Barotrauma

Barotrauma

LeCrazyy's Item Variety Pack
Viser 31-40 af 55 forekomster
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Opdatering: 18. juni 2024 kl. 11:37

- Removed Ammo Box Carrier and Railgun Shell Carrier and put them into the cut content mod, you can now dual wield both types of ammo and frankly the only reason these items existed was because you couldn't, but just in case anyone wants them so they can carry 3 at a time, they can be found in that cut content mod.
- Sniper Rifle reworked, no longer a hotbar item and has to be held or worn on the back, however in turn, reload reduced 6-8 to 3-7. Weapon damage multiplier increased from 35% to 40%.
- Edited Sniper Rifle Sprite, scaled it up slightly in game, and modified sounds of the shots being fired to make it feel chunkier now.

Opdatering: 28. maj 2024 kl. 3:13

- Fixed a booboo where I accidentally put the Psychosis that Dementonite Twin-Linked ammo is meant to deal onto the Physicorium Ammo instead. Whoops.
- Dementonite Twin-Linked ammo structure damage drastically reduced from 20 to 5.
- Removed some random duplicate of the xml file taking up 300kb I accidentally must of made before uploading.

Opdatering: 25. maj 2024 kl. 4:39

- Added Twin-Linked Gun (A new small hardpoint turret) and 3 ammo types to go along with it: Twin-Linked Gun Ammo Box, Physicorium Twin-Linked Gun Ammo and Dementonite Physicorium Twin-Linked Gun Ammo.
- Fixed pistol not being able to reach higher qualities for higher firepower.
- E-COR Battery ammo capacity reduced from 13 to 10.
- E-COR projectile damage increased from 10 burn, to 12 burn.

Opdatering: 7. maj 2024 kl. 8:22

- Quick patch for forgotten discharge coil trap reference.

Opdatering: 7. maj 2024 kl. 8:20

Just a small update, not much to add, just need to get those animation changes I forgot in.
- Incendium Pulse Laser ammo damage types changed around a bit, direct hit burn damage reduced from 150 to 90, deep tissue injury increased from 0 to 45.
- Edited Shovel sprite, gave it more darker edges and flipped the light source being from bottom to the top.
- Removed Discharge Coil Trap. It's kind of always been in a sore spot in my opinion, I've finally got around to removing them, the discharge coil railgun shell is a fine enough item for the same talent it's in. If you still want it, you can find it in the cut content addon.
- Clown Diving Suit, Cargo Diving suit and Industrial Diving suit now all use the relevant animations, due to this I had to modify their speeds to account for changes as well. (Cargo suit is same speed as an abyss suit while industrial mech suit is 10% faster than an exosuit)


Opdatering: 24. apr. 2024 kl. 16:46

- Forgot to remove Jar of Eggs sprite, removed that now.

