Garry's Mod

Garry's Mod

ReAgdoll
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Update: 22 jul om 13:57

back in my day we'd get a singular update and no bugs would appear

-Fixed ragdolls not taking damage

Update: 22 jul om 12:06

Reagdoll patch!

Rolled back some code bits that were causing errors

Update: 19 jul om 20:02

quickfix!

Silly me messed up some code, sorry bout that!

-Fixed ragdolls spinning like crazy
-Fixed some error prints.

Update: 19 jul om 11:41

ReAgdoll 1.7!

-Added support for headcrab ragdolls

-Headcrabs no longer play death sounds when the option for zombie death sounds is enabled.
-Fixed error related to headcrabs drowning
-Ragdolls from players/npcs that died from fall damage will now smash onto the floor instead of just spawning with 0 velocity.

Update: 1 apr om 10:10

1.67 - Tweaks and Fixes

I should be studying for finals but yet here i am looking at funny lua code.

-Fixed HoldWound bug where the check for injured arm wasn't being acted upon accordingly, now ragdolls wont try to hold an injured arm with the same injured arm's hand.

-Tweaked some HoldWound's parameters, hopefully fixing holding behind back instances while still having an accurate hold position to the wound.

-Reverted tweak on animations that was causing ragdolls to breakdance like crazy, they should still retain their strength overall though.

-Above fixes should also fix weird flying bugs related to shotgun kills!


Update: 24 nov 2024 om 15:15

-- ReAgdoll Patch!
- Fixed some silly animation overlap. (maybe this fixed the occasional crashing?)
- Tweaked some animations to be a bit more consistent.
- Animations should be stronger in general.
- Fixed balance animations being rather weak.
- Generic death reactions should be more animated now.

Update: 29 sep 2024 om 7:35

-ReAgdoll Patch! -
-Fixed Null exception instance related to bodypin
-Fixed ReaSFX cvars not working properly
-Fixed bug where Fire reaction sounds would play twice

Update: 28 sep 2024 om 9:20

ReAgdoll Patch!
• Body stiff is stronger in general now.
• Fixed bugs related to the stiff system messing with fire animations.
• Now balance animations also use the stiff system
• Tweaked the headshot animations

Update: 23 mei 2024 om 10:33

ReAgdoll update!

-Fixed variable mismatch in holdwound
-Fixed nil checks in body_stiff

Update: 23 mei 2024 om 10:18