Crusader Kings III

Crusader Kings III

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Historicity
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Events, Historical
Compatible Version: 1.18 'Crane'
File Size
Posted
Updated
1.622 MB
7 Dec, 2023 @ 3:56am
31 Oct @ 10:55pm
60 Change Notes ( view )

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Historicity

Description


For CK3 version: 1.18.0.1

Are you like me and you like playing the 867 start date, but don't like how certain Big Historical Things just never seem to happen? This is a mod I made for myself to encourage a few of those things to be far more likely without outright brute forcing them, and it works well enough I thought I'd share it here for anyone who likes the idea.

NOTE: THIS MOD PRIMARILY AFFECTS THE 867 START DATE.

Features

Scandinavian Adventurers and the Invasion of Neustria
Scandinavian adventurers have been updated in general to make them more logical and more varied. The size of their hosts will depend on their personal impressiveness, for instance. Special attention is paid to prompting a Scandinavian adventurer invasion of Neustria around 900AD -- this can be set to be specifically Hrolfr Rognvaldrson (he who will one day become Rollo), who also has a personal game rule to be one of three starting versions, or it can be set to be any available adventurer... or none.

The Normans in Sicily
Sometime after the creation of Norman culture, usually in the mid-11th Century, a large band of Norman brothers will appear in Sicily as landless adventurers. Starting with a rebellion in Apulia, they will try to find their fame and fortune in the area and, if fortunate, will try to form the Kingdom of Sicily.

The French Invasion of England
The mod prompts a Frankish ruler on the north coast of France to claim and invade England sometime after 1050AD, setting up the creation of English culture.

The Decline of the Karlings
The Karling dynasty will have a rough time of it up until 900AD, with a much higher chance of accidental deaths and miscarriages. The early death of Lotharingia's king can lead to the division of his realm between West and East Francia.

Salic Law
Frankish and Central Germanic rulers will have their title and realm laws switched to Male Only inheritance at game start, reflecting the existence of Salic Law at the time.

Creation of the Holy Roman Empire
Catholic kings in Central Europe (East Francia, Bavaria, Lotharingia, and Italy usually) will aggressively pursue the creation of the Holy Roman Empire. They'll have access to decisions that will prompt them to demand subjugation of the weak and invade targets in a logical manner only when they have the means to actually defeat them. This usually leads to the creation of a Holy Roman Empire, one which can be quite varied in its size and shape.

The Novgorod Expansion
Members of the Rurikid dynasty, as well as aggressive Norse rulers (or recent converts), who have their capital within de jure Russia will be encouraged to demand subjugation from their neighbours and pursue expansion within de jure Russia up until 1000 AD, promoting the creation of a larger Novgorod realm.

The Empire of the North Sea
Between 1000 AD and 1040 AD, AI dukes and kings in Norway and Denmark will be pushed towards consolidating holdings in both kingdoms (in a logical manner, so as not to overextend their forces), and a single strong king of Norway or Denmark can launch a claim on England across the North Sea.

The Mogyër Threat
The Mogyër will receive additional forces when they begin their migration into Hungary, some of which will be inheritable by their successors (so they aren't immediately vulnerable the moment the migration ends). Mogyër dynasty heads will also have the ability to summon horse rider hosts to their command once per lifetime. This means a much larger and threatening Hungary, so long as the realm remains stable.


NOTE THAT IN ALL OF THE ABOVE, NOTHING IS GUARANTEED. IF THINGS VEER TOO WILDLY OFF COURSE SO AS TO MAKE THE CONDITIONS IMPOSSIBLE, THE EVENT STILL WON'T OCCUR.

Game rules exist to turn off or adjust almost all of these features, as you prefer. You can find a more detailed breakdown of the features here.

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Will You Include Other Historical Events?

Maybe. It really depends on whether or not I'm interested.


Mod Compatibility

This isn't going to be compatible with any Total Conversion mods (and why would you expect it to be?), and there might be issues if it's a mod that changes anything regarding vassalage or alters how Scandinavian adventurers work (since I override the fp1_scandinavian_adventurer_events file directly).

If the mod does deal with vassalage, it might still be fine - but one mod or the other is going to win out if there's a conflict regarding the Offer Vassalization or Offer Fealty character interactions.

If you want more info on how it interacts with specific mods, see the discussion thread here.


Can I Incorporate This Mod Into My Own?

If you like, certainly. Just give me credit somewhere.

Translations
(I take no responsibility for whether these are kept up to date)

Chinese

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Please feel free to report any issues, and I'll deal with them as promptly as I can. If you have suggestions, I can't promise I'll include them, but it's quite possible I'll be expanding the mod in the future, so who knows?
Popular Discussions View All (2)
5
7
22 Oct @ 3:35am
Compatibility With Other Mods
Rylock
0
19 Mar @ 3:37am
Detailed Listing of Mod Features
Rylock
185 Comments
marsilian 2 hours ago 
I think there is currently a bug in the Restore HRE decision, which costs 200 treasure even for non-admin characters, locking them out permanently.
Great mod overall, though.
Raspberree 9 hours ago 
Adding an option to ensure the collapse of the Tang by 910 would be nice.
Rylock  [author] 13 hours ago 
Mod has now been updated for 1.18.
KylerKhan 30 Oct @ 9:01pm 
Ok understood, thank you for your time
Rylock  [author] 30 Oct @ 8:02pm 
@KylerKhan Just take a part of the mod and make it a separate mod, as its own thing? With nothing of your own? No, I don't think that would be appropriate.
KylerKhan 30 Oct @ 12:50pm 
Hello I love your mod and I wanna ask if I could take the Karling Death Mechanic and make it it's own mod, I will give full credit if allowed.
Rylock  [author] 29 Oct @ 3:37pm 
@SalahadDin Like I just said in the message RIGHT BELOW YOURS, that'll happen on the weekend.
SalahadDin 29 Oct @ 7:10am 
I love this mod so much. Could the you update it to version 1.8?
Rylock  [author] 29 Oct @ 5:11am 
@mthartsoe Unlikely. Update will be coming on the weekend.
mthartsoe 28 Oct @ 9:34pm 
does this still work after the latest update? (without dlc just the update.)