Barotrauma

Barotrauma

Deathwish - Companion Mod
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Update: 12 Oct @ 3:50am

- Added more starting options
-- Only shows up for characters called "Admin, admin, Config, config, Configurator, configurator"

Update: 11 Oct @ 2:19pm

- Added trait selection when creating a new character (or reviving an existing one via commands)
-- This allows you to start as an alcoholic, smoker, cannibal, amputee, clown, cultist and/or convict
- Added wheelchair override to fix the broken sourcerect of the Neurotrauma wheelchair as well as add some movement sound

Update: 28 Sep @ 6:22am

- Increased job limit for captain from 1 to 3
- Removed job limit for security officer
- Removed headset overrides as they're no longer necessary
- Removed announcement system as it's no longer necessary (Mod collection uses "Radio Broadcast" mod instead)

Update: 31 Aug @ 4:58am

- Removed crate overrides since that's handled by Immersive Crates now
- Updated "Clown Juice" override to work with the Rework Update of Hungry Europans

Update: 11 May, 2024 @ 9:55am

- Removed adrenaline override since it's now handled via the Hungry Europans - Neurotrauma Compatibility Patch.

Update: 11 May, 2024 @ 9:51am

- Added "Announcement System" which plays an announcement sound to all headsets in range (150m) and sets their channel to 0 for immediate communication. Can only be bought.
(The channel doesn't visually change to channel 0 in the player's UI and will remain in channel 0 until the player sets it to a different channel manually)

Update: 4 May, 2024 @ 8:39am

- Disabled COL adjustments as it was removed from the collection.
- Added Immersive Repairs compatibility for the turrets of "A bit more Turrets".

Update: 10 Apr, 2024 @ 3:31pm

- Fixed headset console errors.
- Removed Neurotrauma dependency. The mod can now load without or any other version of Neurotrauma.

Update: 7 Apr, 2024 @ 1:50am

Hotfix:
- Fixed radio static on extremely short distance.
- Fixed Long Range Radio Backpack missing recipe.

Update: 6 Apr, 2024 @ 9:18am

- Added mechanic's power armor talent override to change it back to vanilla to allow crafting exosuits since the exoskeletons from Combat Overhaul Legacy are disabled for players in this modpack.
- Replaced "Advanced Headset" sprites with new ones created and contributed by Aspen
- Removed "Bot Battery".
- Removed "Disposable Battery".
- Removed battery requirement for headsets to improve performance for larger multiplayer crews, especially while docked to outposts with a lot of additional characters.
- Moved Stimpy related stuff from Hungry Europans into this mod as it is only intended for this campaign and was just unnecessary clutter in Hungry Europans.