Crusader Kings III

Crusader Kings III

Historicity
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Update: 24 Mar @ 6:23am

Fixed the new Ahistorical setting for Salic Law game rule not doing the initial setup for Male Only inheritance.

Update: 23 Mar @ 7:50pm

  • Added a new “Ahistorical” setting for the Salic Law game rule, allowing women to still inherit pressed claims from their parents for Male Only titles (and pass them onto their own children).

  • The “Restore the Holy Roman Empire” decision now does a better job of showing to players what conditions are required and which ones they don’t yet meet. It also doesn’t require the AI to have the Kingdom of Italy title themselves if they possess enough of the title’s de jure counties to form the title (but won’t, because the AI won’t form more than three kingdom titles period). The event notifying players of the HRE’s formation now actually works as intended.

  • When Norway takes the Northern Isles, the new ruler isn’t given quite so many free regiments now. The idea was for them to be able to defend themselves, not take over Scotland.

  • The “random harm befalls a Karling” now takes a count of inheritable males at the start of the event, increasing the chances of an event if the count is high, reducing it if it’s too low.

  • An AI adventurer who makes a deal for a title now gets an immunity to disease for 20 years for them and their heir, as well as some additional coin, just to make them have a bit more of a boost. For an adventurer gaining Normandy, even in cases where they’re not marrying a relative of the French king, they’ll put aside any current wife unless she’s still young and fertile.

Update: 19 Mar @ 3:41am

  • Rulers of Central Germanic and Frankish cultural heritage will switch their realm and title laws (for titles of Duke+ tier) to Male Only inheritance at game start. This can be shut off, if you wish, through a "Salic Law" game rule.

  • AI members of the Karling dynasty will suffer an increased chance of accidental/untimely deaths and miscarriages up until 900AD. A scripted event occurs sometime in 869AD which will prompt the sudden death by illness of Lothaire II of Lotharingia. Provided conditions are right, both West and East Francia will pounce on his kingdom and divide it between themselves with the Treaty of Meerssen. Both of these features can be turned off through a "Decline of the Karlings" game rule.

  • Norman rulers (who are either independent or do not have a Norman liege above them) can summon Norman warriors to their banner with a once-in-a-lifetime decision. The number of regiments that appear (pikemen and heavy cavalry) will depend on the number of Norman counties in their realm as well as their rank, and will be limited by their personal prestige rank.

  • Fixed the Carpathia empire title to have the proper colour and capital again.

Update: 12 Mar @ 9:30pm

Updated the mod for the 1.15 patch. No other changes.

Update: 26 Feb @ 3:48am

Changed the landed_titles file in MH to only include the changes to the e_carpathia title, instead of the entire de jure title hierarchy, which was causing compatibility problems with other mods that altered the de jure titles around Hungary.

Update: 25 Feb @ 8:03pm

Updated to show compatibility for 1.14.3 (no changes to code at all)

Update: 1 Feb @ 8:57pm

  • The decision to allow the invasion of the Northern Isles now only requires them to have the k_norway title (and be norse), rather than it needing to be their primary. It is now also available to the player.

  • Added a follow-up decision for the Norwegian king to send settlers to the Northern Isles once they’re controlled, replacing the Pict population there and granting the islands to either Einarr Rognvaldsson or a random Scandinavian adventurer candidate.

  • An AI Scandinavian adventurer is now automatically placed as commander of the main invasion force, rather than the invasion’s best commander ending up in charge of a tiny army group. The AI is so silly sometimes.

  • Fixed the Scandinavian adventurer code sometimes not scoping to the war properly when restricting the existence of some armies after the war ended.

  • Fixed the Scandinavian adventurer selection of target county code, which still presumed the adventurer had already been selected and was causing the error log to bloat every time the selection code ran.

  • Fixed the Scandinavian adventurer origin county code, which was using “has_culture” on the county when that’s a trigger for characters, again causing error log bloat. That one’s not my fault, though. It’s from vanilla.

Update: 25 Jan @ 7:19pm

  • AI Norse rulers who are eligible to use the decision to create Norman culture will now not use the “Convert to Local Culture” or “Assimilate Local Traditions” decisions. Otherwise, Norse rulers will always preference “Assimilate Local Traditions” if it’s possible for them to use it.

  • AI Scandinavian adventurers now get variance on the number of men-at-arms regiments they receive, based on how many men-at-arms regiments their target has and how many holy orders the target has available to them. Any regiments over the normal minimum are deducted from their levy spawn (so they can have a greater percentage of men-at-arms but it won’t increase their overall troop numbers).

  • The Scandinavian adventurer modifier now adds additional supply capacity and also an upgrade to base levy toughness and attack.

  • Added an additional check so if the “Rollo Always Invades” rule is set, the system won’t send a different Norse adventurer to invade Neustria if Rollo is a landless adventurer who’s currently occupied but could potentially still invade Neustria when he’s not.

  • The coat of arms for k_hungary (Kingdom of Hungary) and e_carpathia (Empire of Carpathia) will change if the holder is of a culture with Magyar heritage, with a variation based on whether they’re Christian or not. If the holder isn’t of a culture with Magyar heritage, they use the default coat of arms.

  • The empire title e_carpathia is now called “the Mogyër Empire” if the holder is of Mogyër culture and “the Hungarian Empire” if the holder is of Hungarian culture. It is called simply “Carpathia” otherwise (not “Empire of Carpathia”).

Update: 13 Jan @ 10:30pm

As a clear sign I should have waited a bit today before uploading anything:

  • Made it so that all spawned event troops for landless adventurers are despawned when the war is over, no matter the outcome. If they won, they'll get some replacement event troops (non-inheritable) to go with any troops they had before the war started to defend their new acquisition.

Update: 13 Jan @ 10:05pm

Aaaand because I'm still an idiot:

  • Removed the test code that turned the defender into a witch if the adventurer follow-up event trigger failed. I had it there to test out why it was failing sometimes (just to see where it was failing) aaaand then forgot to take it out.
  • Made Shetland and Orkney Pictish and Insular at the 867 start, with rulers to match.
  • AI King of Norway gets a decision to invade either of those before 1000 AD.