Starbound
Lamia Overhaul Attempt
Affichage des entrées 1-10 sur 10
Mis à jour le : 10 oct. à 0h15

Teleportation and mech deployment sprites changed.

Replaced ship's nuu booster flames with new lamia ones.

Replaced ship's hylotl portholes with new lamia ones.

Changed flag description.

Changed armor sets 1 through 4 because I didn't like how goofy the old ones were. 5 through 6 are untouched because I ran out of steam.

Modified NPC armor sets because of the above. ^

Mis à jour le : 8 oct. à 11h45

Fixed MPI error issue

Mis à jour le : 6 oct. à 20h36

Fixed lamia guard tenant issue using the wrong guard type.

Made the vertical lamp version also have the little sliding rail.

Other stuff I forgot to write down (so it probably wasn't important.)

Mis à jour le : 6 oct. à 1h37

Fixed full belly venom production teleport cheese.

Added a tiny village type dungeon for them. Also made it show up on MPI.

Villagers and village guards are no longer default, and have their own gear and clothes.

Added a test patch that checks if you have "Interactable Apex Pods" installed, and if so, slightly changes them so lamia tails don't hang out the back awkwardly.

Small changes to tenants.

Added lamia bandits in encounter dungeons.

Added some more dialog stuff.

Tiny color change to mouth in emotes.

Added a leg slot chainmail cosmetic item that can be crafted at the spinning wheel. It provides no benefit other than looking less ugly than the actual leg armor.

Mis à jour le : 10 avr. à 23h14

lamp now gives blueprint for horizontal variant when picked up, before I accidentally made it give the wrong blueprint.

Both original and horizontal lamp variants have had their sound effects changed.

Made lunge timing stricter to lower chances of midair directional change funny business.

Added poisoned spears which you can craft 3 of at hand with 1 venom sample and 3 hunting spears. They are only craftable by lamias and players with admin status currently to prevent crafting bloat.

Mis à jour le : 9 janv. à 13h48

Species "groundForce" increased from default 250 to 300

Species is now immune to certain effects in Maple32, but should still work fine without M32 so long as you have an alternative ship mod.

Fixed a bug where the snakestrike buckler is invisible when not using M32

Mis à jour le : 27 avr. 2024 à 17h16

Fixed protectorate locker patch to work perfectly

Mis à jour le : 22 avr. 2024 à 2h12

Made protectorate sock better and also changed how the protectorate locker gear works to allow mods to patch stuff easily.

Mis à jour le : 16 avr. 2024 à 22h24

Skilt sprites are better now

Mis à jour le : 6 janv. 2024 à 6h23