  • Added Makeshift Compact Shield Generator for bandit, raider, and colonist patrol vessels and POIs.
  • Lowered speed and patrol radius of Zirax and Pirate patrol vessels in starting systems.
  • Increased count of T2 wreck groups in starting system orbits by 1 to make up for the lack of T3 wreck groups.
  • Lowered quantity of asteroids in starter and poor quality asteroid fields. Lowered drone and patrol vessel count in starter asteroid fields.

Aktualizace: 20. dub. 2024 v 17.59

Update for Reforged Eden 2 Alpha: (Alpha)


Project Eden 2 Alpha:
Current testing needs:
All starting planets and progression through the starting systems.
Orbits and asteroid fields.
Planet and moons.
General combat and building.

⚠⚠⚠ A new save game is strongly recommended and may be required for this update due to changes in the configs. ⚠⚠⚠

Misc:
  • Removed several unused custom factions from the scenario. This may break existing save games!
  • Added surface graphite rock formations near starting locations on Ningues, Uai, Oscutune, the rogue starters, and randomly to Masperon. These will appear as a small clumping of dark surface rocks but will not show on the detector and are meant to offset the lack of carbon surface rocks on these planets.
  • Temporary change to lower the price of base attacks in an attempt to reduce the overwhelming base attacks.
  • Removed T2 wrecks from starter orbits and replaced them with more T1 wrecks.
  • Reduced patrol speeds of Zirax patrol vessel in orbits in the starting system and habitable systems.
  • Disabled bandit ambushes in starting system orbits and asteroid fields.
  • Increased temperature range of orbits in the starting system from -200/-100 to -160/-100. Increased temperature range of habitable orbits from -200/-100 to -170/-100.
  • Set Abandoned POIs to a new default hostile faction that won't fight other NPC factions. No more Zirax POIs shooting at that Abandoned Factory nearby.
  • Replaced all Zirax patrol vessels on planets with the new dedicated planet versions which should be easier to take out in a SV.
  • Changed spawn resource range of all 80-100 entries to 150-600 to place less ore deposits right next to Zirax and other faction POIs.
  • More global playfield updates to remove or replace old POI groups. Removed VOID and Fallen POIs until they can be reworked later.
  • Updated POIs and deposits on more planets.
  • Changed colors of barren planets on the map to gray.
  • Added new variation of barren planet.
  • Reduced pursuit range of drones in cold and hot orbits by 50%.
  • Removed drones belonging to the Main faction in orbits. I have a feeling they were still spawning in neutral territory as Zirax faction.
  • Updated Zirax space drones in orbits to use the new RG2 space drones.
  • Removed chance for patrol vessels in poor quality asteroid fields. May need to reduce the number of asteroids in them at a later time.
  • Adjusted chances for Zirax patrol vessels in orbits to reduce the maximum count.
  • Tovera Dreadnoughts now have a 5% chance to be found in hot orbits in Zirax territory. Will be given their own sector later.
  • Added Xenu faction drones that patrol orbits in Zirax faction territory.
  • Reduced damage of colonist missile turrets and raider modulated laser turrets to SV blocks, weapons, and shields by 50% to make bandits and raiders easier to do with a SV. Might change this back later though if it makes them too easy. Reduced rotational speed of raider laser turrets to make them easier to dodge.
  • Changed stars in the Sea of Silence to Legacy specific ones for upcoming Legacy content (much later in RE2 development).
  • Replaced old Project Eden POI shield generators with new ones. Some ships and POIs such as bandits, raiders, and drone swarm won't have shields at the moment. This will be fixed soon.
  • Misc playfield, solar system, and galaxy changes too many to list here.

