Conquest of Elysium 5

Conquest of Elysium 5

The Conquest Of Elysium 5 Content Pack
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Update: 19 Jan, 2024 @ 7:01am

1.11
Made some balance updates to necromancer
Replaced Melqart with Malik. Now requires abbysal sovereign or prince of darkness to be owned before recruitable
Added second spellcast to archlich and abbysal so that they don't lose their spellcast from their time as a regular Lich
Abbysal Sovereign and Archlich now have slightly longer sleep times if killed before being usable again.

Update: 16 Jan, 2024 @ 6:35pm

1.10
adding free param back to level 4 magic spell, mass teleport

Update: 16 Jan, 2024 @ 6:10pm

Update: 16 Jan, 2024 @ 12:30pm

Update: 16 Jan, 2024 @ 11:23am

Update: 16 Jan, 2024 @ 9:20am

1.09
More updates, balance, and fixes

Update: 15 Jan, 2024 @ 1:59pm

1.08
removing duplicate weapons from several units
Making androphages very slightly weaker from 4 strength and morale to 3

Update: 15 Jan, 2024 @ 1:36pm

1.07
Fixed bug where androphag knight had two level 1 witch combat spells (and would attack twice with those spells)
Fixed grammatical errors in descriptions

Update: 14 Jan, 2024 @ 9:33am

1.06
Adding back Necromancer start terrain, gallows (forgot to uncomment this code lol, fixed it now)

Update: 13 Jan, 2024 @ 2:14pm

1.05
Fixed bug where eartshaper was destroying dryad citadels since they were considered forests in vanilla code. Resolved bug by specifying what is a "forest", jungle, swamp, or other fauna in the the earthsaper ritual code