Space Engineers

Space Engineers

Consty's Homeworld Pack (Weaponcore) (BETA)
Näytetään 11–20 / 46
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Päivitys: 26.5. klo 8.32
tekijältä Const

Päivitys: 24.5. klo 9.20
tekijältä Const

Päivitys: 19.5. klo 2.55
tekijältä Const


Changes

Flak Turret
- Transferred End of Life damage (AoE) into fragment damage from 750 down to 100 (-650)
- Added fragments to Flak Explosions from 0 to 15 (+15)
- Reduced Projectile health damage from 6 to 2 (damage vs projectiles) (-4)
- Fragments do 30 grid damage, and 1 projectile health damage

dev note: End of life wasn't working as intended against grids (hence the 750 damage trying to rectify it), now, flak turrets should prove somewhat competent against grids as well.
End of life AoE only did damage on direct hits vs grids, which is why i decided to move majority of the projectile damage to fragments.



Interceptor Drones
- All interceptor type drones ammo increased by 50%

dev note: Interceptor drones still felt like they were retreating way too early, adding more ammo should, in theory, increase their loiter time


dev thoughts: I may move majority of explosive damage to fragmentation instead of just End of Life AoE in the future. it all depends on how things feel going forward

Päivitys: 17.5. klo 14.15
tekijältä Const

Fixes

- Fixed Heavy Torpedo from targeting random targets when multiple hostile grids are in range

Päivitys: 17.5. klo 13.01
tekijältä Const

Päivitys: 19.4. klo 12.47
tekijältä Const

Päivitys: 19.4. klo 8.08
tekijältä Const

Added

**Large Scale Assembler**
- placeholder model hidden (Placed old models still exist, just not accessible)
- 3x3x6 Large Grid
- Max 3MW input required

Changes

Drones
- All interceptor type drones ammo increased by 25%

Kinetic/Mass Driver Turrets
- Max projectile range increased by 10%
- AI Acquisition range unchanged

Fixes

- Heavy Torpedo blueprint name fixed (in assembler)

Päivitys: 25.3. klo 0.25
tekijältä Const

Päivitys: 25.3. klo 0.24
tekijältä Const

Päivitys: 25.2. klo 8.40
tekijältä Const

Fixes

Heavy Ion Turret
- Fixed issue where impact particles was not playing correctly
- Fixed energy charge cost not being correctly applied (now takes power to charge)
- Fixed aoe damage not applying properly
- Fixed description text to properly reflect actual energy costs

Medium Ion Turret
- Fixed aoe damage not applying properly
- Fixed description text to properly reflect actual energy costs

Fixed Ion Cannon
- Fixed aoe damage not applying properly
- Fixed description text to properly reflect actual energy costs
- Fixed damage Visual to properly reflect block hit