Rivals of Aether

Rivals of Aether

Gretchen, the Garden Slug
Showing 11-20 of 22 entries
< 1  2  3 >
Update: 13 Jan, 2024 @ 11:14pm

Hotfix: Revert back from a stage glitch.

Update: 13 Jan, 2024 @ 11:12pm

v1.0

Update: 13 Jan, 2024 @ 10:22pm

V1.6 (or V1.5 in game)
---------------------------------
Nerf
---------------------------------
Knockback adjustment (weight) is reduced
x0.8 -> x0.85

DSpecial 1 (Strong Slug Shrug) has reduced base knockback
10 -> 9

Following moves have decreased meter gain:
DSpecial: 40 ->35
FStrong, UStrong and DStrong: 38 ->30
FAir: 34 -> 28
DAir, NAir, FAir, UAir and Dash Attack: 28 ->24
DTilt, UTilt and FTilt: 24 -> 20
Jab: 18 ->15

Update: 11 Jan, 2024 @ 6:45pm

v1.5
------------------------------------
Visuals
-----------------------------------
- D-Air hit visual effect is now a generic big hit rather than the electric effect from Sandbert's D-Air
- Character Select portrait has received a slight touch up.

--------------------------------------
Nerfs
----------------------------------
- Meter depletion rate has increased
Every 10 frames -> 5 frames

- Land time increased from 4 to 6. This is to better fit with the base cast heavyweights.

-----------------------------
Buffs
----------------------------
- Meter gain increased on the following moves:
DSpecial: 24 -> 40
FStrong, DStrong and UStrong: 20 -> 38
FAir: 18 -> 38
DAir, UAir, NAir and BAir: 14 -> 28
FTilt, DTilt and UTilt: 12 -> 24
Jab: 8 -> 18

Update: 3 Jan, 2024 @ 5:43pm

v1.4
---------------------
Buffs
--------------------
- F-Air startup is now faster to compliment her good moonwalk
30 -> 21 frames

- F-Air is given a 4th hitbox to go with the new touch-up of the sprite

---------------------
Visuals
-----------------------
- Updated F-Air sprites

Update: 1 Jan, 2024 @ 2:22pm

v1.3.1
------------------------
Additions/Removals
--------------------------------
- Removed blackened holiday alts skin when certain dates doesn't correspond
- Added holiday icons to certain alts
- Added intro animation. Even in the battlefield, she likes to water her flowers.

------------------
Visuals
-------------------
- Updated and touched up on Gretchen's full body result portrait, small result portrait, and CSS portrait

--------------
Nerf
-----------------
Increased meter depletion rate
Every 15 frames (0.25 seconds) -> 10 frames (0.25 seconds)

------------------
Buff
-------------------
- Gretchen can now wall jump during her ending state of her slime-less FSpecial (Slug Sled) to improve her recovery
- DSpecial (Strong Slug Shrug) can now gain meter by 24 points

Increased meter gain on the following moves:

FStrong, DStrong and UStrong: 11 -> 20
FAir: 10 -> 18
DAir, UAir, NAir, BAir and Dash Attack: 7 ->14
FTilt, DTilt and UTilt: 7 -> 12
Jab: 5 -> 8

- Increased meter gain when getting hit
Physical/Melee hit: 12 ->18

Update: 30 Dec, 2023 @ 10:45am

v1.3
--------------------------
New Addition
------------------------------------
Gretchen can now taunt to get full meter in Practice Mode. Makes it easier to play with and fight against her Slime Burst Meter

---------------------------
Visual Changes and Additions
------------------------------
The following moves have received minor animation fixes/touch-ups
- Up Special
- Dash Attack
- Jump Start
- Taunt
- D Tilt

- Added a dirt VFX for UStrong

- Touched up char select and portrait icon

-----------------------------
Bug/oversight fix
-------------------------
- Added sound for dash attack

- Dash attack had no meter gain before, it now currently does with a gain of 5 points

- Fixed FSpecial no slime hurtbox misalignment...though I still don't know how to fix the wrong hurtbox sprite. I got it matching w/ AG_HURTBOX_SPRITE for FSpecial no slime but the game uses the slime FSpecial. Very odd.

- Fixed oversight where Gretchen's slime meter countdown is active during recovery, making it possible for Gretchen's U Special go into the weak state if her meter countdown timer runs out. It now doesn't empty the meter during Gretchen recovering with her Up Special at the last second of the countdown.

-------------------------
Nerfs
--------------------
- Increased endlag for Strong Slug Shrug (D-Special 1)
Frame 25 ->35

- Slime meter depletes much faster
Every 60 frames (1 sec) -> Every 15 frames (0.25 second)

- Burst countdown releases lowered
6 seconds -> 4 seconds

------------------------------
Buffs
---------------------------------
- Walljump vertical speed increased: 8 -> 10
- Walljump horizontal speed decreased: 8 -> 5

- Increased base knockback of NSpecial projectiles: 6 -> 10

- Decreased startup time for D-Special 2 (Slime Burst Release )
45 -> 35

- Decreased end lag frames for D-Special 2 (Slime Burst Release )
38 ->35

- Gretchen gets increased meter gain and lowered cost from her moves to compensate for the faster meter drain (meter point is out of a 100):

Jab: 3 ->5
FTilt, DTilt and UTilt : 4 -> 7
NAir, DAir, BAir and UTilt : 5 -> 7
FAir: 5 -> 10
FStrong, DStrong and UStrong get an increased gain: 6 -> 11

Cost decrease:
NSspecial: 5 -> 3
FSpecial: 20 -> 10
USpecial: 40 -> 20

Increased meter gain for getting hit:
Physical/Melee hit: 9 -> 12
Projectile: 7 -> 8

--------------------------
Misc.
--------------------------

Gretchen's FSpecial and USpecial now cost meter on the active window (read: attacking/active hit) of the moves, rather than the ending/recovering window.

Update: 10 Dec, 2023 @ 10:17pm

v1.2.1
Updated char info 1 box

Update: 8 Dec, 2023 @ 5:48pm

v1.2.0
- Fixed wrong effect for D-Strong. Should be a big hit visual effect now than a burn visual effect

- Redid F-Air hitbox, now it's three round hitboxes that matches the animation of the swing effect rather than one big round hitbox that covers Gretchen's body.

Update: 7 Dec, 2023 @ 7:24pm

v1.1.2
Updated tag...again.