Rivals of Aether

Rivals of Aether

Awatsu Test
Viser 31-40 af 41 forekomster
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Opdatering: 3. nov. 2023 kl. 19:25

Patch Early Access 0.8

FStrong:
- Hit lockout removed from first hit

DAttack:
- Endlag increased 12->16
- Base hitpause increased 6->7

FSpecial:
- 6 frame cooldown removed
- Endlag increased 6->12
- Hspeed reduced -5->-3

BAir:
- Base knockback reduced 7->5

UAir:
- Endlag increased 10->16

Misc:
- Fixed a bug causing bubbles to shorten hitpause timings when they are hit with the same move as one that hit an opponent
- If a bubble is parried during an attack, that attack will act as if it had been parried as well

Implemented Animations:
- DTilt
- DAir
- FStrong
- DStrong
- FAir
- UStrong
- USpecial
- FSpecial
- NSpecial
- DSpecial (ground)
- Dash Attack

Opdatering: 26. okt. 2023 kl. 1:31

Patch Early Access 0.7.1

USpecial:
- Landing lag increased 6(?)->12

Bair:
- Startup increased from 5->6

USpecial:
- Angle flipper 10 added to initial hits
- 0.2x SDI multiplier added to initial hits
- 0.5x hitstun multiplier added to initial hits

Opdatering: 26. okt. 2023 kl. 0:47

Patch Early Access 0.7

FStrong:
- Angle changed to 361->40

UTilt:
- Sourspot back hit angle changed from 105->70

NAir:
- Now spawns 2 tiny bubbles instead of 1

DTilt:
- Increased range
- Increased negative disjoint

USpecial:
- Vsp gain increased from 12->14
- Merge bubbles now spawn lower
- Bubbles merge into small bubble faster
- 6 frames of landing lag added (only applicable when hitfalling)
- Adjusted hitpauses to match visual a little better
- Added a sweetspot to the center of the first two hitboxes that trigger grab code

DSpecial:
- Caps fall speed at half of max fall during the move
- Slightly slows horizontal air movement during startup

UAir:
- Knockback scaling increased from 0.4->0.5
- Endlag increased from 11->14
- Fixed whiff SFX timing

BAir:
- Endlag increased from 12->16

FSpecial:
- Endlag increased from 12->14

Misc:
- Getting knocked out of jumping on bubbles no longer still launches the bubble downwards
- Fixed a bug where a ghost bubble would appear when knocked out of launching a bubble
- Clusters of bubble explosion will now all share the hitpause and knockback of the biggest explosion that hit while hitpause is active
- Fixed a bug where tiny bubbles were resetting hitpause and knockback value
- Prat land time increased 8->12
- Fixed a bug that allowed Awatsu to jump on exploding bubbles
- Every second waveland now spawns a tiny bubble

Opdatering: 24. okt. 2023 kl. 0:02

Patch Early Access 0.6

FStrong:
- Now spawns 3 tiny bubbles instead of 2
- Updated framedata to catch players more consistently (thank you Sirc)

DTilt:
- Implemented updated animation
- Hitbox shortened horizontally

FSpecial:
- Now has some backwards hsp
- Experemental
- Some neat stuff with this, useful for recovery
- Also makes it harder to spam

DSpecial:
- Movement no longer sends Awatsu off ledge

UTilt:
- Now spawns 2 tiny bubbles instead of 1

FAir:
- Now spawns 2 tiny bubbles instead of 1

UAir:
- Knockback scaling reduced from 0.8->0.4
- Implemented updated animation
- Increased hitbox size

UStrong:
- Took 6 frames off the endlag

Misc:
- Fixed a bug where tiny bubbles would gimp vertical recoveries (hopefully)
- Dashing for 30 frames now creates a tiny bubble
- Implemented bighurt
- Implemented bouncehurt
- Implemented uphurt
- Implemented downhurt
- Implemented ftilt animation
- Implemented jab animation

Opdatering: 16. okt. 2023 kl. 23:03

Patch Early Access 0.5

NAir:
- Hit1&2 angle changed 45->55
- Hit1&2 hitpause changed 2->4
- Hit1&2 angle flipper 4 added
- Hit1&2 untechable

