Rivals of Aether

Rivals of Aether

Rhubarb
1-10 van 12 items weergegeven
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Update: 3 jul 2024 om 12:24

v1.10

Instakill fixed

Update: 29 apr 2024 om 13:16

v1.9

I fixed the thing

Update: 29 apr 2024 om 11:54

I didn't mean to push this...

Update: 29 apr 2024 om 11:52

v1.8

General:
- Fixed issue where genesis disease sound would play on all alts
- Max jump hsp reduced 5 -> 4.5
- Ftilt, Fair, Bair, and Uair projectiles all have parrystun and no longer reflect

Ftilt:
- Hit 1 hitpause scaling increased .25 -> .35

Fstrong:
- Damage increased 15 -> 16

Ustrong:
- Sweetspot kb reduced to match sylv’s mid hit kb 8/1.15 -> 8/1.1

Dstrong:
- Dstrong can now be rotated either left or right when resurfacing by either holding left/right strong stick or holding left/right + holding the strong button
- Hsp added during both chomps to increase effective range
- Damage decreased 16 -> 15

Nair:
- Landing lag increased 4 -> 5

Fair:
- Landing lag increased 6 -> 8
- End lag decreased 20 -> 18
- Whiff lag added

Uair:
- Projectile hitpause scaling added 0 -> .7 (whoops)
- Projectile hitstun mult reduced 1 -> .8
- Landing lag increased to match bair 7 -> 10
- Uair effective range decreased
– Hsp/vsp decreased 8 -> 6
-- Friction/gravity decreased .25 -> .18

Bair:
- End lag increased 13 -> 15

Dair:
- Landing hitbox width reduced on whiff
– Meant to keep it from having weird looking phantom hits unless it’s a connecter from the spike
- Landing hitbox hitpause scaling increased .4 -> .8

Nspecial:
- Fixed issue where air sprite was improperly offset
- Projectile is destroyed when parried by rhubarb
- Projectile speed is now tripled when parried


Fspecial:
- No enhancement version can now be parried on spawn
- Travel distance when spawning decreased slightly

Uspecial:
- Landing hit hitpause scaling increased 0 -> .4

Update: 30 jan 2024 om 14:26

v1.7

- Genesis alt added
- Bair landing lag increased 6 -> 10
- Bair projectile lifetime reduced 34 -> 26
- Bair projectile air friction reduced .25 -> .3
- Fixed issue where disease didn't work with sprite rotation

Update: 19 jan 2024 om 2:13

v1.6

More Bug Fixes:
- Pratfall, strong charging, and invincibility now properly show on diseased opponents through the overlay
- Hopefully fixed issue with draw scripts sometimes dying to a lack of rounding on sludge variables

Update: 15 jan 2024 om 21:23

v1.5

EMERGENCY BUG FIX
- Fixed issue where disease vfx mask didn't properly resize for characters without small_sprites

Update: 14 jan 2024 om 23:30

v1.4

- Added witch alt
- Added smog mask on diseased opponents

Update: 9 jan 2024 om 21:12

v1.3

Dstrong's hurtbox sprite has been removed during submersion so that people can actually tell it's invincible
Fspecial's eruption hitbox on cesspool now covers the puddle splash as well
Fixed a bug with rune L where the instakill didn't proc

Update: 7 jan 2024 om 11:46

v1.2

- All sludge hitboxes/articles are now purpleishly colored
- Uspecial goes slightly higher
- Whiffing fspecial in the air has a minor vertical air boost
- Ustrong's damage has been increased slightly across the board 14/10/8/6 -> 17/13/10/8
- I bug fixed a few things i forgot cause they were like weird niche edge cases that theoretically could happen (mostly stuff with crouch canceling)
- increased damage and reduced sludge application of dspecial/aerial dspecial hits 3/3 -> 6/4