Crusader Kings III
Realism & Balancing
กำลังแสดง 101-105 จาก 105 รายการ
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อัปเดต: 26 พ.ย. 2023 @ 11: 34am
โดย Hanlein

-Fixed syntax issues from files now mod has no errors and should be compatible with most of other mods.

Features Removed From Mod

The features from the previous versions below has been removed for better balancing and compatibility issues. Here is the list of removed features:

-Norman culture has now access to Arched Saddle innovation
-The New Unit: Norman Knight.(Only "Norman" culture characters can produce)
-The New Unit: Varangian Guard. (Only "The Byzantine Empire" ruler can produce maximum number of ten sub-regiment if its their primary title)
-300 Norman Knights has been added to William The Bastard's event troops at 1066 start.
-200 Norman Knights & 300 levy event troops has been added to Robert The Fox at 1066 start.

New Things Added to Mod
-Congenital trait system has been reworked to process like in Crusader Kings 2.
-Culture Reformation progress slowdown per county has been reduced from 0.2 to 0.1.

อัปเดต: 25 พ.ย. 2023 @ 5: 56am
โดย Hanlein

-AI steward task strategy has been rebalanced.
-War decleration costs has been rebalanced.
-Some files optimized to work on 1.11.1

อัปเดต: 24 พ.ย. 2023 @ 5: 26am
โดย Hanlein

Some files optimized and updated to 1.11.1

อัปเดต: 22 พ.ย. 2023 @ 5: 14am
โดย Hanlein

CHANGES FROM MOD ITSELF

-AI Build Gold Cost and Build Time has been reduced from -%50 to -%10
-Supply limit base has been reduced
-The inherit chances of congenital traits was too rare and now balanced.(Still rarer from vanilla)
-AI building priority bug has been fixed, now they are work as intended in mod.
-Early levies has been increased slightly but late game levies has been reduced slightly
-Fixed a bug that prevented England from producing longbows.

COMPLETELY NEW THINGS ADDED TO MOD

-De jure drift time changed from 100 years to 70 years
-High Medieval Era start date changed from 1050 to 1100
-Late Medieval Era start date changed from 1200 to 1300
-Mercenary Companies have less levy more regiment now. Their hire cost has been increased.
-Knight's have half damage now.
-Bailif Innovation in Early Middle Era doesn't give +1 build slot anymore but instead Crop Rotation in Tribal Era gives +1 build slot. (they simply switched)
-Norman culture has now access to Arched Saddle innovation
-The New Unit: Norman Knight.(Only "Norman" culture characters can produce)
-The New Unit: Varangian Guard. (Only "The Byzantine Empire" ruler can produce maximum number of ten sub-regiment if its their primary title)
-300 Norman Knights has been added to William The Bastard's event troops at 1066 start.
-200 Norman Knights & 300 levy event troops has been added to Robert The Fox at 1066 start.

อัปเดต: 19 พ.ย. 2023 @ 12: 10pm
โดย Hanlein