Your Only Move Is HUSTLE
Malachi (LOB)
Показване на 1 — 10 от 32 постъпления
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Обновление: 5 ян. 2024 в 19:50

adjusted distance penalty bc the character sucked
removed hurtbox from scythe because it only caused problems

Обновление: 30 дек. 2023 в 13:33

fixes

Обновление: 30 дек. 2023 в 13:20

made the character worse lol

Обновление: 14 ноем. 2023 в 21:36

nerfs to zoning so they have more blindspots to take advantage of.
scythe has a bigger blindspot on the back of its hitboxes
jadethorns starts out further and spawns one less spike.
jade reaper startup slightly increased

Обновление: 14 ноем. 2023 в 19:47

moves are actually punishable on parry now (anim length issue)

Обновление: 14 ноем. 2023 в 18:48

character nerfs
Kick/Jab: less janky animations
Uppercut: Iasa 17 - 19
Jade Reapers: Spawns at f6
Upper Slash: +0 on block (its a midscreen low)
Axecut: +1 on block
Air Kick: 4f -> 5f
also fixed visual issue with foot strike and some of the other normals
new tools later

Обновление: 10 ноем. 2023 в 23:32

Fixed weird mark visual bug
minimum distance for 1f penalty -> 60
min distance for 2f penalty -> 150

Обновление: 10 ноем. 2023 в 19:39

Mark Duration 160 -> 240
Scythe Throw and Recall Scythe are now higher
Can now instantly cancel scythe throw into other attacks rather than having to wait the entire duration
Scythe is now hittable, takes 2x hitlag ticks on attacks (to a maximum of 8 ticks)

Обновление: 8 ноем. 2023 в 17:35

Jadethorns nerf, the time between being able to create another Jadethorns is doubled (24f to 48f), meaning there's a larger gap between when the move can be used.
This should make Malachi's zoning have more gaps to allow for approaches

Обновление: 8 ноем. 2023 в 12:48

Malachi nerfs since people complained.
Scythe IASA F14->F16
Pulse Dive: Proration 0 -> 2, worse angle
Distance penalties are less generous (70 and 140 for lesser and greater penalties)