RimWorld
EBSG Framework
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Mis à jour le : 23 aout 2024 à 8h06
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- Fixed a bug with the EBSG AI where anything that referenced nearby targets would get confused by a current target that's too far

Mis à jour le : 16 aout 2024 à 11h04
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- Minor efficiency update for JobGiver_AICastAnyOfAbilityOnEnemyTarget

Mis à jour le : 16 aout 2024 à 5h15
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- Terrain Conditional Stat Effecter : Allows for changing stats based on what type of terrain the pawn is standing on, from a generic in/not in water to something far more specific, like a move speed penalty in any water that isn't swamp, or a move speed boost in any type of water plus wet lands like marshy soil

Mis à jour le : 12 aout 2024 à 17h33
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- Terrain Based Place Worker : An independent version of the place worker from Gatherer Spot which acts the same, but uses different comp and place worker names
- Fixed a bug where Gene in Colony Mood Precept Worker would always be inactive for bloodfeeders

Mis à jour le : 28 juil. 2024 à 17h37
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- Compatibility fix between Skill Changing Genes and the Metamorphosis gene from Cyanobot's Genes

Mis à jour le : 28 juil. 2024 à 15h15
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- EBSG Recorder has a new node that attempts to stop certain PawnKindDefs from ever generating initial relationships. Covers both familial and non-familial relationships, and doesn't stop future relationships from being created

Mis à jour le : 25 juil. 2024 à 16h57
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- Thoughts About Water now has related hydrophobia mental break stuff
- Increased the efficiency of some of the existing stuff

Mis à jour le : 6 juil. 2024 à 11h32
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- Bug fix for the xenotype portion of Equip Restrict. Credit to Matsay for finding what was causing the issue

Mis à jour le : 26 juin 2024 à 7h01
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- Gatherer Spot : A spot for setting up various types of material gathering, from food to gold to pretty much any other ThingDef

Mis à jour le : 26 juin 2024 à 6h59
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- Think Tree Stuff : Think tree stuff designed to hopefully make it a bit easier to set up abilities to be autocast