Reforged Galaxy 2 Alpha:
  • Antimatter Thrusters can now be repaired to template. The trade-off is that they always cost 2x their calculated marketprice to repair via station services.
  • T3 Shield Boosters and Advanced Plasma Turbines can also be repaired to template at 1.25-1.5x marketprice due to them containing unique purchase-only components.
  • Devices containing Quantum Processors are not and will never be repairable to template (Superior and Quantum CPU, Fusion Reactors, T2-T3 Teleporters, T3 Detector).
  • Improved graphite yield from surface rocks, asteroid rock and some other minor sources.
  • Stone dust can be converted into Graphite faster and requires 20% less stone.
  • Updated polaris ocean POIs.
  • Added sulfur drops to geysers.
  • Flamethrowers no longer set enemies on fire.
  • Removed ability to inflict fire or stun on enemies since this had unintended problems with panic-capable NPCs that caused them to run around in circles at high speed.
  • Fixed bugs with applying mods to the Plasma Blaster and Zirax Shotgun where they were missing variable checks resulting in a blank window.
  • Added new crashed ships for starter planets.
  • Cargo extensions can be dragged again.
  • CV/BA Pentaxid Tank can be made in the Large Constructor.
  • Ground troops no longer penetrate shields.
  • Flak Turret's bonus vs HV/SV reduced from +100% to +50%.
  • Added new dedicated versions of the Kiuvera and Sunat for planetary patrol vessels.
  • Various bugfixes (localization changes, item drops from trees/rockets, etc...)

Aktualizace: 17. dub. 2024 v 1.26

Hotfix to adjust ore spawning on the barren, desert, and snow planets in the starting systems to place more ore deposits outside of faction territory.

Aktualizace: 17. dub. 2024 v 1.02

Update for Reforged Eden 2 Alpha: (Alpha)


Project Eden 2 Alpha:
Current testing needs:
All starting planets and progression through the starting systems.
Orbits and asteroid fields.
Planet types: Most variations of temperate-like, desert, ocean, swamp, alien, arid, tropical planets. Any temperate-like moons.
Barren and lava moons.
General combat and building.

A new save game is recommended for this update.

Misc:
  • Reverted change that allowed NPCs to be lit on fire and stunned because it broke NPC AI and made them run around in circles.
  • Updated climate ranges on most star classes. In general, some planets and sectors will now spawn closer to the star on average. This should generally improve solar power generation but your milage will vary. A lot.
  • X-Corp LR-47 Thunderbolt right click can now stun enemies that are stunnable. Game said no.
  • Increased spawn rate for Polaris and Zirax mining drones around mining operations on moons.
  • Disabled alien moons, eerie moons, and barren hot moons until they can be properly remade.
  • Adjusted moon probabilities. Less overall chance of nascent moons. Slightly more moon variety.
  • Increased maximum geothermal generators to 8.
  • Slightly increased availability of surface carbon on Roggery.
  • Added more very small carbon deposits to all starting planets that have ore deposits. Added even more carbon deposits to the starting planets that cannot have surface carbon rocks due to using the old decoration system. No, they won't be updated to the new system now or in the forseeable future.
  • Removed the following space sectors until they can be updated or replaced: pentaxid mining facility, pirate battlestation, syndicate casino, xenuan carrier, corrupted encounters.
  • Removed all planets and sectors from the SMBH at the center of the galaxy. It spawns every faction. Will be replaced at some point with something cool.
  • Added new function in the Science Station under Exploration > Galactic Navigation to add bookmarks to the galaxy map to aid in navigation.
  • Fixed misc bugs too many to list here.

Aktualizace: 16. dub. 2024 v 1.30

Hotfix to add missing EClassConfig.ecf changes from latest RG2 update.

Aktualizace: 15. dub. 2024 v 15.30

Update for Reforged Eden 2 Alpha: (Alpha)


Project Eden 2 Alpha:
Current testing needs:
All starting planets and progression through the starting systems.
Orbits and asteroid fields.
Planet types: Most variations of temperate-like, desert, ocean, swamp, alien, arid, tropical planets. Any temperate-like moons.
Barren and lava moons.
General combat and building.

A new save game is recommended for this update.

Starting Planets:
  • Updated junk POIs on starter planets with new RG2 versions. Added more junk sites to Akua, Tallodar, Omicron, Roggery, Ningues a moderate distance from the crash site.
  • Added placeholder starter crashed ship wrecks.
  • Increased density of surface ore rocks by 25% in crash site and grove biomes on Akua and Tallodar.
  • Increased availability of fire moss scrapings on Akua, Tallodar, Omicron, Roggery, Ningues, Uia, and Masperon.
  • Disabled bandit traps on wrecks in starter orbits.
  • Increased random T1 wreckage in starter orbits by 50%.
  • Fixed drone base not spawning on Ningues.

