Jupiter Hell

Jupiter Hell

New Enemy: Possessor
目前顯示第 1-9 項,共 9 項
更新:2024 年 8 月 10 日 @ 上午 5:02
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Note to self: check that files saved properly before uploading them.

更新:2024 年 8 月 10 日 @ 上午 4:47
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Bugfix:
Possessors should no longer increase the total number of enemies that need to be killed for the purpose of 100% completion over a run (kills_max) when respawning.
Thanks to Top_Perspective350 on Reddit for reporting.

Comments:
This was basically the same bug as the one preventing levels from being completed, but with a different variable. I think I had actually experienced this in one of my own games, but had assumed that I had just missed an enemy somewhere.

更新:2024 年 8 月 10 日 @ 上午 4:43
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Ignore this one, I forgot to remove the test code again. See the next version for the actual changes.

更新:2024 年 1 月 13 日 @ 上午 8:20
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This is just the same as the last one, but with the version number updated correctly. Nothing to see here.

更新:2024 年 1 月 13 日 @ 上午 8:16
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Bugfix:
Fixed the issue causing Possessors (and very little else) to spawn right at the start of the game.
Thanks to mihaib for reporting.

Comments:
It is a good idea to remove test code when done with testing...

更新:2024 年 1 月 6 日 @ 上午 3:29
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Bugfix:
Fixed the bug causing chilled status not to end

Comments:
Thanks to Sleekie for reporting this one
Turns out that the code setting the amount of cold to do belongs in the weapon attributes, not just outside of them. Who would have thought?

更新:2023 年 11 月 11 日 @ 上午 10:26
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Bugfix:
Actually fixed the incomplete level bug

Comments:
Note to anyone making mods of their own: even when you have the game log the relevant numbers and it all looks right, don't trust it unless you can see it. In the modmode for JH, F5 reveals the map. I would have saved a lot of time if I had used it from the start.

更新:2023 年 11 月 11 日 @ 上午 2:08
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Changes:
Halved effects of Possession buff (25%, was 50%)
Reduced Possessor health (60, was 80)
Reduced Possessor resistances to impact, slash and pierce (60, was 70)
Significantly reduced Possessor disabled time after spawn to compensate for changes (500, was 1500)
Removed hidden weaknesses to Fire and Plasma
Added 50% weakness to Ignite
Changed thumbnail

Bugfix:
Possessor now alters the enemy count for the level when possessing and respawning. Previously this was not the case, leading to a bug where levels would not be marked as completed.

IGNORE THE ABOVE. THE BUG IS STILL PRESENT. Despite it not occurring during testing, it decided to pop back up the moment I had a run that was going well.

Comments:
While the previous effects of this enemy were reasonable on lower levels, it was significantly overtuned when combined with exalted enemies caused by higher difficulties. I have been informed that it was particularly egregious on Inferno.

The duration of the disable was too long, meaning that there was no risk of the Possessor possessing a second enemy. The current value is likely to be adjusted further based on feedback. The health and resistance reduction is to compensate for this, while also generally reducing the power level of the Possessor.

The hidden resistances were a remnant of an old design for the Possessor and were no longer needed. I feel that the clarity provided by the ignite weakness, ignite being the damage caused by burning, is beneficial.

The thumbnail was bad. I changed it.

更新:2023 年 10 月 21 日 @ 上午 6:59

update