Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Petersplatte - Advanced Realistic Start
Showing 1-10 of 10 entries
Update: 24 Oct @ 5:19am

To mitigate the "great perishment" that happens every January-March and its effects (still expect major death waves in W and F):
- Moved Freundschaft Ölwerke to a more remote location to avoid pollution-related health issues
- Upgraded and expanded the network of heating plants in F.
- Expanded medical, consumption, sports, and culture facilities in F. and W. ("Only healthy and happy workers will dance the hoizontal tango effectively." - Marx or someone)

Industry:
- At the place of the Freundschaft Ölwerke opened the V.I.L. Waggonbau (LeWaB) train factory
- Added two old British cruisers to start off the scrap industry with something tasty to munch on
- Plopped down two big socialist realist hotels' yellow ghosts, awaits for you to build them and research tourism to get them purpose
- Added plenty of offices, especially to F. Activate the "Useful Offices Mod" to give them purpose.

Other:
- Restructured the railway system around F. Added underground railway stations, and electrified it.
- Plenty of beautification.
- Got rid of the slums in F and replaced them with proper buildings to give the city a more robust urban look.
- Added a palace and a park for the endstation of the underground railway in F.-Burginsel.
- Minor restructuring of electric, sewage, water and heating systems to accomodate the overground changes.

Update: 24 Oct @ 5:08am

Update: 28 Oct, 2024 @ 8:08am

- In F-Hafenbezirk the power plant was exchanged with one that requires no university-educated workers
- F-Hafenbezirk power plant has been connected to the power system
- Redid the disappeared structures that occurred after a used mod was deleted from the workshop: schools, kindergartens, pubs, bus stations and a pub
- Added a sports playground to Räwaschol
- Set up alarms for water treatment plants and deactivated alarms for heating plants
- Set up an emergency distribution office in case the coal power plant in KrHeKoW stops due to lack of mined and processed coal

Update: 11 Jul, 2024 @ 4:54pm

- Added a new city, called Räwaschol, with a small airport and a brick factory.
- Added agriculture around Räwaschol and Warthberg.
- Added some gravel related industry and infrastructure to Miergenburg.
- Added a port and railway network to Miergenburg.
- Added plenty of beautifications.
- Changed the embankment in Frederickshafen to it's no-maintenance version.
- Added some starting rail plans to the Frederickshafen railway building office.
- Reworked the train distribution offices to be more effective.
- Added a ship and rail/road vehicle scrapyard - because it's fun to buy cheap vehicles and see them disappear. Not very economical, but very entertaining.
- Added a new railway loop to another double costumes office.
- Reworked the sewage system in Frederickshafen after many (maaaany) mysterious deaths.
- Reworked the waterways to ensure no ship is going to get stuck.
- Added a helicopter building/demolishing office in case to make sure you've got a way to clear up my mistakes.
- Added gates to every wall/fence so they could be demolished.
- Reworked the railway network to make the eventual upgrading easier.
And many many other small changes to improve player experience and make things more logical.

Still need to upload new pictures, that's a WIP.

Update: 5 Feb, 2024 @ 2:41pm

- Reforming the system of vehicle repair-shops, adding one at Weststation and connecting all of them to distribution offices
- Major beautification in Frederickhafen, trying to make the Capital of the Republic more aesthetically pleasing, new assets are added to the linked collection
- Minor adjustments with the railway distro office and with the storages

Update: 17 Jan, 2024 @ 4:04pm

- corrected tram lines in Frederickshafen so one of the lines don't stuck immediately
- minor beautification
- naming tram and bus stops for some flavour (in some broken german - let's say it's the local dialect)
- got rid of some content to reduce the number of mods, I refreshed the collection too

Update: 13 Jan, 2024 @ 10:26am

Update: 13 Jan, 2024 @ 10:25am

Update: 11 Jan, 2024 @ 4:24pm

Update: 29 Dec, 2023 @ 2:54pm