Barotrauma
[Borked] Deeper Map
Se afișează 1-10 din 18 intrări
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Actualizare: 18 iun. @ 8:14

updated to 1.9.7.0

Actualizare: 28 febr. @ 10:25

updated to 1.7.7.0

Actualizare: 23 iun. 2024 @ 11:07

changed pressure compensator
power consumption 4000 -> 3800
capacity 4000 -> 8000

Idk, i think 4000 was not enough to fully repair sub and float above crush depth

and overal it's almost useless on dugong / barsuk

Changes probably won't apply on existing machinges, you need to recraft it

Actualizare: 18 iun. 2024 @ 15:26

updated to 1.5.7.0

devs added new biomes:
PlateauAdvanced, PlateauGarden, PlateauTransition, RidgeTransition, WastesGraveyard, WastesAbyss, GreatSeaOpen, GreatSeaTransition

I believe map won't add them automatically to old campaigns, this is not caused by mod, this is how base game works

But i think recalculatedepths command is able to regenerate the map and add those missing biomes

Unfortunatelly, i don't have old saves to test it

Don't forget to make backups if you dare to try it

Actualizare: 25 mai 2024 @ 3:51

shifted everything a bit to the right

recalculatedepths command now takes depth shift as firts argument

you can rebalance it as you want

Actualizare: 23 mai 2024 @ 19:26

Rework

Actualizare: 14 dec. 2023 @ 16:50

updated to "winter update"

Devs added new variation of "The Great Sea" check it out!
quickstart Dugong 0 greatseavertical

Actualizare: 8 nov. 2023 @ 15:29

moved wastes 1km down for consistency
every level 1km below prev one

added more upgrade levels

Actualizare: 8 nov. 2023 @ 15:20

for some reason workshop don't accept UpgradeModules content type, even though it works in my game
i revert for now

Actualizare: 8 nov. 2023 @ 14:49

added more upgrade levels
moved wastes 1km down to make it consistent
each level is 1km below prev one