DayZ
InediaInfectedAI
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Update: 28 Sep @ 2:28am

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InediaInfectedAI v1.25
🔥 HOTFIXES
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- After updating to `InediaInfectedAI v1.25`, a minor issue appeared that caused infected to clip through static object textures more frequently when jumping. This problem has been fixed. However, even in the older version of the mod, the infected would still occasionally end up under textures, though much less often. This happened because there are no collisions between some objects and infected in DayZ - for example, certain building walls. As a result, when jumping, infected would often end up inside walls, where they couldn’t get out, and players couldn’t reach them. Although the old problem wasn’t very common, I decided to address it and added an anti-clip handler that prevents infected from passing through any objects while jumping. According to tests, this solution fixes about 95% of cases where infected clip through textures. There are still rare instances where they manage to do it for some reason, but it’s no longer a significant issue since the problem was already fairly uncommon.
- Improved translation into Chinese (thanks to @Genes1S).
- Added the effect of perk `Stealth -> InvisibleMan` from "TerjeSkills" mod on the "Inedia Long Vision" mechanic. Upgrading this perk reduces the chance of the infected detecting the player, but cannot lower it by more than 70%, and it does not affect detection distance. The effect of the Inedia camouflage multiplier (_Players.CamoClothingVisibilityMultipliers_) on "Inedia Long Vision" mechanic has also been changed, it now affects the detection chance rather than the detection range.
- The crypt door `jmc_dungeon_Door06_Double` on "DeerIsle", which is opened with a lever, has been added to the exceptions for being broken down by infected and for silent opening.

Update: 21 Sep @ 3:23am

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InediaInfectedAI v1.25
The mod has been updated.
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https://github.com/ysaroka/InediaInfectedAI/wiki/PatchNotes_1.25

Update: 14 Jul @ 4:16am

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InediaInfectedAI v1.24
The mod has been updated.
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https://github.com/ysaroka/InediaInfectedAI/wiki/PatchNotes_1.24

Update: 6 Jun @ 4:02am

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InediaInfectedAI
The mod has been updated.
🔥 HOTFIXES
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- The compensating scripted multiplier of `0.7` for long-range body damage on infected was removed because it caused issues for custom infected with their own resistance multipliers. Instead, the vanilla config was overridden to restore the original long-range body damage multiplier to `1`.
- In `DayZ 1.28`, the collision handling trigger in `ItemBase` unexpectedly started working, which broke the condition that prevented creatures from taking damage from their own thrown projectiles. While this didn’t significantly affect vanilla infected, it had a major impact on modded creatures with enlarged hitboxes - they were essentially killing themselves by throwing projectiles straight into their own heads. This issue has now been fixed.
- For disease agents transmitted by infected during player attacks (configured in parameter _Zombies.DiseasesToPlayerAgents_), a sub-parameter _AddOnlyToPlayers_ was added, allowing transmission only to real players, ignoring NPCs and bots.
- A flaw was corrected that prevented a hemostatic bandage from treating a scratch. Obviously, that’s a bit silly, but the option should still be there 😂.

All changes and hotfixes from the past couple of days are reflected in the main patch notes for version 1.23:
https://github.com/ysaroka/InediaInfectedAI/wiki/PatchNotes_1.23

Update: 3 Jun @ 12:47pm

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InediaInfectedAI
The mod has been updated.
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The error related to the "DayZ-Expansion-AI" method `AddAI()` has been fixed.
Unfortunately, it was not possible to implement everything as desired, so now the `Zombies.FriendlyNPC` parameter can still be used to make infected friendly with any NPC, but unfortunately not the other way around.
Friendship of NPCs with infected will now have to be configured within the specific mod that adds those NPCs. For example, in the case of "DayZ-Expansion-AI", you will need to add the bots to the "Shamans" faction so they do not attack the infected.
Therefore, those who used `Zombies.FriendlyNPC` to set friendship between infected and bots of other Expansion AI factions should be aware that infected will still be friendly with those bots, but those bots will now attack the infected.
There is no quick solution to restore everything as it was, so this situation will likely remain like this for quite some time.

Update: 3 Jun @ 6:22am

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InediaInfectedAI v1.23
The mod has been updated.

Since the `DayZ 1.28` update increased long-range damage to infected by approximately 40%, this update of "InediaInfectedAI" includes a fix that mitigates that increase by reducing body damage to infected. As a result, until `DayZ 1.28` is released, infected will have slightly higher resistance to body shots than usual. According to the developers, `DayZ 1.28` is expected to be released on `June 3`.
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https://github.com/ysaroka/InediaInfectedAI/wiki/PatchNotes_1.23

Update: 2 Jun @ 7:19am

https://github.com/ysaroka/InediaInfectedAI/wiki/PatchNotes_1.23

Update: 2 Jun @ 3:44am

Update: 28 Apr @ 3:05am

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InediaInfectedAI v1.22
The mod has been updated.
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https://github.com/ysaroka/InediaInfectedAI/wiki/PatchNotes_1.22

Update: 9 Apr @ 3:28am

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InediaInfectedAI
🔥 HOTFIX
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- Fixed an issue that occurred after the last update, where infected spawned with increased HP if the _Zombies.DamageToZombieHandlerIsActive_ parameter was disabled.
- Also fixed an issue in the ranged attack mechanics of the infected, parameter _Zombies.RangeAttacksHandlerIsActive_. The infected will no longer perform ranged attacks on the player while underwater.