Crusader Kings III

Crusader Kings III

Realism & Balancing
Hiển thị 11-20 trong 105 mục
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Cập nhật: 31 Thg03 @ 4:24am
bởi Hanlein

-Now marriages & engagements do not automatically create alliances.(Negotiate Alliance can be done separately after the marriage takes place.)-->Reverted back to vanilla.
-Life expectancy revised. Health begins to decline at the age of 50 instead of 45.(45 was mod value not the vanilla, old value was a bit rough.)
-Inheritable trait inherit chances changed to Crusader Kings 2 values.-->Recessive inheritable chances reverted back to vanilla and active trait inheritance chances revised.
-Dwarf trait random chance at birth decreased to realistic values; from %0.5 to %0.1.
-Independent AI passive legitimacy gain increased.
-Offensive War opinion penalty grace period increased from 6 months to 24 months.
-AI is now always hiring a seneschal and a court musician. (For boosting legitimacy and control.)
-Late Medieval Era has now %10 maa maintenance and %10 army maintenance multipliers now.-->Late Medieval Era has now %25 mercenary cost, %25 maa maintenance and %25 army maintenance multipliers.

Cập nhật: 30 Thg03 @ 6:58am
bởi Hanlein

Cập nhật: 30 Thg03 @ 6:10am
bởi Hanlein

Major Changes:
-Base domain limit of Duke, King, Emperor increased by 1.
>Currency at Tribal Era now has +1 building slot bonus.-->Reverted back to vanilla

Minor Changes:
-Duchy and Kingdom de jure county requirement discounts from legitimacy levels reduced.
-Restoring HRE decision now requires Kingdom of Italy as mandatory.
-Blood Dynasty Legacy positive modifiers increased from 30 to 50.
-AI is now spending much more to court amenities.
-Inspection reward average tax and focused tax flat gold income bonus removed.
-Bug Fixes and Coding Improvements

Difficulty Adjustments: (ONLY AFFECTING GAME IF DIFFICULTY OPTION IS SELECTED "REALISM & BALANCING")
-AI passive legitimacy gain reworked; instead of all ai's gaining the same legitimacy, only independent ai's will get passive legitimacy each month while increasing by each title tier.
-AI independent rulers will get passive income each month while increasing by each title tier.
-AI all legitimacy loss reduced by %50.
-AI landless now has bunch of bonuses and discounts so they are power to be considered in game now.

Cập nhật: 28 Thg03 @ 1:41pm
bởi Hanlein

Cập nhật: 28 Thg03 @ 1:35pm
bởi Hanlein

Cập nhật: 28 Thg03 @ 1:33pm
bởi Hanlein

Cập nhật: 23 Thg03 @ 3:25am
bởi Hanlein

Major Changes:
--Divided attention perk under domain tree no longer provides domain limit but instead has holding build cost reduction now.-->Divided Attention perk domain limit bonus reduced from +2 to +1.
-Administrator trait has +1 domain limit bonus now.

Minor Changes:
-Audacious Cadets tradition Heavy Cavalry damage modifier increased from +20 to +25 but no longer provides +2 Heavy Cavalry limit.
-Chivalry tradition has +10 Heavy Cavalry damage modifier now.
-Valets has +10 Heavy Cavalry damage and +5 Heavy Cavalry toughness modifiers now.
-Recommended Game Rules re-adjusted.
-Transition speed of tournaments is now 1 seconds.

Cập nhật: 16 Thg03 @ 9:32am
bởi Hanlein

Updated to 1.15.0 version.

Minor Fixes:
-"Sanctioned Loopholes" perk not giving any bonuses to landed characters fixed.

Cập nhật: 3 Thg02 @ 8:58am
bởi Hanlein

Major Changes:
-AI war declaration aggressiveness increased, especially against neighbors.

Cập nhật: 30 Thg01 @ 2:58am
bởi Hanlein

Updated to Traverse 1.14.2.2 version.

Major Changes:
-Base maa limit comes from title tiers for counts-dukes-kings-emperors reduced from 2-3-4-5 to 1-1-3-3--->Reverted back to vanilla values due to various balancing reasons and unlanded characters having 0 maa limit.
-Dread is now %50 more effective but %50 less effective against outside realm, not direct liege and far away(diplo range) characters.
-Diplomacy skill has %50 more opinion impact now.
-"Impact of Advantage" game rule default changed to "2" from "5".(It means when you click "reset to defaults" button at the game rules tab, it will choose "2" instead of "5" as default. This is recommended game rule setting for the mod specific. When you click to reset to defaults button it also changes other various game rules for what's best for the mod.)

Minor Changes:
-AI Negative score for different regiments increased from 4 to 5.
-Mercenary companies maa cost ratio reduced from 0.7 to 0.6.
-Fear tax perk under torturer tree, vassal levy-tax contributions reduced.---> Reverted back to vanilla values.
-Foreign Affairs Focus diplomacy modifier increased from 3 to 5.
-Majesty Focus diplomacy modifier increased from 1 to 2 and monthly prestige increased from 1 to 2.
-Family focus fertility modifier increased from 0.2 to 0.5 and now has +20 close relative opinion bonus.
-Skullduggery Focus intrigue modifier increased from 3 to 5 and owned scheme secrecy modifier increased from 15 to 30.
-Temptation Focus attraction modiifer increased from 10 to 30.
-Intimidation Focus intrigue modifier increased from 2 to 3 and dread loss multiplier changed from -0.25 to -0.5.