Opdatering: 24. apr. 2024 kl. 8:24

- Added Heavy Shotgun as a high reputation coalition item.
- Added Ritual Knife as a talent item as part of the Lab Contacts talent.
- Added Portable Destiller to the captain's "Drunken Sailor" talent.
- Added Battery Power Pack to the Engineer's "Better than new" talent.
- Cut Jar of Eggs and put into cut content mod, this item purely stayed this long for 2 reasons, funny item, and cultists barely had anything, now that the ritual knife exists, I don't feel so bad for removing it. As for why I felt like removing it, it's usefulness is basically 0, only good for griefing or messing around really.
- Bleed Vunerability has been somewhat reworked, now every 6-10 seconds, if the target is above 15 bleeding, they will suffer 5 additional bloodloss. Additional bleeding amount decreased from max 150% to max 75%. Originally it just made the target recieve increased bleeding amount.
- Marksman Rifle reworked, it is now 2 shot burst fire and silenced, making it stand out a bit more than just being a slower RoF assault rifle, sprite has been adjusted accordingly to now have a silencer.
- Added Dual Wield accuracy and reload multipliers to relevant one handed guns. Unfortunately it doesn't work on melee, smh.
- Detainer is now a two handed item instead of 1 handed.
- Rippa reload nerfed from 0.8 to 0.9.
- Reduced Double Barrel Shotgun's Weapon Damage Multiplier from 1.0 to 0.9, I had left it on 1.0 because I was trying baro jank to make it pen armor but not be op on this very baro xml jank item, I forgot to change it back, hope you enjoyed the extra damage while it lasted lol. Unfortunately it will be remaining ineffective for limb sever which makes it depressing against mudraptors.
- Railgun Solid Shell can now pierce up to 3 limbs.
- Railgun Solid Shell direct damage reduced now to make up for the piercing nature. 350 lacerations to 250. 75 bleeding to 50.
- Both Railgun Breaker Shell and Solid Shell now fully break and get deleted after impact, solid shell gets a small delay to allow for potentional multiple penetrations.
- Autocannon reload increased from 0.3 to 0.45.
- Autocannon drum magazine capacity reduced from 30 to 24.
- Autocannon damage values adjusted: Blunt force trauma from 5 to 0, Gunshot wound from 45 to 50.
- Autocannon explosive drum magazine capacity reduced from 25 to 20.
- Autocannon direct damage reduced: Explosive damage from 15 to 10.
- Autocannon explosive damage on explosion adjusted: Burn from 40 to 0, explosive damage from 0 to 25.
- Improved E-COR event, event now triggers from a research terminal in cities and now has actually shows the item on the table prior to stealing it.
- Removed E-COR event sprites, they just use vanilla sprites now. Can't really justify 2 large sprites taking up 140kb of space for a 1 time event.
- Increase to camera shake on bullshot shooting from 8 to 15, though the user wont notice because they get stunned.
- Rippa is now hidden in menus, missed it before.
- Slightly adjusted foam dart inventory sprite.
- Finally fixed Coalition Justice, Separatist Judgement and Double Barrel shotguns muzzle flash not triggering.
- Fixed a bunch of errors that the new update brings in about potentionally missing a target, the error causes literally no issues aside from reportably fps drops (Couldn't notice it myself), but red error looks scary so fixed it.
- Europan Survival Guide nerfed to now raise skills to 40 instead of 50.
- Reduced portable mining drills stun from 1.0 to 0.5.
- Nav Terminal PDA now produces a faint green light while held.
- Heavy welder burn damage buffed from 4 to 10, its still not a viable weapon, dont get any ideas.
- Cargo Diving Suit protection values generally reduced to match new diving suit values, clown diving suit and industrial mech suit left as is, as clown suit was already created low in preparation. The exosuit in this update got buffed, so mechsuit is just being left the same and not nerfed like other diving suits.
- Diving Suit depth values adjusted to match new vanilla values, 5750 where it was 6000 before, and 6650 where it was 10,000 before.
- Updated Brazilian Portuguese localization. Many thanks to Clawhanx again.

Opdatering: 2. apr. 2024 kl. 2:40

- Added Brazilian Portuguese localization courtesy of Clawhanx.

- Dehanced the iron pipe audio.
- Dehanced the pistol,silenced pistol, heavy pistol and lead sprinkler audio.
- Destylized the muzzle flash when shooting.
- Undone Mothers maul redesign and audio changes.
- Nerfed Sunglasses light reduction.
- Decreased volume and range of positive and negative buzzer.
- Re-redesigned the Hammock sprite.
- The clown diving suit shrank in the washing.
- Decreased size of autocannon and bullshot.
- Decreased Thermal Scanner range from 10000 to 1500.
- Added a bug that prevents foam darts from dealing emotional damage.
(Actual update will likely be released shortly after the next barotrauma update)

Opdatering: 31. mar. 2024 kl. 16:20

- Enhanced the audio for the iron pipe.
- Enhanced the audio for pistol, silenced pistol, heavy pistol and lead sprinkler.
- Stylized the muzzle flash particle when shooting.
- Redesigned Mother's Maul.
- Enhanced Audio on Mother's Maul.
- Buffed Sunglasses light reduction.
- Increased volume and range for negative and positive buzzers.
- Redesigned the Hammock sprite.
- Increased the size of the Clown Diving Suit's helmet and hands for a better fit.
- Increased Auto Cannon and Bullshot's size to make them more imtimidating.
- Increased Thermal Scanner range from 1500 to 10000.
- Fixed bug that prevents foam dart from dealing emotional damage as intended.

Opdatering: 8. mar. 2024 kl. 1:15

- Quick patch to apply <Upgrade /> to forgotten items.