Garry's Mod

Garry's Mod

Lambda Players: Reborn | YerMash Edition
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Update: 14 Feb, 2024 @ 5:02am

- Added support for mighty foot engaged. This allows Lambda Players to kick their enemy in close range combat if they can. Can be toggled on and off in the Combat Settings.
- Added support for Hard Landing / Safety Roll. This makes Lambda Players play a special animations on fall damage, will safe one being a roll, negating the damage.
- Lambda Players can now parry the attacks from ULTRAKILL Nextbots with their melee weapons.
- Lambda Players can finally blink and move their eyes if their playermodel allows to do so.
- Added a tiny delay before the Lambda Player starts shooting their enemy target.
- Added armor-related settings to make it ablative(absorb the damage fully instead of decreasing it) and have a damage feedback.
- If the Lambda VoiceProfile doesn't have fall voicelines, but has panic voicelines, it will use them instead. Vice versa if no panic but fall voicelines.
- Removed the now useless ReAgdoll compatiblity code as it was fixed in the main addon itself.
- Fixed Lambda Players rapidly twitching and spinning when spawning medkits to heal or armor batteries.

Update: 10 Feb, 2024 @ 12:52pm

Update: 10 Feb, 2024 @ 12:24pm

- Added support for Animated Sprinting.
- Fixed move animations breaking after a Lambda changes to a playermodel that has custom animations.
- Lambdas with melee weapon should behave better in combat.
- Fixed(?) Lambdas trying to use a tool while not having toolgun equipped, resulting in lua errors.

Update: 8 Feb, 2024 @ 10:34am

Update: 7 Feb, 2024 @ 10:42am

- Added a setting to make Lambdas use noclip only if they can't reach somewhere on foot.
- Fixed armor being depleted more despite the damage being lower.
- Made taunt and kill voicelines not play if Lambda is already speaking.
- Lambdas with melee weapon now update their path quicker in combat.
- Restored weapon select sound.
- Lambda grenades now explode if hit by another blast instead of getting yeeted out.
- Slightly did some balance stuff to Katana, plus added a new range attack type to it: Summoning Knifes. You can disable in the Weapon Utilities tab.

Update: 6 Feb, 2024 @ 10:43pm

- Actually fixed the errors when a Lambda Player is spawned.

Update: 6 Feb, 2024 @ 12:33pm

- Fixed the error spam when a Lambda Player is spawned.

Update: 6 Feb, 2024 @ 11:29am

- Added support for Extended Player Animations [xdR/DynaBase]. This will allow Lambdas to play deploy, blast arm cover, and some other animations.
- Made DMC5, Kill La Kill, and Deadnaut nextbots not instakill Lambdas and take more damage from them for some of them.
- Fixed bodygroup sets not working when the playermodel is changed.
- Viewshots from Lambda's camera is actually come from camera's view instead of Lambda's.
- Reordered some spawnmenu settings for better and quicker access.
- Lambdas will now activate their noclip if the position they're moving to is unreachable on foot and it is allowed.
- Fixed Lambdas not setting their retreat target initially when panicking.
- Integrated the Nextbot Fearing Module into a main addon, plus updated the code and added a panel for manual adding. Make sure to unsubscribe from it to avoid code conflicts.

Update: 4 Feb, 2024 @ 7:16am

Hey!

- Added support for ULTRAKILL SNPCs. This will allow Lambdas to use its healing mechanic and not get insta-killed by its NPCs.
- Overhauled how the Model-specific VP panel looks.
- Added a new panel that allows to create a set of bodygroups and skingroups for playermodels. Useful for models that have too much of them and look ugly when onlu randomized.
- Moved some spawnmenu options into different tabs and created new ones for some of them as well.
- Added checkboxes to disable/enable model-specific VP and model bodygroup set features.
- GMOD Medkits are now usable on Lambda Players.
- Fixed Lambdas not playing their fall voicelines on some occasions.

Update: 18 Jan, 2024 @ 2:37am