Dota 2
Epic Boss Fight (Discontinued)
Mostrando 391-400 de 961 aportaciones
< 1 ... 38  39  40  41  42 ... 97 >
Actualización: 30 AGO 2016 a las 11:18 a. m.

increased hp scaling and chance for elites as difficulty increases
fixed enigma bh not working properly

triple update nice upload system valve

Actualización: 30 AGO 2016 a las 11:17 a. m.

increased hp scaling and chance for elites as difficulty increases

Actualización: 30 AGO 2016 a las 11:16 a. m.

increased hp scaling and chance for elites as difficulty increases

Actualización: 30 AGO 2016 a las 11:11 a. m.

forgot to turn off test mode again sorry fam

Actualización: 30 AGO 2016 a las 10:58 a. m.

fixed some elite abilities not worknig properly

Actualización: 30 AGO 2016 a las 9:02 a. m.

fixed evil core hp scaling in ng+
fixed ng+ damage amp instakilling
if a spawn on death elite mob dies (like golem and warlock boss) their spawns will be elites too

Actualización: 30 AGO 2016 a las 8:29 a. m.

fixed massive elite pulling getting people stuck
fixed test mode being updated; theres now actually 19 perks and the chance is down from 100% to 5%

Actualización: 29 AGO 2016 a las 11:21 p. m.

tweaked massive elite's pull so you can actually run from it
added elite types to boss hud name

Actualización: 29 AGO 2016 a las 10:38 p. m.

added elite mobs, these mobs are tankier and have special buffs to make them more dangerous; they are seen by a buff aura around them and their larger than normal size
elites spawning grant more gold for that round
elites have 5% chance to spawn per core mob (non-summoned bosses)
there are currently 19 unique kinds of elites

Actualización: 29 AGO 2016 a las 4:44 p. m.

tripled boss BAT and gave them all +200 attack speed; doesn't change their base attack rate but will lessen effects of attack slows
fixed orchid amp scaling with lens and using pre-int scaling damage for the damage amp
fixed lens tooltips
nerfed lc moment of courage procs from 0.1s cooldown to 0.2s cooldown; rescaled it to decrease by 0.2s every level instead of 0.3s
added treant power scaling to venomancer wards