Misc:
  • Set default space defense probabilities to 0.
  • Fixed broken Desert Oasis planets. (only applies to new star systems).
  • Added 2 new types of lava moons, includng one that used to be in an early version of Project Eden.
  • Updated POI configs for barren and lava moons. Please give feedback.
  • Increased CPU output of auxiliary CPU cores to match increased CPU extender values of RG2.
  • Added more deco POIs. A massive thanks to Commander Qtatron, DarkestWarrior, Ente, and Stan for submitting amazing POIs for this!

Reforged Galaxy 2 Alpha:
  • Updated story missions again with starter mission visibility on other starter planets.
  • Updated Heidelberg with new dialog container and constructor log panel.
  • Reduced CV/BA Shield Booster power consumption by 20%.
  • Increased CPU from all CPU Extenders across the board. I was going to wait until the end of development to add this bonus.
  • Rewrote the sentinel troops' config (experimental) that will stop them from shooting through walls and improve pathing behavior when encountering a player.
    A side-effect of this is that the sentinels play their death animation twice like civilians. I don't know why or how.
  • Fixed bug where the HV/SV Laser Turret ammo wasn't craftable.
  • HV/SV Gatling Turrets can be crafted in the HV and SV constructor.
  • Added new junk POIs for the starting planet crashsite.
  • Added new colonist defense POIs.
  • Added sulfur drops to yellow/orange surface rocks.
  • Reduced CPU consumption of Drills and Drill Turrets.
  • Increased gatling turret's unique bonus from +25% vs entities to +50%.
  • Zirax and most wildlife can now be stunned or set on fire by the player. (In theory)
  • Flamethrowers now set enemies on fire. DC17 Can stun with secondary fire.

Aktualizace: 12. dub. 2024 v 15.55

Updated solar system config for desert planets.

Aktualizace: 12. dub. 2024 v 15.45

Update for Reforged Eden 2 Alpha: (Alpha)


Project Eden 2 Alpha:
Current testing needs:
All starting planets and progression through the starting systems.
Planetary and gas giant orbits.
Asteroid fields.
Planet types: Most variations of temperate-like, desert, ocean, swamp, alien, arid, tropical planets. Any temperate-like moons.
General combat and building.

A new save game is recommended for this update.

Misc:
  • Updated Abandoned POI spawns on Akua, Tallodar, Roggery, and Omicron. Now some of them can be found outside of radiated biomes.
  • Adjusted deposits on Akua, Tallodar, Omicron, Roggery, and Ningues to increase the size of some of them.
  • Added water bottles to starting equipment on Ningues and Sienna.
  • Adjusted patrol route of the Zirax patrol vessel in the starter orbit to move it further away from the planet and wormhole. Lowered the patrol route length to 5km.
  • Added warning from IDA when approaching the Zirax patrol route for the first time in the starter orbit.
  • Updated Continue or Quit error message popup with a reminder to please not submit errors to the game developers and instead to go to the workshop or ask your server admin for support.
  • Removed Farr from spawning in Polaris territory until their POIs can be updated. They will still be found in Farr territory but will not have the proper shield generators or other updates for RG2 yet.
  • Updated Arid planets to new decoration system using vanilla config.
  • Adjusted climate ranges on G, G2, G3, G4, A4V-G2 class stars in an attempt to increase solar power production. Please test for both appearances, solar system map readability, and solar power in space and on planets and moons. In general, planets and sectors should be closer to the star on average which means slightly more solar power production.
  • Adjusted planet locations in Alpha starter system to improve solar power on Akua, Tallodar, and the desert planets. Might not help much as solar power drops off sharply after 2.5AU.
  • Added more deco POIs (thanks to Ente, DarkestWarrior, Stan, Commander Qtatron).

POI Updates:
Updated many planet types including most types of desert and temperate-like planets with new RE2 POI spawn groups and setups, new drone and patrol vessel configs, and new NPC patrol spawning.
Please explore any desert, temperate, ocean, swamp, or arid class planets you come across throughout the galaxy and give feedback on POI spawning, etc.
Also did global replacements on all playfields to convert most vanilla or RE1 POI groups to the RE2 versions.
Many POIs will be placeholder or just outright missing, so there's still a lot of work to do on this but probably 80% of old POI spawn groups have been updated so far.
As a reminder, you may encounter various problems with any POI that has not yet been updated for RE2 such as missing turrets, inaccessible shield generators, incorrect shield values, poor risk/reward balancing, missing NPCs, or other errors. Please do not report these issues at this time, there is a long list of POIs that need to be updated.


