RimWorld

RimWorld

MIM - WH40k Ultramarines
Showing 11-20 of 57 entries
< 1  2  3  4  5  6 >
Update: 11 Feb @ 11:13am

12/2/2025: 1.4/1.5
1. Fixed minor description error.
2. Fixed graphic masks to eliminate white noise after color overlay

Update: 9 Feb @ 8:58am

10/2/2025: 1.4/1.5
1. Generic armors for Fat, Female, Male and Thin body type added - not yet available in game unless you uses dev mode or character / pawn editor. (No impact to the existing save)
2. Some heraldry now removed for certain body types (no impact to the existing save)
3. Fixed misconfiguration (research, etc)

Update: 6 Feb @ 6:06am

6/2/2025: 1.4/1.5
1. Fixed minor graphic glitches (no impact to the existing save)
2. Added ultramarines color themed mantle, surcoat and shoulder garments.

Update: 4 Feb @ 10:27am

5/2/2025 #2: 1.4/1.5
1. Updated inappropriate thingcategories.

Update: 4 Feb @ 7:26am

5/2/2025: 1.4/1.5
1. Minor update on abstracts (no impact to on-going save)

Update: 31 Jan @ 10:11am

1/2/2025: 1.4/1.5
1. Fixed minor misconfigurations.
2. Changed terminator armor's shoulder pad / backpack rendering

Update: 30 Jan @ 3:42am

30/1/2025: 1.4/1.5
1. Shoulder pad frames are now randomly colored among 1st to 9th Company.

Update: 29 Jan @ 10:55am

30/1/2025: 1.4/1.5
All helmet outers now converted back to normal helmet.
Specialist helmets removed from this mod - this causes one shot red lines.
Lieutenant rank marking now only can be applied to Mk4, Mk6, Mk7. Veteran Sergeant marking hasn't changed yet, but may have some restriction in the future from the visual perspective.

Update: 24 Jan @ 8:46am

21/1/2025: 1.4/1.5
- NPC pawn kind configuration updated for specialists - Now they will come with their own armors.
- Ultramar Auxilia armor updated - now they are using common asset from Adeptus Astartes Core mod - same function and design with those of Guardsmen in Armors of the Imperium mod. Note - robe not changed yet.

Update: 21 Jan @ 5:48am

[Auto-generated text]: Update on 1/21/2025 10:47:49 PM.