RimWorld
Prepare Procedurally
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Mis à jour le : 5 janv. 2024 à 22h38

v1.0.0.2 - Fixed an issue with "Usable" counts not being met even if your team actually met the requirements

Necrofancy.PrepareProcedurally: v1.0.0.40606
Necrofancy.PrepareProcedurally.HumanoidAlienRaces: v1.0.0.40606

Mis à jour le : 5 janv. 2024 à 17h40

v1.0.0.1 - Pruned the source code and documentation from the steam workshop release.

Assembly Versions:
Necrofancy.PrepareProcedurally: v1.0.0.31204
Necrofancy.PrepareProcedurally.HumanoidAlienRaces: v1.0.0.31286

Mis à jour le : 31 déc. 2023 à 15h13

Fixes to some bugs:
1. Trait-related skill point bonuses were not being accounted for in final pawn skills.
2. Skill Ranges weren't manipulated to be -fully- accurate to pawn generation's priority on assigning passions in the base case.
3. Brawler and Tortured Artist weren't affecting pawn passions when they were present. Brawler removes any passion for Shooting, and Tortured Artist becomes the highest priority in applying passions. Note that when Shooting passion is required by a pawn in randomization, randomization will remove Brawler from valid traits.

Accounting for trait-related passion factors may cause passions to go over the cap in the UI. This should be _mostly_ fine in practice, as long as the user is being semi-reasonable on settings. If they are trying to pack as many passions as possible, I don't think that they'll notice we go slightly over the cap on what's possible in vanilla pawn generation.

Assembly Versions:
Necrofancy.PrepareProcedurally: v1.0.0.33177
Necrofancy.PrepareProcedurally.HumanoidAlienRaces: v1.0.0.33281

Mis à jour le : 28 déc. 2023 à 18h30

Fix: HAR-compatible procgen was re-using backstories

Mis à jour le : 28 déc. 2023 à 17h22

* Fixed age not affecting pawn skills
* Polished UI a fair bit
* HAR now has a fully separate procedural generation system. Both vanilla and testing with a HAR have been done successfully, I don't see any standout issues as of writing.

Mis à jour le : 27 déc. 2023 à 14h00

More HAR-specific support, now should have almost-proper randomization when the scenario allows for multiple races

Mis à jour le : 25 déc. 2023 à 12h34

Some HAR compatibility attempts

Mis à jour le : 25 déc. 2023 à 0h15

Rudimentary HAR support, fixing up some trait and age bugs that were unique to HAR mods

Mis à jour le : 24 déc. 2023 à 10h45

Temporarily disable HAR compatibility. I plan on adding it back SoonTM

Mis à jour le : 24 déc. 2023 à 4h36

Better way of handling the EditSpecificPawn dialog