Crusader Kings III
Realism & Balancing
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Обновление: 5 окт. в 11:17
от Hanlein

Major Changes:
-Undirected Great Holy War AI pledge chances reworked.(More successful Crusades)
-Special army given to kingdom created after successful Undirected Great Holy War is inheritable now.
-Directed Great Holy War AI counter pledge chances reworked.(More defenders against Jihads, especially close ones)
-HRE de jure kingdoms cannot be created by AI anymore.
-Levies at max development reduced from %50 to %25.
-Crown max authority vassal tax and levy contribution reduced from %35 to %20.
-Crown authority level 4 now provides +1 domain limit.
-Court chaplain now provides max levy and tax at 100 opinion instead of 50 opinion.
-Counts have -2 maa size modifier now.
-Dukes have -1 maa size modifier now.
-Levy scaling for all buildings reduced by %40. ---> Levy scaling for all buildings reduced by %68.
-Base Levy for all buildings reduced by %40. ---> Reverted back to vanilla since levy scaling reduced there is no need to reduce base levies anymore.
-Tax collector contributions increased slightly.
-New casus belli added but for only AI rulers which do not have access to conquest cb(Toggleable with new game rule). Border Dispute: Count and Dukes can declare for counties only, Kings and emperors always can declare border disputes for duchy titles but a duke who also has the ambitious trait can also declare for a whole duchy.

Minor Changes:
-Kingdom of Sardinia requires Duchy of Sardinia to create now.
-Kingdom of Badajoz and kingdom of Valencia requires Kingdom of Andalusia to create now.
-AI base war chance increased from 1 to 5.
-Embrace English culture decision AI check interval reduced from 36 months to 24 months.
-Crossbowmen counters archer cavalry %100 instead of %50 and recruitment maintenance gold costs increased x3. --> Crossbowmen counters archer cavalry %200 instead of %50 and recruitment maintenance gold costs increased x3.
-Crossbowmen counters nomadic horde units %100 now.
-Late Medieval Era starts at 1230 now instead of 1200. ---> Late Medieval Era starts at 1250 instead of 1200.
-High Medieval Era starts at 1080 instead of 1050 now. ---> High Medieval Era starts at 1100 instead of 1050.
-AI will do a tour at least once now.
-AI will almost always hire court tutor and wet nurse now if their primary heir is child.
-The Great Khan modifier vassal limit reduced from 75 to 25.
-"Realism & Balancing" difficulty mode now gives extra herd conversion to AI.
-Imperial Power Projection default game rule changed from "None" to "Strict any power advantage" for AI only.
-Overrun Kingdom casus belli base prestige cost increased from 2000 to 8000 and AI discount of %50 removed.
-Onslaught casus belli base piety cost increased from 0 to 1000 base prestige cost increased from 1000 to 10000 and Genghis Khan now pays half instead of free.
-Onslaught casus belli max attacker score from battles reduced from 150 to 50.
-AI now will not target hre, byzantine empire or roman empire with Onslaught casus belli.
-Reconquista innovation has title creation cost discount now.
-"Guiscard" modifier at the 1066 start has much more bonuses now.(To survive HRE, Byzantine, Muslims, Pope, Tuscany at the same time at least while robert lives.)
-Crowned and Anointed laws has now piety, prestige, clergy opinion, realm priest opinion modifiers.
-Anointed law has now zealot vassal contribution by %5.
-Convert to administrative decision AI will do base value reduced from 0 to -50 and AI check interval increased from 36 to 60 months.
-AI will start with partition succession now.
-Form Portugal decision now costs 200 instead of 300 gold.
-Tributarize casus belli costs increased by realm size and AI not declaring frequently like before.

Обновление: 21 септ. в 7:10
от Hanlein

Major Changes:
-MAA limit for count and duke title tiers reduced by 1.
-Levy scaling for all buildings reduced by %20. --> Levy scaling for all buildings reduced by %40.
-Base Levy for all buildings reduced by %20. --> Base Levy for all buildings reduced by %40.
-Garrison scaling for all buildings reduced by %40.
-Base Garrison for all buildings reduced by %40.

