Garry's Mod
ReAgdoll
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Actualización: 22 JUL a las 1:57 p. m.

back in my day we'd get a singular update and no bugs would appear

-Fixed ragdolls not taking damage

Actualización: 22 JUL a las 12:06 p. m.

Reagdoll patch!

Rolled back some code bits that were causing errors

Actualización: 19 JUL a las 8:02 p. m.

quickfix!

Silly me messed up some code, sorry bout that!

-Fixed ragdolls spinning like crazy
-Fixed some error prints.

Actualización: 19 JUL a las 11:41 a. m.

ReAgdoll 1.7!

-Added support for headcrab ragdolls

-Headcrabs no longer play death sounds when the option for zombie death sounds is enabled.
-Fixed error related to headcrabs drowning
-Ragdolls from players/npcs that died from fall damage will now smash onto the floor instead of just spawning with 0 velocity.

Actualización: 1 ABR a las 10:10 a. m.

1.67 - Tweaks and Fixes

I should be studying for finals but yet here i am looking at funny lua code.

-Fixed HoldWound bug where the check for injured arm wasn't being acted upon accordingly, now ragdolls wont try to hold an injured arm with the same injured arm's hand.

-Tweaked some HoldWound's parameters, hopefully fixing holding behind back instances while still having an accurate hold position to the wound.

-Reverted tweak on animations that was causing ragdolls to breakdance like crazy, they should still retain their strength overall though.

-Above fixes should also fix weird flying bugs related to shotgun kills!


Actualización: 24 NOV 2024 a las 3:15 p. m.

-- ReAgdoll Patch!
- Fixed some silly animation overlap. (maybe this fixed the occasional crashing?)
- Tweaked some animations to be a bit more consistent.
- Animations should be stronger in general.
- Fixed balance animations being rather weak.
- Generic death reactions should be more animated now.

Actualización: 29 SEP 2024 a las 7:35 a. m.

-ReAgdoll Patch! -
-Fixed Null exception instance related to bodypin
-Fixed ReaSFX cvars not working properly
-Fixed bug where Fire reaction sounds would play twice

Actualización: 28 SEP 2024 a las 9:20 a. m.

ReAgdoll Patch!
• Body stiff is stronger in general now.
• Fixed bugs related to the stiff system messing with fire animations.
• Now balance animations also use the stiff system
• Tweaked the headshot animations

Actualización: 23 MAY 2024 a las 10:33 a. m.

ReAgdoll update!

-Fixed variable mismatch in holdwound
-Fixed nil checks in body_stiff

Actualización: 23 MAY 2024 a las 10:18 a. m.