Squad
[8.2][Vote] IncredibleCrazyMode - Squad Next Generation
Showing 31-40 of 96 entries
< 1  2  3  4  5  6 ... 10 >
Update: 28 Sep, 2024 @ 8:57pm

## 3.21 (2024-09-29)

### Improvements

- Remote C4 can be placed on vehicles
- When special forces defend, HAB changed to 1, logi vehicles increased
- The color of soldier's IFF strap is darkened

### Bug fixes

- KA-52 gunner sound error
- ZTL11 turret error
- Loach CAS Large error
- UKFL raider count error
- RPMC and UKFL cannot appear on some layers

Update: 26 Sep, 2024 @ 1:26am

## 3.2->sq8.1 (2024-09-26)

### New

- New faction UKFL_ICM - Ukrainian Foreign Legion (inherited from vanilla WPMC)
- New faction RPMC_ICM - Wagner Group
- New vehicle MTLB-MSV (RPMC)
- New weapon AK74 (made in Ukraine)
- New weapon AK74-PushCo+Specter
- New weapon AK101-PushCo+Specter
- New weapon M4-WormPool+Specter
- New weapon MP5A3+T800+Silencer
- New weapon G18C pistol

### Improvements

- VDV and RPMC air assault units now have a KA-52 attack helicopter
- Shilka changed to 10 tickets, spawn time 15 minutes
- CAF mechanized defense unit, M113TLAV changed to M113M2
- USMC motorized unit, one M1151RWS reduced
- IMF synthetic defense unit, BMP2 changed to BMP1
- MEA's Z-9WE in ICM_Tallil_Invasion_s1 changed to single use

### Bug fixes

- Wrong location of capture zone in ICM_BlackCoast_Invasion_s3
- KA-52 gunner can be shot down
- TLF's HAT weapon is wrong

Update: 15 Sep, 2024 @ 8:11pm

## 3.1 (2024-09-16)

### New

- New vehicle Ka-52 helicopter (S5 rockets)
- New vehicle Mi-8-TV helicopter (23mm cannon)
- New vehicle Z-9E series helicopter (MEA)
- New vehicle MTLB-Shilka (ZSU-23-4 turret, no radar)
- New layer ICM_BlackCoast_Invasion_s3-RGF-UKFL
- New layer ICM_Tallil_Invasion_s1-NATO-MEA
- New layer ICM_Yeho_Invasion_s1-VDV-UKFL-Air

### Improvements

- Automatically release the parachute after landing
- Can not aim while rappelling
- All armed transport helicopters can carry passengers
- Seeding layer NATO's HAT weapon changed to Gustav M2
- Speed ​​display added to vehicle information panel
- QBZ-95 Red Dragon skin updated

### Bug fixes

- Z-9 texture error
- Z-9CAS only has rocket version in desert and snow maps
- Parachute does not show when the distance is very far
- Parachute indicator does not show
- Vehicle gear error when using co-pilot mode

Update: 7 Sep, 2024 @ 8:33pm

## 3.0 (2024-09-08)

### New

- Helicopter fastrope and parachute
- New vehicle Z-9 helicopter. A total of 3 paint jobs (Army Black, Navy White, CMG). 3 mounts (unarmed, 57mm rockets, 23mm guns) Armed versions are randomly distributed
- PLA series units, the first helicopter is all changed to Z-9, other types of helicopters will only appear in units with helis >= 2
- Weapon and vehicle skin switching (shift+i)

### Improvements

- Fall damage reduction
- BAF/CAF/ADF engineers add a c4

### Bug fixes

- IMF defensive tank spawn time error
- MI-8-TV pilot hand animation error

Update: 26 Aug, 2024 @ 5:59pm

## 2.35 (2024-08-27)

### New

- Training ground helicopter optimization
- Super helicopter (third person view switch, HUD, higher health)
- Super repairman who can repair vehicles immediately
- High tickets version of Seed_AlBasrah
- New layer ICM_Seed_BlackCoast_TANK-v1
- New layer ICM_Seed_Gorodok_TANK-v1
- New layer ICM_Seed_Narva_IFV-v1
- New layer ICM_Seed_Narva_TANK-v1