Reforged Galaxy 2 Alpha:
  • Tribal Deco can now be accessed through the control panel (again) and will autogroup into the equipment group.
  • Adjusted HV/SV Generator HP so they get higher with device quality, instead of all over the place.
  • Disabled main story missions from activating on starter planets that don't have the missions.
  • Reduced mass of SV Constructor.
  • Added 4 new Colonist Colony POIs (3 planet, 1 water).
  • Fixed issue where MarketCafe trader would give imaginary soup as a quest reward. Now gives salad instead.
  • Corrected stone>graphite crafting ratio
  • Herbal Tea now treats Fever.
  • Increased warp drive HP.
  • Replaced the vanilla yellow "NOT ALLOWED!" on faction-locked devices with a simple red "Access Denied".
  • There's a world of difference between a personal "NOT ALLOWED!" that's yelled at the person playing the game by the developers and a mechanical "Access Denied" that's shown to the character by a locking mechanism.
  • Added new sentinel versions of normal Zirax Troops.
  • They are functionally the same as normal zirax troops except they stay where they spawn until they see a player. So you don't walk into a room with 4 zirax standing in the corner staring at the wall.
  • Spaceport Trader missions now give reputation based on the faction of the structure... in theory. (please test)
  • All Mining operations POI give 100 rep per mission for their faction. (Also please test)
  • Added decorative mining rigs.

Aktualizace: 8. dub. 2024 v 19.33

Update for Reforged Eden 2 Alpha: (Alpha)


Project Eden 2 Alpha:
Current testing needs:
All starting planets and progression through the starting systems.
Planetary and gas giant orbits.
Asteroid fields.
Planet types: Temperate, Brooding Temperate, Temperate Rainforest, Strange Temperate, Temperate Plateau, Swamp, Mire, Irradiated, Jungle, Alien, Temperate Moon.
General combat and building.

Misc:
  • Added more deco POIs (thanks to Commander Qtatron, Ente, Darkestwarrior).
  • Added smuggler barges and sunken village ruins to swamp and mire planets.
  • Updated more PE block and item market prices.
  • Attempted to fix gold and carbon in the ground on Roggery.
  • Added a secret to Roggery to find a sunken village ruins.
  • Replaced all RG1 drone bases with RG2 versions on all playfields.
  • Removed NoShieldReload setting for all POIs in all playfields. Planetary POI shield generators will be externally mounted for RE2 POIs.
  • Updated Irradiated, Jungle, and Alien planets and Temperate Moon (1 type) for RE2 POI groups.
  • Updated hot asteroid fields (only poor ones so far).
  • Updated Legacy asteroid fields in BH and other exotic systems.
  • Set it so only updated asteroid fields should spawn in neutral territory.
  • Globally replaced some vanilla and RE1 POI groups to the RE2 versions across all playfields.
  • Removed many older combat, exploration, mining, and hacking sites. These will need to be remade for RE2.
  • Lowered quantity and size of cobalt surface rocks in jungle oasis biome on Roggery.
  • Added placeholder POIs for Ghyst.


Reforged Galaxy 2 Alpha:
  • Added new traders for the Colonist factions. Colonist traders will have their own missions, but are at this time undefined.
  • Fixed incorrect CPU displayed on HV Medium Plasma Thruster parent block.
  • Fixed Bioethanol not being available in constructors. Now unlocked in the tech tree.
  • Reverted drill mode changes to HV drills because they made everything worse.
  • Replaced Capacitors with Aluminium Foil for SV Basic CPU Extender.
  • Reduced Energy consumption of HV/SV Drills by 20%.
  • Reduced Energy consumption of HV/SV Shield Boosters.
  • Tribal Deco can now be accessed through the control panel.
  • Added Debug Multitool.
  • Fixed Graphite Deposits not being autominable... probably.
  • Updated Graphite with new HD item icon to match the new icons.
  • Added first new Colonist Colony POI.
  • Updated asset bundles. Flamethrower impacts produce less particles.

Aktualizace: 8. dub. 2024 v 19.31

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