NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Teranian Empire Colonial Navy
Showing 1-10 of 21 entries
< 1  2  3 >
Update: 25 Aug @ 9:02am

Update 0.527

Fixed Lifepod and Lifeboat visual mesh rendering distance

Update: 25 Aug @ 7:57am

Update 0.526

Yet another Lifeboat fix test (This one worked!)

Update: 25 Aug @ 6:56am

Update 0.525

Lifeboat fix test (again)

Decreased Light Laser Ray Angle (30-20deg)
Decreased Light Laser Ray Count (8-4)
Increased Light Laser Lookahead Sphere Radius (0.5-0.7)

Update: 15 Aug @ 7:22am

Update 0.521

Testing Lifeboat error on dedicated servers fix

Update: 19 Jul @ 4:22am

Update 0.52

Adjusted munition VFX thickness
Increased Medium Hull Laser Component Damage (120-150)
Decreased Plasma Charge Ray Count (9-5)
Increased Plasma Charge Component Damage (240-250)

Update: 20 Apr @ 10:37am

Hotfix:

Fixed Medium Laser Cannon prefab rotation (Was causing weird firing angles and hull occlusion)

Update: 13 Feb @ 4:46am

Hotfix:

Fixed Siren-class Defense Platform socket filter crash
Removed no longer necessary box colliders from all hull signatures
Removed custom resource
Reduced all Laser generator cost (50pts-10pts)
Reduced Plasma generator cost (100pts-50pts)

Update: 11 Feb @ 3:44am

Update 3:

Added Instigator-class Command and Control Cruiser
Added CNR-1600 Search Radar System
Added socket filters to integrated weapons and/or sockets
Added default components to existing hulls
Added Lifepods and Lifeboats to existing hulls
Added Hangar Launch Bays to appropriate hulls
Added ANS Strikecraft (Interceptor, Skiff, Bomber, SEWAC)
Updated hull models and textures
Changed shields from M1 Shields to HK Shields
Increased Siren-class Defense Platform cost (30-120pt)
Increased Tresspasser-class Corvette cost (125-300pt)
Increased Infiltrator-class Frigate cost (300-500pt)
Increased Intruder-class Destroyer cost (450-1200pt)
Increased Invader-class Cruiser cost (725-1600pt)
Reduced Light Laser lookahead value (0.75-0.5)
Reduced Light Laser armour penetration (20-10cm)

Update: 2 Feb, 2024 @ 12:26pm

Update 2:

Fixed Aether Enrichment Control Centre not appearing
Fixed CNL-50-MLC Medium Laser Cannon damage smoke misalignment
Fixed CNB-07-CBC Cruiser Beam Cannon damage smoke misalignment
Increased size of Cruiser Heavy Secondary Mount sockets
Increased rare debuff chance modifier on all ACR type powerplants
Added rare debuff change modifier to all TPS type drive systems.
Increased CNS-20-SG Heavy Shield Generator power demand (1000-4000)
Added resource demand to Fleet Command CIC (Now requires 1 Fleet Command Crew resource)
Increased CNL-30-PDB Point Defense System Battery magazine size (3-5)
Decreased recycle rate and reload speed of all Navy PD systems (0.25-0.75sec Recycle/0.75-1.5sec Reload)
Increased CNP-05-PC Plasma Cannon power demand (800-1600)
Decreased CNP-05-PC Plasma Cannon reload speed (24-36sec)
Decreased Plasma Charge projectile speed (600-450m/s)
Decreased CNB-11-LSBC Light Secondary Beam Cannon power demand (1200-1000)
Increased CNB-11-LSBC Light Secondary Beam Cannon armour penetration (10-17cm)
Increased CNB-11-LSBC Light Secondary Beam Cannon component damage (20-30)

Update: 30 Jan, 2024 @ 12:20pm

Hotfix:

Fixed Intruder-class Destroyer main beam socket size