Project Zomboid

Project Zomboid

Advanced Trajectory's Realistic Overhaul
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Update: 31 Dec, 2023 @ 3:37pm

BIG UPDATE WITH NEW MECHANICS

- everything here can be tweaked and the new mechanics can be disabled

- discovered that Alternative Crosshair works very well with this mod for ammo counter so I recommend using it and using Mod Options mod to change the range crosshair to isometric with vanilla's crosshair transparency turned down

- balanced player progression with new mechanics (low aiming levels now have focus mechanic)
- reworked recoil (can be tweaked)

- player target now has a chance of receiving fractures when shot (10%)
- player target now has a chance of receiving no bullet lodges to simulate bullet piercing through the body (will only generate deep
wound; 25%)
- CREDITS TO dr fish / drfishetti for code and contribution to the mod

- added distance penalty mechanic
- the farther the player aims, the more bloom. The penalty applies past a certain distance which is dependent on weapon range and aiming level.
- encourages scopes and sniper rifles for early game long distance shooting
- headshots aren't as easy as before now
- encourages the use of crouch and prone

- reworked panic moodle (adds shakiness and increases effect of
distance penalty)

- added hit or miss mechanic
- past a certain bloom value, RNG will determine whether or not you will miss the target
- the smaller the crosshair, the less chance of you missing
- the minimum bloom value is dependent on aiming level (shotguns will increase it significantly so use shotguns if you want HIGHER CHANCES of hitting your target)
- it is suggested that players shoot when the crosshair is at its smallest even for those with lower aiming levels with shotguns
- encourages shoot -> run -> stop -> shoot rather than simultaneously run and shoot
- decreased max bullet cone for hit or miss mechanic

- added compatibility to Run N Gun trait from Insurgent mod (SEVERELY REDUCES movement and turning penalty)
- the trait it pretty cool so I decided to have this unlocked when the player reaches level 10 aiming (level unlock can be adjusted)

- change crosshair color from cyan blue to neon green since it's easier on the eyes
- crosshair goes yellow if it goes out of gun range

Update: 3 Dec, 2023 @ 1:23am

  • Removed player hit reaction where they get pushed back on client side view but not on server side. Can ruin PVP experience since target player can clip through walls in the view of the shooter.

Update: 27 Nov, 2023 @ 4:32pm

  • moved shotgun options into Shotgun page
  • fixed errors that occur when throwing bombs

Update: 18 Nov, 2023 @ 4:40pm

Fixed shotgun inaccuracy when bloom is 0.

Update: 16 Nov, 2023 @ 8:11pm

Balancing and Multiplayer Update.
  • ADDED compatibility to vanilla's PVP Safety System. This means you can freely shoot through your friends without any consequences if everyone's PVP safety status is on. However, if you want PVP but don't use the safety system, check the sandbox option "Ignore PVP Safety". Otherwise, have it unchecked.
  • Moodles negatively impact aiming much more now. Fatigue, pain, exhaustion are much more annoying to deal with so don't push your character too much if you want to hit headshots.
  • Pain moodle (for arms and hands) now gives the shaky effect and incorporates a similar effect to the stress moodle where the minimum bloom limit is increased meaning you will not be able to hit headshots unless you crouch or prone. The negative effects will be applied when the pain moodle is level 2+. If the pain moodle level is 3+, you will no longer be able to headshot. Take some painkillers if you don't want to deal with these effects!
  • Fatigue significantly slows down bloom reduction rate. Lv1, the rate is slowed by 50%, then 63%, 75%, and then 88%.
  • Exhaustion is more annoying now so it's suggested you prone to remedy the effect, especially at earlier levels where you unlock the focus mechanic.
  • Heavy moodle effects are now ADDED! It increases the move and turn effect in all stances. Affects bloom penalty when crouching and standing as well as stamina consumption when switching stances!
  • Speaking of which, crouching and proning has been somewhat nerfed. However, it's still good to use, you just need to be aware of how much you are using it because switching stances often can become exhausting. Crouching and proning now consumes stamina and it scales off of fitness level and the heavy moodle level. In addition, bloom will be temporarily added when switching crouch stances.
  • Bullet pen damage reduction has been buffed from 0.1 to 0.25
  • Chainsaw from Brita's now use vanilla aim
  • There is now a sandbox option to independently set the max cone spread for shotguns, speaking of which has been buffed from 70 degrees to 50.
  • Aiming skill progression has been nerfed through all levels. For characters with aiming levels 0 to 2, I recommend shooting zombies point blank. At levels 6+, the bloom reduction rate is capped. Additionally, level 10 characters will now have the focus mechanic, but the time to reach 0 bloom is minuscule so they are still OP.

Update: 3 Nov, 2023 @ 12:56am

Fixed PVP log not showing for all players (needed to use sendclientcommand())

Update: 2 Nov, 2023 @ 9:27pm

Renamed mod folder to correct name

Update: 2 Nov, 2023 @ 9:03pm

Fixed issue with PVP not working from PVP update released on 10/31. Massive thanks and credits to Bambino for the help and contribution on this update.
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Bullet wound system was reworked and overhauled. A simple explanation is that it's more random now but shooting a specific area of the body will increase the chances of wounding a body part from that area. Example, getting headshots will increase the chances of inflicting wounds on the head. Otherwise, the torso will catch bullets the most due to it being a bigger target.

PVP log is added

Bullets damage clothing and armor depending on which body part has been hit.

Added modifier for shotgun damage (addresses issue with weak shotguns in Brita's)

Reverted Brita's bows back to vanilla aim system. Added an option in debug section (DebugEnableBow) if want to use AT aim system. Reason for this is because there's an issue with more bolts/arrows spawning than intended due to Brita's arsenal also spawning arrows. I want to fix this issue for the next update.

Fixed issue with shooting zombies through floors

Fixed an issue with bullets sometimes going through walls when spraying with high bloom

Added option to enable/disable bullet pen through flesh

Added modifier for damage reduction after bullet pen

Tweaked code so player can have easier time hitting targets at different heights

Update: 1 Nov, 2023 @ 4:08pm

Reverted back to Oct 16 update due to PVP not working.

Update: 31 Oct, 2023 @ 9:57pm

PVP update and other fixes. Massive thanks and credits to Bambino for the help and contribution on this update. This is a big update so there may be new issues I may not be aware of so let me know if there are.

Bullet wound system was reworked and overhauled. A simple explanation is that it's more random now but shooting a specific area of the body will increase the chances of wounding a body part from that area. Example, getting headshots will increase the chances of inflicting wounds on the head. Otherwise, the torso will catch bullets the most due to it being a bigger target.

PVP log is added

Bullets damage clothing and armor depending on which body part has been hit.

Added modifier for shotgun damage (addresses issue with weak shotguns in Brita's)

Reverted Brita's bows back to vanilla aim system. Added an option in debug section (DebugEnableBow) if want to use AT aim system. Reason for this is because there's an issue with more bolts/arrows spawning than intended due to Brita's arsenal also spawning arrows. I want to fix this issue for the next update.

Fixed issue with shooting zombies through floors

Fixed an issue with bullets sometimes going through walls when spraying with high bloom