Rivals of Aether

Rivals of Aether

Floofy McBee
11-18 van 18 items weergegeven
< 1  >
Update: 22 jan 2024 om 0:25

v1.6 (Held on this patch for like 2 months)

=Runes=
O:
Removed self healing
Damage Scaling 0.7 -> 0.5

= Normal =

Nair:
Endlag 14 -> 12
Fixed endlag animation error

Uair:
Endlag 17 -> 16
Landing lag 8 -> 7
Added a 304 HFX to Sweetspot
Sweetspot BHP 9 -> 8
Sweetspot HPS 1 -> 0.85

Update: 13 nov 2023 om 20:08

v1.5

Init:
Air speed max 3.75 -> 4
Dash speed 6.45 -> 7.25

Gimmick:
Airdodge Fall damage multi 0.75 -> 0.6

Dstrong:
KBS 1.15 -> 1.05

Ustrong:
Sweetspot is wider
Sour lifetime 7 -> 8
Sweet lifetime 7 -> 4
Start up 16 -> 14

Bair:
Start up 12 -> 11

Jab:
Start up 5 -> 4
BKB 7 -> 6

Ftilt:
Start up 10 -> 9
Endlag 13 -> 12
Sourspot vertical length decreased
Sweetspot vertical length increased

Nair:
Sour lifetime 20 -> 24 (27 all together)

Fair:
Slightly increased range
Start up 7 -> 6

Dspecial:
Added an endlag animation frame
Made a Grounded Version
Aerial Start up 14 -> 12
Grounded Start up 14 -> 13
Grounded KBS 0.7,0.6 -> 0.85,0.7
Grounded Endlag 18 -> 20

Nspecial:
Iasa Frame F23 -> F20
Hitbox size is smaller
Air speed max 4.25 -> 4.75

Uspecial:
Changed SFXs

Update: 6 nov 2023 om 0:37

v1.4

Alts:
Changed Stirpe color on spring alt to look less the unpleasnt gradient that shows up at your front door
Replaced Purple alt with Bubsy alt (what the character mechanics are based off of).
Replaced Red alt with Inf1n1te alt
Some minor alt edits

Update: 6 nov 2023 om 0:08

v1.3

Uspecial:
Made grounded start same as aerial start up
Afterimage color is now her wing color

Gimmick:
Fall Damage regen %45 -> %55
Made the Dash speed nerf slightly harsher
* 0.25 for 75% - 50% fall damage health
* 0.5 for rest
Extra jumpstart and landing frames doesn't get added till under 50% fall damage health

Bair:
Slight range increase
Edited animation
Sweet Lifetime 3 -> 2
Sweet KBS 0.85 -> 0.9
Sour Lifetime 3 -> 4
Endlag 18 -> 19

Ftilt:
Hsp 0 -> 2.5

Update: 2 nov 2023 om 3:11

v1.2

General:
added 2 new posts to miiverse

Init:
Dash speed 6.35 -> 6.75
Initial dash speed 7 -> 7.25 (I wanted her to actually be able to approach)
KBA 1.1 -> 1.05
Pratland 13 -> 14

Ftilt:
Sweetspot is bigger

Fstrong:
Start up 16 -> 15
Endlag 18 -> 16
Angle 45 -> 361

Dstrong:
Start up 11 -> 10
BKB 6 -> 7
KBS 1.1 -> 1.15
Angle 361 -> 50

Ustrong:
Endlag 27 -> 24
Extended range
Slight hurtbox edit

Dspecial
Early KBS 0.65 -> 0.7

Nair:
Angle 50 -> 45

Dair:
Sweetspot extended
Sourspot decreased
BKB 6 -> 5
KBS 0.45 -> 0.5
Slight HPS increased
Start up 8 -> 9

Uspecial:
If used from the ground it's stronger, but it's slightly slower
* If you can't kill at high %s

Fair:
KBS 0.6 -> 0.4
BKB 7 -> 6
* Makes it have more of a use

Nspecial:
Has new sfxs
Hitstun 1 -> 0.85 (Meant for more of a get off me tool)
Damage 7 -> 6

Uair:
Slightly alter Sweetspot hitbox to fit better

Dattack:
Endlag 20 -> 19

Update: 1 nov 2023 om 21:46

v1.1

Added Boris Anderson and Miiverse Compatibility
Finished Runes

-runes-
D:
Fixed max fall damage doing the normal hitbox to the opponent
Slight reduction of power

A:
Slight reduce in speed

Update: 1 nov 2023 om 15:33

v1.0

Taunt:
Can act out faster

Fstrong:
Slight range increase (Edited Animation)
Goes Further based on charge
Hsp 6 -> 5.5
Endlag 20 -> 18
BKB 8 -> 7
KBS 1.1 -> 1.15

Ftilt:
Range increased (Edited Animation)
Lowered Hitpause Scaling a little

Ustrong:
Endlag 28 -> 27

Nair:
Endlag 18 -> 14

Bair:
Endlag 20 -> 18

Uair:
Sweetspot KBS 0.8 -> 0.85

Dspecial:
Early KBS 0.6 -> 0.65

Nspecial:
Made it easier to input specials
Cancel Frame F18 -> F23

Update: 1 nov 2023 om 12:06

v1.0 Beta = Public changes

General:
Fixed meter clipping out.
Added Plat
Added Taunt
Added Some runes

Gimmick:
Slightly slowed down fall damage regen %30 -> %45
Hitting player reduce Multiplier 0.75 -> 0.85
You can now go slightly over max fall damage (0 -> -10)
invincible regen time %3 -> %2
invincible regen only applies if the meter is below 75%
Added after images when you're at max fall damage
Fixed an error where you didn't get max fall damage below 90%
===(below 90%)===
Increased phase 5 amount 300 -> 310
Increased phase 4 amount 220 -> 250
Increased phase 3 amount 135 -> 150

Fspecial:
projectile becomes transcendent on parry

Jab:
Added parry check

Dspecial:
You can only jump cancel after hitstop on hit
Added After images