Left 4 Dead 2
Give N Take - Interneted Version
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Actualización: 30 MAY a las 4:44 a. m.

Added a new setting: alwaysWalk.

Actualización: 10 MAY a las 4:31 a. m.

Replaced PlayerThanks with PlayerGivenItem response concept for consistency.

Actualización: 21 ABR a las 8:18 a. m.

Fixed a minor bug where the +use input is disabled for a split second when doing any give n take actions.

Actualización: 13 NOV 2024 a las 3:46 a. m.

- Fixed a bug where a random weapon deploy sound may play.

Actualización: 12 NOV 2024 a las 7:35 a. m.

This update has completely overhauled the code on how the Give N Take works, so there's a chance that it might cause some problems, I tried my best to fix all the issues I can find prior to this release, make sure to report them if you find any!

- Taking advantage of m_Local.m_nOldButtons netprop to get the user's input instead of GetButtonMask() aka m_nButtons netprop and m_afButtonPressed netprop where it correctly returns the input no matter the situation.
- Invoke the use of the Use input to preserve the item's entity index, script scope, etc instead of GiveItem().
- Giving and Exchanging are now disabled when you are performing actions with defib, ammo packs, and medkit, except healing others.
- Fixed a bug where exchanging temporary health items causes your next active weapon to insta-shove and trigger a minor animation bug when holding +attack2.
- Fixed MANACAT's skin not appearing in rare cases when switchToItem setting is set to true.
- Deleted unnecessary loops and code optimization.

Actualización: 2 OCT 2024 a las 7:54 p. m.

- Instead of using survivor's script scope, it will now use 'm_bRedraw' netprop to prevent throw duplicates.
- Fixed an extremely rare bug where you cannot give your throwables when you switching items as inhuman as possible where you will never encounter it, ever.
- Fixed more console errors.

Actualización: 25 SEP 2024 a las 5:56 a. m.

- Improved exchanging algorithm.
- Slight optimization.

Actualización: 25 SEP 2024 a las 4:01 a. m.

- typo

damn, i suck.

Actualización: 25 SEP 2024 a las 3:44 a. m.

- takeAndExchangeIncapPlayerItems now takes priority over takeAndExchangeIdlePlayerItems.

That means you can take an incapacitated idle player items
when takeAndExchangeIdlePlayerItems is set to false, and takeAndExchangeIncapPlayerItems is set to true.

Actualización: 24 SEP 2024 a las 6:48 a. m.

- Added 2 new settings, takeAndExchangeIdlePlayerItems and takeandExchangeIncapPlayerItems.