Fraymakers

Fraymakers

Kirby (Super Star)
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Update: 31 Oct @ 6:24pm

1.3.1
it's time for Spring (or Fall, if you're up north) Cleaning

KIRBY (Fighter) -

+Somewhat hackjob solution implemented that restores 1 air-jump if it gets eaten by buffering a double jump through an IASA.
"IASA has a lot of odd bugs. This should prevent your precious jumps from being snacked on.

~Forward Tilt entirely reworked
"Now it's more like smashy bros!! We love smashy bros.

+Base Forward Strong damage and knockback growth increased.
"Completely uncharged FStrong felt a bit too weak. This should help it feel a little stronger!

~NAir's first hitbox has more base knockback, and sends slightly higher.
+NAir's second hitbox greatly increased in size.
"Truth be told, the hitboxes were kindof a Fraynkie leftover. Now it connects both hits MUCH more reliably.

+Up Strong's starting slices end faster.
-Up Strong goes significantly less high.
+Up Strong can be cancelled into SUPER Up Strong 1 frame earlier.
-SUPER Up Strong's falling hitbox's downwards range reduced.
+SUPER Up Strong's slam now attempts to take priority over the cutter projectile's hitbox.
~Up Strong and SUPER Up Strong have been tweaked a lot damage-wise.
"Up Strong was one of the moves that bugged me the most. this should fine-tune it a lot

+Air Puff (ZAir)'s projectile hitbox is now active immediately.
+Air Puff (ZAir)'s physical hitbox extends more behind Kirby, allowing for a "bubble butt" hit.
~Air Puff (ZAir) sends slightly more inwards.
"since Air Puff is no longer FAir, it felt odd having a delay for the projectile to become "active." Now it's a bogstandard, very dinky projectile.

+Star Rod (Side Special, Ground) startup reduced by 2 frames.
"it felt just a liiiiittle too slow. this should help it

~Taunts have been re-arranged. (STaunt is now NTaunt, NTaunt is now DTaunt, and DTaunt is now STaunt.)
"Partially inspired by Kirby Air Riders, but also because I thought NTaunt took too long. now it defaults to a shorter one.

Thank you for enjoying Kirby Super Star!!

Update: 31 Oct @ 1:34pm

1.3.0
Please read above!

Update: 18 Jun @ 3:04pm

1.2.3
more upkeep !

KIRBY (Fighter) -

+Spray Paint emblem added to CSS icon
"the Palette Selector's border is a bit thinner than the full icon, so this is added so you can quickly identify your favorite colored shoes.

~Intro Animation extended a bit to match the new standards.

Thank you for enjoying Kirby Super Star!

Update: 3 Jun @ 8:04pm

1.2.2
HUD Position Update

KIRBY (Fighter + Assist) -

~ CSS icon positions updated so that alternate color schemes are easier to see.

Thank you for enjoying Kirby Super Star!

Update: 12 May @ 11:05am

1.2.1
HUD pog, HUD pog

KIRBY (Fighter) -
+Updated HUD portraits and added Stock Icon!

KIRBY (Assist) -
=in-game CSS hud adjusted a smidge, and main portrait moved slightly.

Update: 20 Mar @ 8:07pm

1.2.0
The Big Small Balance Patch

Hi! It's been a while, huh? A lot of time has passed, so let's get down to brass tacks.

KIRBY (Fighter) -

= Air Puff moved to ZAir
+ New Forward Air!
" When I first made Kirby (Super Star,) i thought air puff fair was the funniest thing. simply a genius, yet horrible, idea. turns out i was atleast half right, it sure was a horrible idea. Now he has a normal FAir! Hopefully he'll feel a lot more natural of a fighter to play as now. I hope you enjoy the new FAir, inspired by a neighboring pink balloon!

+ Air Puff (ZAir)'s hitstun increased (1.0x > 1.2x)
" This should hopefully make Air Puff feel more rewarding to hit. Given that you can now use it while drifting more freely too, it should open up a lot of options

= NAir's 2nd hitbox angled more upwards (40 > 55)
" Now that Forward Air is an actual Forward Air, NAir hitting straight sideways didn't feel right. Now it hits more diagonally, which opens up a lot of options with Air Dash!

- Endlag on Back Air and Up Air significantly increased
" Now I'm no competitive player, but Up Air ladders and swinging around Kirby's best kill move certainly made him feel a bit too strong from what I've seen. They're still fast, and they're still strong, but now they won't do your dishes. Mostly. I Hope.

- Gravity and Weight both decreased by 2 (Gravity 0.48 > 0.46, Weight 79 > 77)
" As more characters have entered the workshop, Kirby felt a bit heavier than he should be. These changes should make him easier to knock around, kindof making him a faux glass cannon.

Thank you for enjoying Kirby Super Star !!!

Update: 20 Sep, 2024 @ 8:25am

1.1.4
goodbye tint

KIRBY (Fighter) -

= Updated AnimationStats of Down Special to remove the new armor tint. You know it has armor, it's a big rock.

Happy anniversary, Kirby's Fun Pak !!

Update: 20 Jan, 2024 @ 9:12am

1.1.3
AI Performance Fix

KIRBY (Fighter) -

+ Gaming (the creator of the Improved AI) updated the performance to run a lot better, so I updated Kirby in kind! Now you can play a Free-For-All with many determined Kirbys and not experience lag ! It's still exclusive to Level 9, so remember that! thank you gaming <3

Update: 19 Jan, 2024 @ 7:23pm

1.1.2
Another sorta-kinda hotfix! Just a bit.

KIRBY (Fighter) -

= The advanced AI is now exclusive to Level 9 ! Make it on Level 1-8 if you want the old AI.

+ Added an extra Miiverse drawing, courtesy of Ramsey !!!

Sorry for the rapid updates again! Please continue to enjoy Kirby!

Update: 19 Jan, 2024 @ 4:12pm

1.1.1
hotfix wooooooooo

KIRBY (Fighter) -

= in an attempt to fix a bug that caused you to Re-Die if you closed your parasol while dead, I accidentally disabled the ability to close the parasol at all. This is fixed!

+Extended the ledgegrabbox of Up Special's floating state veeeeeeeeeeeeeeeeeery slightly behind him so that if an AI recovers they can still, barely, grab the ledge