Fraymakers

Fraymakers

Iron Tager
Showing 1-6 of 6 entries
Update: 9 Aug @ 11:10pm

1.0.5

  • # fixed an issue where tager could only be hit from behind during his armored specials (thanks team fray)
  • # all armored moves are now guardpoint (basically tager will take zero dmg or hitstop when something hits him during those moves, also means his armored moves no longer deletes projectiles) ((also thanks team fray))
  • + jab 1 and jab 2 no longer di'able
  • + up throw no longer techable
  • + down special magnetism is stronger against airborne opponents
  • + up special is now actionable starting frame 20
  • + side special (big slow grab) recovery frames decreased (55 frames -> 30 frames)
  • + aerial neutral special charges spark bolt faster
  • + sledgehammer does more shieldstun

Update: 13 Aug, 2024 @ 11:36pm

1.0.4

  • - weight decreased (190->170)

Update: 13 Aug, 2024 @ 5:01pm

1.0.3

  • * Up throw reworked, now bounces opponents off the ground
  • * Up air angle changed
  • * Down air can no longer accelerate upwards
  • * Voltec Charge/Spark Bolt input is now Shield2+special
  • * Sledgehammer input is now Shield2+side special
  • * Atomic Collider reworked slightly, the grab comes out when the button is released
  • * All command grabs can now grab multiple foes
  • * Crimson Punisher no longer affects invincible foes
  • + Back air gives more horizontal speed
  • + Crimson Punisher gives more vertical and horizontal momentum
  • - Crimson Punisher landing frames increased
  • - Gigantic Tager Drive sends further away
  • - Wedge Catapult invul frames changed (frame 1-25 -> frame 7-25), active frames (frame 30-33) remains unchanged
  • - Extended the hurtboxes of a lot of moves

Update: 30 Oct, 2023 @ 6:49pm

1.0.2

  • fixed getup attack angle

  • down air made more advantageous on hit (not on whiff or shield hit)

Update: 28 Oct, 2023 @ 10:15pm

1.0.1

  • added missing parry and assist call animations
  • wavedashing made more difficult

Update: 23 Oct, 2023 @ 10:52pm

1.0.0
1.0.0