Stranded: Alien Dawn

Stranded: Alien Dawn

SAD_CommonLib
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Opdatering: 17. jan. kl. 2:23

Version 1.09-834

Fixed the missing animation choice items

Opdatering: 16. jan. kl. 4:29

Version 1.09-832

string.format shields

Opdatering: 16. jan. kl. 0:22

Version 1.09-831

* Fixed the "Move" command for construction drones (Drones of Peace mod).
* "Change Property" conflicts can be ignored via the Clib mod options.

Opdatering: 15. jan. kl. 3:38

Version 1.09-827

More shields

Opdatering: 14. jan. kl. 13:28

Version 1.09-823

Shields

Opdatering: 14. jan. kl. 1:18

Version 1.09-820

* All modifiers added via HC, HF or RC effects can accumulate. Thus removed the Accumulate prop.
* Empty prop tables won't be saved if the prop default is false.
* HumanoidRobot.InitEquipement won't break for an empty equipment table.
* Fixed the HitNegationChance table compatibility (again).

Opdatering: 13. jan. kl. 1:17

Version 1.09-815

* The mod item presets can be displayed as NEW! if they match their mod current version.
* Some mod items can be marked as Disabled, which would make them unavailable in-game but still providing compatibility (backward or forward).
* The unit reactions are hot-reloaded on editor change.
* The animals would use all standard combat reactions.
* The energy resistance is displayed in the equipment infopanel tab.
* Fix for status effects trying to modify the damage inflicted for an incompatible source.

Opdatering: 13. jan. kl. 1:03

Version 1.09-814

* The mod item presets can be displayed as NEW! if they match their mod current version.
* Some mod items can be marked as Disabled, which would make them unavailable in-game but still providing compatibility (backward or forward).
* The unit reactions are hot-reloaded on editor change.
* The animals would use all standard combat reactions.
* The energy resistance is displayed in the equipment infopanel tab.
* Fix for status effects trying to modify the damage inflicted for an incompatible source.

Opdatering: 13. jan. kl. 0:49

Version 1.09-813

* The mod item presets can be displayed as NEW! if they match their mod current version.
* Some mod items can be marked as Disabled, which would make them unavailable in-game but still providing compatibility (backward or forward).
* The unit reactions are hot-reloaded on editor change.
* The animals would use all standard combat reactions.
* The energy resistance is displayed in the equipment infopanel tab.
* Fix for status effects trying to modify the damage inflicted for an incompatible source.

Opdatering: 13. jan. kl. 0:43

Version 1.09-812

* The mod item presets can be displayed as NEW! if they match their mod current version.
* Some mod items can be marked as Disabled, which would make them unavailable in-game but still providing compatibility (backward or forward).
* The unit reactions are hot-reloaded on editor change.
* The animals would use all standard combat reactions.
* The energy resistance is displayed in the equipment infopanel tab.
* Fix for status effects trying to modify the damage inflicted for an incompatible source.