Stellaris

Stellaris

Frameworld Extra Goodies
Showing 21-30 of 43 entries
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Update: 18 Oct, 2024 @ 6:33pm

v3p13u5

# New Features
* Updated to have compatibility with PD Unique's Crystal world
- Works similarly to the eludium world
* Added extra compatibility with nanite expansion continued:
- Confirmed that universal / universal mass / universal mega constructor building has compat with normal frame and voidframe
* Added enclave spawning capability to the Ancient Hive, Prime Machines, and Deep Rock Galactic enclaves from New Enclaves Revived
* Added enclave invite capability to Archivists from Forgotten History
- Note that this overrides the Archivists in More Enclaves with more functionality (same mod author). This just makes it so that the decision works no matter which mod you have.
* Added nanite district
- Requires Nanite Expansion Continued, disabled if ACOT is loaded
- Adds nanite jobs from nanite expansion, scales in job number and upkeep like the Nanite Fabricator Building

# Changes
* Nerfed Eludium output of the PD refiner jobs from 4->1, as that was ridiculous what was I thinking lol.

# Bugfixes
* Spa deposit will now deactivate bonuses and penalties if the owner loses the toxic bath civic.

Update: 10 Oct, 2024 @ 2:47pm

tiny bugfix:
fixed acot embassy districts not being available for gestalts.

Update: 9 Oct, 2024 @ 11:37pm

tiny update, not gonna give it a number
* changes acot/aot resource districts to also increase dark matter / dark energy / runic energy / stellarite storage, since that is not increased by the normal country resource max modifier

Update: 4 Oct, 2024 @ 6:03pm

v3p13u4

# New Features
# Integrated Megas
* Allows the invitation of the Curator, Artisan, and all three Trader Enclaves to the Frame system (spawns their station next to the frame)
* Also adds the enclaves from More Enclaves
- Needs >=90 trust and >=75 size frame (decision only appears at >=50 trust)
- Can only be invited if there is still a surviving enclave (no resurrecting them)

# Big Changes (Frame Knights Rework Part 2)
* The Toxic God relic gives knight districts +1 knight job.
* Knight districts are capped at 3 + 5% of frame size
* Amount of knights from outposts increased from 0.2 to 0.25
- The above changes, along with the changes before, seek to make knights balanced while rewarding
- Knights can be gotten from:
- Base amount from the keep
- Base amount from toxic god planetary features
- Scaling amount of 0.25 / outpost
- From knight districts, once the relic is attained, at 1 job per 20 frame size

Update: 28 Sep, 2024 @ 2:31pm

Update v3p13u3

# New Features
# Integrated Megas
* Added Psychic Beacon integration to the Frame

# Big Changes
* Knight keep now gives additional 0.2 knight jobs per outpost
* Knight districts no longer give knights
* Frameworld knight keep no longer gives knights scaling per population
* Dimensional expansion device from Toxic God questline is nerfed from 50% more districts to 5% more districts ONLY ON THE FRAME

# Changes
* Number of resort worker jobs has been nerfed to 0.25 * num outposts (from 0.5 * num outposts)
* Changed icons for all frame mega integration (no longer just the same old ring image)
* Removed some unused image files (old content that was cleaned up)

Update: 18 Sep, 2024 @ 9:24am

Update v3p13u2:

Fixed some triggers to restrict mod compatibility content if other mod is not installed.
Removed Beyond the Shroud compatibility, related to line below, will be re-added once I fix.
Fixed a bug causing the frameworld setup event to not run at game start.

Update: 15 Sep, 2024 @ 5:50pm

# New Features
# Districts
* Merged my Knights of the Toxic Frameworld / Ancient Knights of the Toxic Frameworld
- If used with Daemonic Incursion, allows knights to be added to the frameworld.
- Knights will level up if Ancient Cache of Knights is installed.
* Added Ultra-Exotics district, to create Planetary Diversity Unique World resources on the Frame
- Requires PD Unique Worlds (duh)
- Once the Gigas GLUE technology is unlocked, and a unique world is within your borders, can use a decision on the frame to unlock the district and the Eludium research tree.
# Deposits
* Added Battle Thrall jobs to the Battle Thrall Complex. Number scales based on frame upgrade level.
# Integrated Megas
* Added decision to add Aetherophastic Mirror surrounding the frame. Make sure you know what you are doing.
* Added more attack moon / planetcraft decisions, allowing for a total of 8 moon printers and 2 planet printers.
* Added decision to add a Systemcraft Printer, if Stellar Manipulation is installed.
* Added decision to spawn a Synaptic Lathe next to the frame.
* Added decision to spawn a Labyrinth of Abstraction (needs Beyond the Shroud)

# Changes
* Removed frameworld storage building.
* Storage District and Astral District storage modifiers are now handled via a country modifier that ticks when a district is built / destroyed or a month passes.
* Astral District is now locked behind getting the final level of the Astral Siphon building.
* Astral Deposit (unlocks the Astral District) is automatically added to the frame once unlocked.
* Embassy Deposit is now automatically added to the Frameworld when the prerequisite tech is researched.
* Embassy deposit effects have been cleaned up, you only see the district tooltip relevant to your voidframe upgrade level (or base level if no voidframe).
* Internal name of the base Embassy district has been changed for compatibility. This will result in non-ACOT embassy districts needing to be rebuilt if the save is from v3.12.
* Reorganized the spawn locations of the moon and planet printers to make them more organized.
* Added some Frameworld events / trigger overrides.

Update: 9 Sep, 2024 @ 9:24pm

Update: 10 Aug, 2024 @ 3:20pm

3.12 U4

# Changes / New Features
* Added astral thread storage increase to the storage building
* Added resort worker deposit, adding 0.5 resort workers per planetary outpost

# Fixes
* Typo fixes

Update: 10 Aug, 2024 @ 3:27am