FStrong:
- Added 6 frames of extra hitpause

UAir:
- Hitbox lifetime reduced 3->2

USpecial:
- Merged bubbles of explosive special before explosive to create a finisher

Bubbles:
- Bubble hitboxes now match the angle of the attack they got launched from
- Weaker bubbles will now apply the knockback strength of the strongest bubble that hit the player in the current cluster
- Bubbles are no longer plasma safe

Misc:
- Fixed a bug that caused some recoveries to be gimped by bubbles (hopefully)

- Implemented landing lag animation
- Implemented walk animation
- Implemented walkturn animation
- Implemented walljump animation
- Implemented airdodge animation
- Implemented tech animation
- Implemented roll animation
- Implemented back roll animation
- Implemented parry animation

Opdatering: 8. okt. 2023 kl. 0:14

Patch Early Access 0.4.1

Misc:
Fixed a bug that prevented nspecial->dspecial from being used after dspecial was used once in the air

Opdatering: 7. okt. 2023 kl. 21:12

Patch Early Access 0.4

NSpecial
- Fast/Hitfalling disabled

FTilt:
- Shortened inverse disjoing

USpecial:
- Fast/Hitfalling only allowed on hit3
- Now creates 6 bubbles, 3 of which merge quickly enough to use immediately after a walljump
- Can now be angled in 15 degree increments up to 60 degrees

DSpecial:
- Hitbox removed from spawning bubble
- Endlag 12->8
- Can now jump on an aerial places bubble earlier
- Can only be used once per airtime

FStrong:
- Hsp gain between hits increased 1->5
- Hit2 hitbox width reduced 180->160

FSpecial:
- Added a 6 frame cooldown

DAttack:
- Cancel into Fspecial now doesn't have rediculous speed
- Inverse disjoint of hitbox increased
- Startup reduced 10->8
- Implemented dash attack shortening

DAir:
- Split into two hitboxes: lower hitbox at angle 270, higher hitbox at angle 361
- Active frames reduced 4->2

BAir:
- Endlag 8->12

NAir:
- Hit1&2 hitpause 5->2
- Hit3 hitpause 7->4

UAir:
- Hitpause scaling increased .25->.65
- Slightly increased height of back hitbox

Bubbles:
- Fixed a bug where continuously attacking never reset the explosive special flag
- Added hitbox visualization to bubbles
- Adjusted bubble sizes to match visual better
- Fixed a bug where bubble hitboxes lagged behind visual by one frame
- Fixed a bug where sometimes an invisible bubble hitbox would linger onscreen
- Hitstun multiplier on bubble explosions removed
- Big bubble explosion size reduced 220->190
- Big bubble explosion BKB reduced 8->7
- Chain explosion sprite speed increased 0.3->0.5
- Sending a bubble through an exploding bubble will propogate the explosion
- Explosive bubbles now explode much sooner after hitting a player
- Bubbles can be parried, and reflected bubbles will explode and hurt Awatsu
- Parrying a bubble explosion rather than the bubble itself puts Awatsu into extended parry stun
- Tiny bubble hitpause reduced

Misc:
- Added some alts courtesy of Causimapilot
- Implemented dash sprites
- Implemented crouch sprites

Opdatering: 6. okt. 2023 kl. 20:17

Patch Early Access 0.3

Misc:
Fixed a bug where nspecial detonation stopped working

Opdatering: 6. okt. 2023 kl. 1:55

Patch Early Access 0.2

DStrong:
- Added 10 frames of hit lockout

UStrong:
- Added 10 frames of hit lockout

UAir:
- KBS 0.6->0.8

FTilt:
- Endlag 8->12
- BKB 7->6

DTilt:
- BKB 4->6

NAir:
- Hit1&2 BKB 3->4

FStrong:
- Hit1 angle 40->30
- Hit1 now untechable
- Hit1 KBS 0.1->0.0

Misc:
Adjusted hit lockout on bubbles so spamming Nair is less crazy
Will only play hitpause and sounds and HFX once per bubble type per hitbox
Disabled HFX on hitting tiny bubbles (will add a small custom effect later)

Opdatering: 4. okt. 2023 kl. 23:30

Patch Early Access 0.1

First patch wow!

Misc:
Removed FPS draw debug