Stranded: Alien Dawn

Stranded: Alien Dawn

SAD_CommonLib
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Actualizare: 29 nov. 2024 @ 14:41

Version 1.06-685

Added a set of Hit Negation Modifiers to be used to tweak hit negation.
The direct health damage in the health conditions is now scalable.
The living creatures have "Damage Reduction" properties.
New combat reactions: "ModifyDamageReceived" & "ModifyDamageInflicted".
New weapon property "BonusDamageFromPhysical".

Actualizare: 28 nov. 2024 @ 12:29

Version 1.05-682

All EquipResource classes have reactions and also invoke OnEquip/OnUnequip.
Fixed the discrepancy between the reactions of HappinessFactors "AnimalWasTamed" and "AnimalWasBorn".

Actualizare: 26 nov. 2024 @ 23:55

Version 1.05-680

The mod options can have a visibility condition (e.g. show in debug mode only).
Minor fixes.

Actualizare: 26 nov. 2024 @ 11:47

Version 1.05-678

Testing scaled health damage (debug mode only)

- 2 new combat reactions: "ModifyDamageReceived" & "ModifyDamageInflicted"
- The living creatures have "Damage Reduction" properties
- New weapon property "Bonus Damage From Physical"

Actualizare: 26 nov. 2024 @ 11:46

Version 1.05-677

Testing scaled health damage (debug mode only)

Actualizare: 26 nov. 2024 @ 11:13

Version 1.05-676

Testing scaled health damage (debug mode only)

Actualizare: 26 nov. 2024 @ 11:12

Version 1.05-675

Testing scaled health damage (debug mode only)

Actualizare: 25 nov. 2024 @ 23:15

Version 1.05-674

The auto-butcher is working for flying drones as well

Actualizare: 25 nov. 2024 @ 5:38

Version 1.05-673

Fixed broken mod radio stations

Actualizare: 25 nov. 2024 @ 0:55

Version 1.05-672

The Translation mod item made obsolete - a better option is to use a constant def with translated text as value.
Added the function WaitModsFirstLoad to be used in early threads that use mod resources.