NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Teranian Empire Colonial Navy
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Uppdatering: 30 jan, 2024 @ 11:28

Update 1:

Added Invader-class Cruiser
CNB-07-CBC Cruiser Beam Cannon
Berthing, Missile Crew
Berthing, Gunnery Crew
Berthing, Intellegence Officers
Berthing, Damage Control Crew
Berthing, Engineering Crew
Large DC Storage
DC Team Barracks
Large Workshop
Aether Enrichment Control Centre
Fleet Command CIC
Large Ammunition Elevator
Mount Gyro Array
Track Correlation Array
Magnetically-Accelerated Rapid-Cycle Cradle
Adaptive Radar Receiver Array
CNS-20-SG Heavy Shield Generator

Increased CNB-08-SBC Siren Beam Cannon cost (30-80pt)
Increased CNB-08-SBC Siren Beam Cannon recycle time (12-48sec)
Increased CNS-07-SG Light Shield Generator shield strength (5000-7000)
Reduced Intruder-class Destroyer armour thickness (25cm-17cm)
Reduced Small Drive socket size (6x6x6-5x5x5)
Adjusted munition generator storage volumes
Increased rare debuff chance in some Navy Drive systems
Fixed Siren-class Defense Platform DC Board
Fixed PD grouping

Uppdatering: 20 jan, 2024 @ 13:40

Initial Public Release:

Siren-class Defense Platform
Trespasser-class Corvette
Infiltrator-class Frigate
Intruder-class Destroyer

Integrated and externally mounted weapon systems
Custom internal components
Infinite ammo energy weapons
Shields with impact and health relative VFX

Known Issues:

Shield health colour change somewhat inconsistent
Missing/Incomplete component flavour text
Potential balance issues

Uppdatering: 12 jan, 2024 @ 6:55

Private Release 9:

Adjusted Plasma Charge ammo size
Added flavour text to ship hulls

Uppdatering: 11 jan, 2024 @ 14:28

Private Release 8:

Added CNS-5-SG Light Shield Generator
Actually changed Destroyer Beam Cannon cooldown time to 48sec
Fixed Destroyer Beam Cannon Glow not linking to power outage
Added new names, icons, screenshots and descriptions to most custom parts
Medium Lasers no longer consume ammunition

(Kind of lost track of everything that changed, whoops~)

Uppdatering: 5 jan, 2024 @ 14:03

Private Release 7:

Reduced Light Secondary Beam Cannon range (5-4km)
Reduced Light Secondary Beam Cannon armour penetration (25-10cm)
Reduced Light Secondary Beam Cannon component damage (40-20)
Increased Light Secondary Beam Cannon cooldown time (12-24)
Increased Frigate Beam Cannon cooldown time (12-30sec)
Increased Destroyer Beam Cannon cooldown time (12-48sec)
Reduced beam audio volume
Adjusted all drive and powerplant rare debuff chances to 0.1
Added rare debuff chance modifiers to all powerplants (multiplicitive stacking)
Added x3 compounding cost multiplier to Covert and Agility drive variants

Uppdatering: 5 jan, 2024 @ 4:06

Private Release 6:

Added Intruder-class Destroyer
Added Destroyer Beam Cannon
Added Light Secondary Beam Cannon
Added Plasma Cannon
Renamed Light Reactor to ACR-4000 Reactor
Added ACR-8500 Reactor
Added E-ACR-12000 Reactor
Added TPS-400 Light Drive System
Added TPS-800 Heavy Drive System
Added TPS-CX-350 Covert Drive System
Added TPS-M-450 Agility Drive System
Removed All ANS powerplants and drive systems
Added Plasma Charge
Reinforced all integrated weapon systems
Fixed PD Radar again

Uppdatering: 29 dec, 2023 @ 13:50

Private Release 5:

Added Corvette Secondary Gun
Added Frigate Secondary Battery
Changed Corvette Main Gun munition type (Laser Cannon/Light-Laser Cannon/Medium)
Decreased Frigate Beam Cannon battleshort damage chance (0.9-0.7)
Decreased Frigate Beam Cannon battleshort damage amount (80-35)
Reduced Siren-class Defense Platform maximum speed (10-6m/s)
Reduced Siren-class Defense Platform damage resistance (50-10%)
Fixed PD Radar

Uppdatering: 27 dec, 2023 @ 16:10

Private Release 4:

Fixed Trespasser and Siren Control display on DC Board
Fixed Siren DC Board

Uppdatering: 27 dec, 2023 @ 14:25

Private Release 3:

Fixed Trespasser-class Corvette LODs
Decreased all integrated PD weapons reload speed (0.25-0.75)
Decreased all integrated PD weapons recycle speed (0.15-0.25)

Uppdatering: 27 dec, 2023 @ 10:03

Private Release 2:

Added Siren-class Defense Platform
Added Siren Medium Laser Cannon
Added Siren Beam Cannon
Added Light Reactor

Fixed faction visibility
Fixed hull badges
Increased Frigate Beam System armour penetration (20cm-25cm)
Increased Frigate Beam System component damage (35-40)
Increased Light Laser armour penetration (12cm-20cm)
Increased Light Laser armour damage radius (0.2-0.5)
Increased Light Laser projectile speed (800m/s-1200m/s)
Increased Light Laser component damage (25-35)