Rivals of Aether

Rivals of Aether

Rhubarb
Näytetään 1–10 / 12
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Päivitys: 3.7.2024 klo 12.24

v1.10

Instakill fixed

Päivitys: 29.4.2024 klo 13.16

v1.9

I fixed the thing

Päivitys: 29.4.2024 klo 11.54

I didn't mean to push this...

Päivitys: 29.4.2024 klo 11.52

v1.8

General:
- Fixed issue where genesis disease sound would play on all alts
- Max jump hsp reduced 5 -> 4.5
- Ftilt, Fair, Bair, and Uair projectiles all have parrystun and no longer reflect

Ftilt:
- Hit 1 hitpause scaling increased .25 -> .35

Fstrong:
- Damage increased 15 -> 16

Ustrong:
- Sweetspot kb reduced to match sylv’s mid hit kb 8/1.15 -> 8/1.1

Dstrong:
- Dstrong can now be rotated either left or right when resurfacing by either holding left/right strong stick or holding left/right + holding the strong button
- Hsp added during both chomps to increase effective range
- Damage decreased 16 -> 15

Nair:
- Landing lag increased 4 -> 5

Fair:
- Landing lag increased 6 -> 8
- End lag decreased 20 -> 18
- Whiff lag added

Uair:
- Projectile hitpause scaling added 0 -> .7 (whoops)
- Projectile hitstun mult reduced 1 -> .8
- Landing lag increased to match bair 7 -> 10
- Uair effective range decreased
– Hsp/vsp decreased 8 -> 6
-- Friction/gravity decreased .25 -> .18

Bair:
- End lag increased 13 -> 15

Dair:
- Landing hitbox width reduced on whiff
– Meant to keep it from having weird looking phantom hits unless it’s a connecter from the spike
- Landing hitbox hitpause scaling increased .4 -> .8

Nspecial:
- Fixed issue where air sprite was improperly offset
- Projectile is destroyed when parried by rhubarb
- Projectile speed is now tripled when parried


Fspecial:
- No enhancement version can now be parried on spawn
- Travel distance when spawning decreased slightly

Uspecial:
- Landing hit hitpause scaling increased 0 -> .4

Päivitys: 30.1.2024 klo 14.26

v1.7

- Genesis alt added
- Bair landing lag increased 6 -> 10
- Bair projectile lifetime reduced 34 -> 26
- Bair projectile air friction reduced .25 -> .3
- Fixed issue where disease didn't work with sprite rotation

Päivitys: 19.1.2024 klo 2.13

v1.6

More Bug Fixes:
- Pratfall, strong charging, and invincibility now properly show on diseased opponents through the overlay
- Hopefully fixed issue with draw scripts sometimes dying to a lack of rounding on sludge variables

Päivitys: 15.1.2024 klo 21.23

v1.5

EMERGENCY BUG FIX
- Fixed issue where disease vfx mask didn't properly resize for characters without small_sprites

Päivitys: 14.1.2024 klo 23.30

v1.4

- Added witch alt
- Added smog mask on diseased opponents

Päivitys: 9.1.2024 klo 21.12

v1.3

Dstrong's hurtbox sprite has been removed during submersion so that people can actually tell it's invincible
Fspecial's eruption hitbox on cesspool now covers the puddle splash as well
Fixed a bug with rune L where the instakill didn't proc

Päivitys: 7.1.2024 klo 11.46

v1.2

- All sludge hitboxes/articles are now purpleishly colored
- Uspecial goes slightly higher
- Whiffing fspecial in the air has a minor vertical air boost
- Ustrong's damage has been increased slightly across the board 14/10/8/6 -> 17/13/10/8
- I bug fixed a few things i forgot cause they were like weird niche edge cases that theoretically could happen (mostly stuff with crouch canceling)
- increased damage and reduced sludge application of dspecial/aerial dspecial hits 3/3 -> 6/4