Barotrauma

Barotrauma

LeCrazyy's Item Variety Pack
Viser 1-10 af 55 forekomster
< 1  2  3  4  5  6 >
Opdatering: 19. sep. kl. 7:19

- Pushing out a small fix because the separatist elite item set with a scrap cannon didn't spawn with a battery. This is a vanilla issue too fyi.

Opdatering: 17. sep. kl. 17:44

- Added new vanilla styled Blueprints for several weapons:
> Pistols, Heavy Pistol, Heavy Revolver, Assault SMG, Tactical SMG, Hunting Shotgun, Combat Shotgun, Autocannon, Nail Rifle, Clown Bullet.
- Changed alien material based items to require recipes via blueprints system to match vanilla's new standard: (Unfortunately this means more overrides)
> 40mm Incendiary Grenade, Dementonite Twin Turret Ammo, Dementonite Autocannon Drum Magazine, Physicorium Twin Turret Ammo, Incendium Pulse Laser Fuel Box, Incendium Steam Turret Barrel.
- Added Dementonite Rifle Round, a damage over time option as part of "Super Soldiers" talent or via the new bluleprint system.
- Fixed Dementonite Autocannon Rounds showing gib particles even when actual effect stopped ages ago. (Duration for particles lasted 10 seconds longer than actual damage logic)
- Autocannon Dementonite rounds tracer color changed to match new dementonite rifle round and be more similar to dementonite twin turret ammo.
- Fixed Assault SMG having a 90% chance to spawn in secure cabinets for loot, now has a 9% chance as intended.
- Added new vanilla styled Blueprints for some equipment:
> Clown Diving Suit
> Pack Of Balloons


(Surely pushing out an update at 2am while tired can't go wrong.)

Opdatering: 16. aug. kl. 4:31

Pushed out minor changes update as haven't got anything flashy to wait for a bigger one anytime soon.
- 40mm EMP Grenade now uses flash powder instead of UEX to match regular EMP grenade.
- Fixed text on "Assault Guns" perk point crate referencing the old cut content double barrel shotguns instead of combat shotguns.
- Increased shotgun ammo gave with "Assault Guns" perk point crate from per player 6 to per player 7.
- Increased Plasma Drill range from 100 to 150, collision with ores was extremely difficult if not impossible with lower range due to them sometimes spawning deeper into walls. (Additionally increased particle scale a bit to match)
- Fixed Clown Diving Suit and Safety Helmet burn values being by identifier instead of type, meaning they gave no resistance to acid burns.

Opdatering: 11. juli kl. 3:16

- Added Shotgun/SMG/Rifle/Pistol/AssaultRifle/Handcannon/Harpoon Gun/Stun Baton tags to applicable weapons. Making them spawn ammunition in by default, letting bots load ammo into them and opening up more opportunities for conditional checks from other things.
- Removed pistolitem from hand shotgun tags, which in vanilla means it wont work with quickdraw now.
- Added anailrifle to nail cartridge autofill settings, added autocannon to autocannon drum magazine autofill settings
- Updated Weapon Rack to now let you quickly remove weapons from it similar to weapon holders from vanilla.
- Added Plasma Cutter/Welding Tool/Underwater Scooter/Powered Container tags to applicable tools. Making them spawn with fuel/batteries/oxygen in by default, letting bots load ammo into them and opening up more opportunities for conditional checks from other things.

Opdatering: 23. juni kl. 7:00

- Added new "Rifle Scope" item support to Marksman Rifle, Sniper Rifle and Tactical SMG.
- Adjusted Marksman Rifle and Sniper Rifle sprites to match scope not being on by default.
- Thermal Scanner now increases camera offset range by 500 like a scope would, but also obstructs vision while active.

Opdatering: 16. maj kl. 2:45

- Added Laser Pointer, a weapon attachable flashlight alternative.
- Fixed incorrect autofill values for Magnum rounds. No longer spawns naturally in campaign in containers.
- Fixed missing jacket material requirement from recycling pistol magazines.
- Increased dual wield accuracy debuff for Magnums from 8 to 12.

Opdatering: 11. maj kl. 10:23

- Fixed an error relating to locked crate event being unable to find _LCmakeshiftroll which no longer exists.

Opdatering: 10. maj kl. 5:32

- Removed pointless override of bag it up that has been hiding around for a while. Pushed this update to help ease conflicts from wrong load orders for talent rework patch.

Opdatering: 25. apr. kl. 11:11

- Patched lingering Coalition Justice references in npc prefabs.

Opdatering: 25. apr. kl. 10:56

- Fixed PvP crate related missing items/typos causing errors.