Garry's Mod
PAC3 [develop version]
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Ενημέρωση: 25 Αυγ 2024 στις 18:52
από PAC3

multiple targets, experimental editor actions, part quick setups

beams, events, proxy: multiple target parts
if bulk selected parts, option to paste UID list there will appear on the part quick setups and on string properties

beta/experimental editor actions
arraying menu: make multiple copies of movable parts on a basic shape (circle, rectangle, line)
criteria process: according to search criteria, replace properties or delete parts (more actions and ways to process the criteria might be added) e.g. replacing multiple events by matching their event type and argument strings
bulk morph property : gradually set a property across multiple parts e.g. for color fades

Quick setups: right click on parts to set up some useful things.

proxy: part-based functions caching

sample_and_hold(seed, duration, min, max ease)/random_drift/drift/samplehold randomly picks a random value regularly and can ease into it with

Ενημέρωση: 10 Αυγ 2024 στις 13:55
από PAC3

Make netstream timeout 30. Gmod apparently struggles sending 20kb in under 10s sometimes

Ενημέρωση: 31 Ιουλ 2024 στις 18:45
από PAC3

hotfix: reorder functions

Ενημέρωση: 28 Ιουλ 2024 στις 19:32
από PAC3

hotfix

don't assume these tables exist already

Ενημέρωση: 28 Ιουλ 2024 στις 17:20
από PAC3

small hack fix for material

the base texture transform angle doesn't get applied properly on a plain part load, so manually re-apply it once on initialize

Ενημέρωση: 28 Ιουλ 2024 στις 16:46
από PAC3

changes to Load VMT outputs

moved the note-taking to the part code. it only applied to the model's existing VMT quickloads. now it should work with the asset browser and material pastes

new verbosity convar for the console prints, add descriptive titles and space out the prints a bit more.

when erroring, apply a warning circle for each VMT line that errored

Ενημέρωση: 28 Ιουλ 2024 στις 13:07
από PAC3

hotfix

Ενημέρωση: 28 Ιουλ 2024 στις 13:05
από PAC3

popup fixes, add commands in menu bar

fix pace being localized as nil in base_part. we need it in the popups setup

in the popups code it should be

Ενημέρωση: 27 Ιουλ 2024 στις 23:09
από PAC3

more editor features, projectile tweaks

wires: draw multiple wires from a single property (beams, proxies events etc will have multiple targets at a later update, and proxies with inbuilt part references in their expressions will point to the found parts)

select: able to select part-type properties by clicking parts on the tree. uses wires

projectiles:
friendly name for collide mesh
use model browser
emit collision sounds manually
freeze option
clamp the mass because 50000 is actually enforced by gmod
preview collision meshes

multicopy: copy various combinations of appearance and positioning-related properties for use in paste. regular copy will still be at the first submenu option but it expands a submenu if appropriate. paste will use whichever mode was last used, the tooltip will tell you what's in the clipboard

asset browser:
sound quickselect mode (auto-copypaste selected sounds into a semicolon-based list, please use the play button for previews)
folder favorites (the option only shows when you select a folder. it is quite expensive to do it for all, otherwise)

properties:
renamed some menu and panel variables, they were swapped
add active weapon to model selection
if active playermodel is different to the selected playermodel (which indeed, pac can change your pm), add the selected playermodel to model selection
when using Load VMT, write it in the notes for further review
add a section of your pac materials to the material, split into each shader type

Ενημέρωση: 16 Ιουλ 2024 στις 17:10
από PAC3

hotfix

apparently some of the replicated convars for lock didn't exist unlike other parts... a delayed reacquisition seems to work

auto-kill preview render hook if self part is removed in case OnRemove removal fails