Dota 2
Epic Boss Fight (Discontinued)
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更新:2016 年 8 月 30 日 @ 上午 11:18

increased hp scaling and chance for elites as difficulty increases
fixed enigma bh not working properly

triple update nice upload system valve

更新:2016 年 8 月 30 日 @ 上午 11:17

increased hp scaling and chance for elites as difficulty increases

更新:2016 年 8 月 30 日 @ 上午 11:16

increased hp scaling and chance for elites as difficulty increases

更新:2016 年 8 月 30 日 @ 上午 11:11

forgot to turn off test mode again sorry fam

更新:2016 年 8 月 30 日 @ 上午 10:58

fixed some elite abilities not worknig properly

更新:2016 年 8 月 30 日 @ 上午 9:02

fixed evil core hp scaling in ng+
fixed ng+ damage amp instakilling
if a spawn on death elite mob dies (like golem and warlock boss) their spawns will be elites too

更新:2016 年 8 月 30 日 @ 上午 8:29

fixed massive elite pulling getting people stuck
fixed test mode being updated; theres now actually 19 perks and the chance is down from 100% to 5%

更新:2016 年 8 月 29 日 @ 下午 11:21

tweaked massive elite's pull so you can actually run from it
added elite types to boss hud name

更新:2016 年 8 月 29 日 @ 下午 10:38

added elite mobs, these mobs are tankier and have special buffs to make them more dangerous; they are seen by a buff aura around them and their larger than normal size
elites spawning grant more gold for that round
elites have 5% chance to spawn per core mob (non-summoned bosses)
there are currently 19 unique kinds of elites

更新:2016 年 8 月 29 日 @ 下午 4:44

tripled boss BAT and gave them all +200 attack speed; doesn't change their base attack rate but will lessen effects of attack slows
fixed orchid amp scaling with lens and using pre-int scaling damage for the damage amp
fixed lens tooltips
nerfed lc moment of courage procs from 0.1s cooldown to 0.2s cooldown; rescaled it to decrease by 0.2s every level instead of 0.3s
added treant power scaling to venomancer wards