Stellaris
(MERGED INTO ANOTHER MOD) Ancient Knights of the Toxic Frameworld
Показані результати 1–10 із 13
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Оновлено: 4 серп. 2024 о 4:12
автор: Xahkarias

Updated for AOT 3.12 update

Оновлено: 6 лип. 2024 о 16:15
автор: Xahkarias

Оновлено: 5 трав. 2024 о 15:53
автор: Xahkarias

Balance fix cause there are way too many knights:

Order's Keep on a Frameworld will only provide 1 knight per 20 jobs (non-frameworld is 1 per 20).
However, the frameworld is not affected by the Fate of the Order event, which halves normal order's keep to 1 knight per 20.

In compensation, knight demense districts now provide a knight job in addition to the two squire jobs.

Оновлено: 25 квіт. 2024 о 11:35
автор: Xahkarias

Updated to 3.11:

DEPENDENCIES HAVE BEEN CHANGED
Because Decision Origins is dead, this mod now requires Daemonic Incursion (In order to apply Quest for the Toxic God to a frameworld empire)
When starting the quest for the toxic god, the following changes are applied to the frameworld:
  • The 5 Quest for the Toxic God modifiers will be applied.
  • One demense district and the Order's keep will be created on the frameworld.
  • Frameworld size is increased to 20 (from 16)

    Other changes
  • Removed knight job granted by the demense district to match vanilla district.

Оновлено: 17 груд. 2023 о 15:58
автор: Xahkarias

Оновлено: 9 груд. 2023 о 3:09
автор: Xahkarias

Bugfix: Fixed issue where knight districts could be built on frameworld under certain cases even if the toxic god decision was not taken.

Оновлено: 6 груд. 2023 о 23:42
автор: Xahkarias

Updated to 3.10:
Bugfix: Fixed upgraded knights from building instantly. Thanks @293 for submitting report.

Оновлено: 6 груд. 2023 о 23:32
автор: Xahkarias

Оновлено: 29 жовт. 2023 о 14:27
автор: Xahkarias

New District Icons, credit to Megumin

Оновлено: 28 жовт. 2023 о 2:33
автор: Xahkarias

Fixed issue with incorrect district requirements.