RimWorld
Prepare Procedurally
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Update: 5 jan 2024 om 22:38

v1.0.0.2 - Fixed an issue with "Usable" counts not being met even if your team actually met the requirements

Necrofancy.PrepareProcedurally: v1.0.0.40606
Necrofancy.PrepareProcedurally.HumanoidAlienRaces: v1.0.0.40606

Update: 5 jan 2024 om 17:40

v1.0.0.1 - Pruned the source code and documentation from the steam workshop release.

Assembly Versions:
Necrofancy.PrepareProcedurally: v1.0.0.31204
Necrofancy.PrepareProcedurally.HumanoidAlienRaces: v1.0.0.31286

Update: 31 dec 2023 om 15:13

Fixes to some bugs:
1. Trait-related skill point bonuses were not being accounted for in final pawn skills.
2. Skill Ranges weren't manipulated to be -fully- accurate to pawn generation's priority on assigning passions in the base case.
3. Brawler and Tortured Artist weren't affecting pawn passions when they were present. Brawler removes any passion for Shooting, and Tortured Artist becomes the highest priority in applying passions. Note that when Shooting passion is required by a pawn in randomization, randomization will remove Brawler from valid traits.

Accounting for trait-related passion factors may cause passions to go over the cap in the UI. This should be _mostly_ fine in practice, as long as the user is being semi-reasonable on settings. If they are trying to pack as many passions as possible, I don't think that they'll notice we go slightly over the cap on what's possible in vanilla pawn generation.

Assembly Versions:
Necrofancy.PrepareProcedurally: v1.0.0.33177
Necrofancy.PrepareProcedurally.HumanoidAlienRaces: v1.0.0.33281

Update: 28 dec 2023 om 18:30

Fix: HAR-compatible procgen was re-using backstories

Update: 28 dec 2023 om 17:22

* Fixed age not affecting pawn skills
* Polished UI a fair bit
* HAR now has a fully separate procedural generation system. Both vanilla and testing with a HAR have been done successfully, I don't see any standout issues as of writing.

Update: 27 dec 2023 om 14:00

More HAR-specific support, now should have almost-proper randomization when the scenario allows for multiple races

Update: 25 dec 2023 om 12:34

Some HAR compatibility attempts

Update: 25 dec 2023 om 0:15

Rudimentary HAR support, fixing up some trait and age bugs that were unique to HAR mods

Update: 24 dec 2023 om 10:45

Temporarily disable HAR compatibility. I plan on adding it back SoonTM

Update: 24 dec 2023 om 4:36

Better way of handling the EditSpecificPawn dialog