Space Engineers

Space Engineers

NPC Provider (BB)
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Update: 28 May, 2024 @ 11:38am

new behaviour type

Update: 25 May, 2024 @ 8:35am

- mission Space Station updated with more power (it sometimes spawned in a way that it had no power and got removed from missions)

Update: 25 May, 2024 @ 8:06am

- movementDetection:0 can be set in the NPC remotes to ensure, that NPC will target anything in the scaning distance regardless speed or signals broadcasted

Update: 24 May, 2024 @ 4:51am

- mission block model updated
- npc protector (BOSS & TRADE grids) now check if the foreign block is the same grid as them, they should not delete connectors on ships trying to connect (meaning npc pack can contain trade ships with trade connectors)

Update: 17 May, 2024 @ 11:05am

added missing null check

Update: 17 May, 2024 @ 3:07am

Economy config was being re-saved even when it shouldn't, thus it expanded with virtually added grids for sale. This is fixed, you can re-generate grids for sale by the use of /npc economy sellprefabs

Update: 11 May, 2024 @ 1:48am

Trade ship will not trigger error in the log when asking for reinforcements in the case the trade ship is under Danger faction

Update: 11 May, 2024 @ 1:37am

Double check that npc exists in the updated list of entities every so often, if not, kill the npc.

Update: 11 May, 2024 @ 1:33am

debugging

Update: 11 May, 2024 @ 1:13am

test fix for missions to double check if all tracked grids really exist every 20s or so. This should prevent the case, where the NPC grid is broken so much and so quickly, that it doesn't manage to report that it was really destroyed