Space Engineers

Space Engineers

NPC Provider (BB)
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Update: 2 Aug, 2024 @ 8:57am

- territories reworked, fixed territories can now be defined in the Territory.xml, factional headquarter stations generate territories as well, controlled planets generate territories based on their radius (territories not announced to players yet, got side tracked by couple mission fixes)
- Mission HUD sync fixed for missions with multiple players (only first player in the mission saw the mission objectives)
- Mission audio synced for all players in the mission (sounds will play for players that are further away from others)

Update: 1 Aug, 2024 @ 4:11am

experimental fix to mission objective screens for multi-player missions (only first player is seeing the objectives for some reason)

Update: 28 Jul, 2024 @ 8:52am

- NPC reputation reset on faction creation is done only once per faction founder

Update: 28 Jul, 2024 @ 8:14am

- Configurable option to disable one specific offer type while allowing others
- New economy config variable for blacklisted planet generator id's, if configured, planets with these Id's won't generate economy trade stations with /npc economy generate command

Update: 28 Jul, 2024 @ 8:09am

- New Offer contract type added
- Offers can appear on NPC trade stations
- Players can boost their reputation with other NPC factions, boost economy and military power of the faction holding the station and possibly buy a wreckage position
- New config variables added to Economy.xml allowing to disable/enable offers and set price modifiers

Update: 25 Jul, 2024 @ 2:17pm

default weapon settings for core weapons if weaponcore is used:
static weapons:
- Override - true (so NPCs can use all launchers)
turret weapons:
- Neutrals - false
- Unowned - false
- Biologicals - true
- Projectiles - true
- Supporting PD - true
- Meteors - true
- Grids - true
- FocusFire - false
- SubSystems - false
- LargeGrid - true
- SmallGrid - true
- Range - set to max range

Update: 23 Jul, 2024 @ 1:23am

Updated method used to scan for flat terrain to try more directions than one no.2 :)

Update: 23 Jul, 2024 @ 1:17am

- Small siege mission position hotfix
- Updated method used to scan for flat terrain to try more directions than one

Update: 23 Jul, 2024 @ 12:57am

- Missions now have the option to spawn missions either globally with the same mission position for everyone, or locally, based around the location where the mission was accepted (or on the closest valid planet in the case of planetary missions)

new config value: <GlobalMissionPositions>true</GlobalMissionPositions>, which is set to true by default, so the change does not affect anyone currently using NPC Provider, unless they manually change or add this value to Missions.xml.

Update: 21 Jul, 2024 @ 3:49am

persistence hot-fix, missions that were persisted while still active didn't check all the cancellation and removal checks and remained in the persistence even when players no longer wanted to do it.