Jupiter Hell

Jupiter Hell

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New Enemy: Possessor
   
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5.038 MB
21 Oct, 2023 @ 6:59am
10 Aug, 2024 @ 5:02am
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New Enemy: Possessor

Description
This mod adds one new enemy to Europa, the Possessor.

By itself, the Possessor has significant resistances to common damage types, as well as a melee attack which can inflict chilled. More importantly, the Possessor is able to possess a nearby enemy, granting it a portion of its resistances as well as increasing its speed and the damage it deals.

When a possessed enemy is killed, the Possessor will be spawned nearby and you will have a short window of time in which to kill it before it possesses another enemy. Alternatively, you could use that time to ensure that there are no other enemies for it to possess.

There are no exalted Possessors, nor Arch-Possessors currently. The former is due to the inherently short-lived nature of the Possessor, and the latter is due to the Warlock taking over the role of buffing enemies later in the game. Similarly, the Possessor will not re-spawn on Nightmare difficulty.

Thanks go to the entire JH modding community, and to Same_difference in particular for their excellent mods which taught me a lot when I set out to make this mod.
8 Comments
Sleekie 12 Apr @ 4:10am 
Wow these add a lot of 'spice' to New York Reload.
Same_difference 18 Oct, 2024 @ 4:29pm 
On the funny side, if you install this on the Gauntlet you can experience the Possessed Archwarlock! That was an experience
Same_difference 18 Oct, 2024 @ 4:29pm 
Encountered an ADAPTIVE one of these on an Inferno game and had to throw a napalm grenade to remove it as it was a) early in the level, and b) otherwise nearly unkillable. If it had regenerate as well I'm not sure there would have been anything I could have done.
Junction Crew 28 Aug, 2024 @ 2:46pm 
Bug Report: A possessor at the Frozen Temple popped up on the inside of the temple after we mangled its host, rendering the Temple inaccessible. Please prevent this issue from reccurring.
cml  [author] 13 Jan, 2024 @ 8:14am 
I forgot to remove my test code after fixing the last thing, sorry. I will upload a fix now.
mihaib 9 Jan, 2024 @ 7:00am 
I have noticed something peculiar lately. The Callisto levels seem to have only possessors as enemies (except the intro) and very rarely a few soldiers or guards. The possessors are exceedingly hard to kill at that stage while not disabled, even worse when you encounter two of them. On top of that you run out of ammo very quickly since there are almost no ammo drops from enemies. I don't remember this being the case the first time I added the mod. Any idea what is happening or if it can be fixed?
cml  [author] 6 Jan, 2024 @ 3:31am 
This has been fixed in the latest update. Thanks for reporting.
Sleekie 23 Dec, 2023 @ 3:39pm 
Neat, but the melee chill doesn't seem to wear off.