Stellaris
(MERGED INTO ANOTHER MOD) Ancient Knights of the Toxic Frameworld
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Actualización: 4 AGO 2024 a las 4:12

Updated for AOT 3.12 update

Actualización: 6 JUL 2024 a las 16:15

Actualización: 5 MAY 2024 a las 15:53

Balance fix cause there are way too many knights:

Order's Keep on a Frameworld will only provide 1 knight per 20 jobs (non-frameworld is 1 per 20).
However, the frameworld is not affected by the Fate of the Order event, which halves normal order's keep to 1 knight per 20.

In compensation, knight demense districts now provide a knight job in addition to the two squire jobs.

Actualización: 25 ABR 2024 a las 11:35

Updated to 3.11:

DEPENDENCIES HAVE BEEN CHANGED
Because Decision Origins is dead, this mod now requires Daemonic Incursion (In order to apply Quest for the Toxic God to a frameworld empire)
When starting the quest for the toxic god, the following changes are applied to the frameworld:
  • The 5 Quest for the Toxic God modifiers will be applied.
  • One demense district and the Order's keep will be created on the frameworld.
  • Frameworld size is increased to 20 (from 16)

    Other changes
  • Removed knight job granted by the demense district to match vanilla district.

Actualización: 17 DIC 2023 a las 15:58

Actualización: 9 DIC 2023 a las 3:09

Bugfix: Fixed issue where knight districts could be built on frameworld under certain cases even if the toxic god decision was not taken.

Actualización: 6 DIC 2023 a las 23:42

Updated to 3.10:
Bugfix: Fixed upgraded knights from building instantly. Thanks @293 for submitting report.

Actualización: 6 DIC 2023 a las 23:32

Actualización: 29 OCT 2023 a las 14:27

New District Icons, credit to Megumin

Actualización: 28 OCT 2023 a las 2:33

Fixed issue with incorrect district requirements.