Minor Changes:
-Devoted Horsemanship no longer give bonuses to stewardship traits, instead it has now %10 damage pursuit bonuses to heavy cav and archer cav and %1 herd conversion.
-Late medieval era maa maintenance and army maintenance debuff both reduced from %25 to %20.
-High Medieval era %5 maa maintenance debuff removed.
-High Medieval era %10 army maintenance debuff reduced to %5.
-Early Medieval era %10 army maintenance debuff removed.
-Early Medieval era has now levy attack +1, toughness +1.
-High Medieval Era has now levy attack +1, toughness +1, %5 maintenance multiplier now. --> High Medieval Era has now levy attack +2, toughness +2, %5 maintenance multiplier now.
-Late Medieval Era has now levy attack +2, toughness +2, %10 maintenance multiplier now. --> High Medieval Era has now levy attack +4, toughness +4, %10 maintenance multiplier now.
-Late Medieval Era has now light footmen attack +2, toughness +1 now. ---> Late Medieval Era has now light footmen attack +4, toughness +1 now.
-Innovation progress gain per era ahead bonus changed from 0.2 to 0.3.
-R&B Difficulty mode maa maintenance and create discount for AI reduced from %50 to %25.
-R&B Difficulty mode now a 50% activity discount for AI.
-Embrace English culture decision cultural acceptance requirement reduced from %40 to %20.
-Late Medieval era Standing Armies Innovation and High Medieval era Men-at-Arms innovations, size of men-at-arms regiments changed.(Still same numbers but spread more balanced.)
-Demand tributary interaction;
AI will do base value reduced from 0 to -20
AI accept High legitimacy reasons removed.
AI accept Obedient reasons removed.

Обновление: 17 септ. в 12:11
от Hanlein

1.17.1 Update

Обновление: 13 септ. в 13:50
от Hanlein

MAA changes reverted back to vanilla. --> Mod changes are back again, it was disabled temporarily because of a bug, but it's fixed now.

Обновление: 13 септ. в 3:37
от Hanlein

Обновление: 12 септ. в 12:12
от Hanlein

MAA changes reverted back to vanilla.

Обновление: 12 септ. в 10:52
от Hanlein

Обновление: 12 септ. в 10:45
от Hanlein

1.17.0.1 UPDATE

Обновление: 5 апр. в 3:41
от Hanlein

Fixes:
-An error causes AI to choose light infantry maa despite last update that they shouldn't has been fixed.
-Fixed administrative rulers still using the legitimacy mechanic.(causing script errors and crashes)
-Fixed AI is still lose full legitimacy when it should lose half with difficulty mode.

Обновление: 4 апр. в 12:13
от Hanlein

Major Changes:
-Gold maintenance cost per soldier increased from 0.003 to 0.005.
-Levies has 2 screen now.--> Levies has 4 screen now.
-Now marriages & engagements do not automatically create alliances.(Negotiate Alliance can be done separately after the marriage takes place.)-->Reverted back to vanilla.--->-Now marriages & engagements do not automatically create alliances.(Negotiate Alliance can be done separately after the marriage takes place.) Feature comes back! because it is so unbalanced when marriage automatic alliances allowed.
-Republican Vassals levy contribution increased from %10 to %15.
-Republican Vassals tax contribution increased from %20 to %30.

Minor Changes:
-AI war cooldown increased from 50 days to 182 days.
-Sinful and Virtous traits less effective on factions now.
-MAA provision costs increased by %50.
->Noblesse Oblige belongs to late medieval instead of early medieval now and Royal Prerogative belongs to early medieval instead of late medieval now.(They simply swapped.)
>Royal Prerogative now only unlocks level 4 crown authority instead of both level 3 and level 4.
>Royal Prerogative level 3 crown authority unlock moved to Heraldry innovation at High Medieval Era now
---> Reverted back to vanilla.
-AI base war chance reverted back to vanilla value because there is no need for that anymore after adjustments to various AI behaviours.
-AI is no longer chooses light footman as maa type.
--Elector voting pattern "Candidate is a foreigner's pet" modifier penalty increased from -15 to -60.--->-Elector voting pattern "Candidate is a foreigner's pet" modifier penalty increased from -15 to -120.
--Elector voting pattern's "Capital is Outside of De jure" modifier x10 more effective now.--->-Elector voting pattern's "Capital is Outside of De jure" modifier x20 more effective now.
-Alliance for spouse finder relevance multiplier reduced by %110.(To make AI look for best candidates and care less about alliances because marriages and engagements no longer create automatic alliances.)
-AI independent rulers will get passive income each month while increasing by each title tier.
-AI landless now has bunch of bonuses and discounts so they are power to be considered in game now.
-->Reverted back to vanilla, i will rebalance landless later.

Minor Fixes:
-The legitimacy loss buff this mod gave to AI rulers was not working but it is fixed now.
-Longbowmen was updated at vanilla to gain 10 damage per era, but mod file remained unchanged at 8, it is now 10 like vanilla.

Difficulty Adjustments: (ONLY AFFECTING GAME IF DIFFICULTY OPTION IS SELECTED "REALISM & BALANCING")
-AI is now waiting for more factors to come into play to join the liberty faction and dissolution factions ONLY AGAINST AI FACTION TARGETS.

Language:
Spanish Translation added.

Features to be adjusted next patch:
-Adventurers rebalance and AI behaviours.
-Court positions rebalance.