### Improvements

- INS motorized now has BMP1 pickup truck

### Bug fixes

- Infantry drone cannot be used
- Seed layer Team1 vehicle error

Update: 20 Aug, 2024 @ 10:47pm

## 2.34 (2024-08-21)

### New content

- Remove skylight shadows (default off, configurable)
- Remove half shadows (default off, configurable)
- Minimum distance of fog (default off, configurable)
- New vehicles Land battleship in seeding layers
- New naval seeding layer ICM_Seed_AlBasrah_NAVY-INV
- New naval seeding layer ICM_Seed_Mutaha_NAVY-v1
- New naval seeding layer ICM_Seed_Tallil_NAVY-v1

### Improvements

- Assault boats can also be operated by the co-pilot
- Floor construction area optimization, can be placed in water
- Crescent sandbag construction and stacking area optimization
- Special forces and armored units for defenders weakened
- Other balance adjustments

### Bug fixes

- Game crashes after BTR90 is destroyed

Update: 20 Aug, 2024 @ 6:36pm

v2.33

Update: 17 Aug, 2024 @ 6:38pm

## 2.32 (2024-08-18)

### New

- Removed shadows (off by default, configurable)
- New unit VDV-Spteznaz (light infantry, special forces)

### Improvements

- Crescent sandbags are more suitable for static weapons and can be stacked
- Log walls can be stacked

### Bug fixes

- ICM_Logar_Seed_v1 lighting error
- USMC SL04 weapon icon error
- Prompt appears twice after the player joins
- Restricted zone prompt is still displayed after death
- Infantry drone time calculation error

Update: 9 Aug, 2024 @ 5:58pm

## 2.31 (2024-08-10)

### New

- New layer ICM_Seed_SQU-Assault_INF-Sniper
- RNI new vehicle BTR-90
- PLA light infantry changed to special forces
- Unit organization icon updated
- New training ground, unlimited time. (layer name changed)

### Improvements

- Amphibious assault unit rebalance
- Infantry seeding layer game time changed to configurable (default 25 minutes)
- Small layer siege mode game time changed to 45 minutes
- ICM_Sanxian_invasion_v2 Team1 restricted to amphibious assault
- All seeding layers turned on vehicle squad approval restrictions
- ADF mechanized units changed to motorized units
- CHN flag returned

### Bug fixes

- Auto-build function, can't be turned off after the game ends
- ICM_Anvil_Invasion_v2 Preparation area error
- ICM_Seed_AlBasrah Team2 respawn point error
- ICM_Seed_SQU-Assault_INF Team2 missing ladder
- ICM_Seed_Mutaha Preset FOB depth increased
- ICM_Seed_CastleInSky_HELI Added protection zone

Update: 30 Jul, 2024 @ 6:42pm

## 2.3 (2024-07-31)

### New

- The French faction has returned. If you do not install the French MOD, please disable the FRA_ICM faction in server configuration
- New faction Austrian Wehrmacht 1985

### Improvements

- ICM_Seed_PPGOld_INF-v1 Team2 is strengthened
- ICM_Seed_SQU-Assault_INF Team2 adds bunkers
- US 1985 adds more optical sight M16s
- BAF mechanized units restore tanks
- Motorized units weaken vehicles
- MEA SL's G3A4 adds a front grip
- MEA SL adds G3SG1
- PLANMC SL adds QBU88
- USMC SL adds optical sight M27

### Bug fixes

- Seeding layer causes server crash during voting
- The automatic build function can build fortifications during staging phase
- Co-pilot, you can start the engine and drive directly during staging phase
- ICM_Anvil_Invasion_v2 staging area error
- ICM_SeedINV_AlBasrah_IFV Team1 helipad error
- ICM_AlBasrah_Invasion_v1 Team1 vehicle spawn point error